Per-mode no-build radius
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@@ -66,11 +66,11 @@ public class OverlayRenderer{
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for(Team enemy : state.teams.enemiesOf(player.getTeam())){
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for(Tile core : state.teams.get(enemy).cores){
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float dst = Vector2.dst(player.x, player.y, core.drawx(), core.drawy());
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if(dst < enemyCoreBuildRange * 1.5f){
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if(dst < state.mode.enemyCoreBuildRadius * 1.5f){
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Draw.color(Color.DARK_GRAY);
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Lines.poly(core.drawx(), core.drawy() - 2, 200, enemyCoreBuildRange);
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Lines.poly(core.drawx(), core.drawy() - 2, 200, state.mode.enemyCoreBuildRadius);
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Draw.color(Palette.accent, enemy.color, 0.5f + Mathf.absin(Timers.time(), 10f, 0.5f));
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Lines.poly(core.drawx(), core.drawy(), 200, enemyCoreBuildRange);
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Lines.poly(core.drawx(), core.drawy(), 200, state.mode.enemyCoreBuildRadius);
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}
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}
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}
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