Balancing, fixed drone AI, fixed placement, fixed stacking effects
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@@ -48,7 +48,7 @@ public class Recipes implements ContentList{
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//CRAFTING
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//smelting
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new Recipe(crafting, CraftingBlocks.smelter, new ItemStack(Items.tungsten, 60));
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new Recipe(crafting, CraftingBlocks.smelter, new ItemStack(Items.tungsten, 70));
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new Recipe(crafting, CraftingBlocks.arcsmelter, new ItemStack(Items.tungsten, 90), new ItemStack(Items.carbide, 60), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.siliconsmelter, new ItemStack(Items.tungsten, 60), new ItemStack(Items.lead, 50));
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@@ -91,8 +91,8 @@ public class Recipes implements ContentList{
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//bodies
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new Recipe(units, UpgradeBlocks.tridentFactory, new ItemStack(Items.lead, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240))
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.setDesktop(); //trident is desktop only, because it's the starter mobile ship
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new Recipe(units, UpgradeBlocks.dartFactory, new ItemStack(Items.lead, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240))
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.setDesktop(); //dart is desktop only, because it's the starter mobile ship
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//new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 30));
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@@ -22,7 +22,8 @@ public class CraftingBlocks extends BlockList implements ContentList {
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inputs = new ItemStack[]{new ItemStack(Items.tungsten, 3)};
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fuel = Items.coal;
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result = Items.carbide;
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craftTime = 40f;
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craftTime = 45f;
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burnDuration = 35f;
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useFlux = true;
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}};
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@@ -32,7 +33,7 @@ public class CraftingBlocks extends BlockList implements ContentList {
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inputs = new ItemStack[]{new ItemStack(Items.coal, 1), new ItemStack(Items.tungsten, 2)};
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result = Items.carbide;
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powerUse = 0.1f;
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craftTime = 25f;
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craftTime = 30f;
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size = 2;
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useFlux = true;
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