Balancing, fixed drone AI, fixed placement, fixed stacking effects
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@@ -141,7 +141,7 @@ public class BlockInventoryFragment implements Fragment {
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table.setPosition(v.x, v.y, Align.topLeft);
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}
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@Remote(called = Loc.server, targets = Loc.both, in = In.blocks)
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@Remote(called = Loc.server, targets = Loc.both, in = In.blocks, forward = true)
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public static void requestItem(Player player, Tile tile, Item item, int amount){
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int removed = tile.block().removeStack(tile, item, amount);
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