Various unit logic additions
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@@ -293,10 +293,10 @@ public class UnitTypes implements ContentList{
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pulsar = new UnitType("pulsar"){{
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canBoost = true;
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boostMultiplier = 1.5f;
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speed = 0.65f;
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boostMultiplier = 1.6f;
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speed = 0.7f;
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hitSize = 10f;
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health = 320f;
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health = 300f;
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buildSpeed = 0.9f;
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armor = 4f;
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@@ -335,7 +335,7 @@ public class UnitTypes implements ContentList{
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}};
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quasar = new UnitType("quasar"){{
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mineTier = 1;
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mineTier = 3;
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hitSize = 12f;
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boostMultiplier = 2f;
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health = 650f;
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@@ -351,8 +351,7 @@ public class UnitTypes implements ContentList{
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speed = 0.4f;
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hitSize = 10f;
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mineTier = 2;
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mineSpeed = 7f;
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mineSpeed = 6f;
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drawShields = false;
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abilities.add(new ForceFieldAbility(60f, 0.3f, 400f, 60f * 6));
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@@ -515,7 +514,7 @@ public class UnitTypes implements ContentList{
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crawler = new UnitType("crawler"){{
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defaultController = SuicideAI::new;
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speed = 0.9f;
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speed = 0.92f;
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hitSize = 8f;
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health = 180;
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mechSideSway = 0.25f;
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@@ -1182,6 +1181,7 @@ public class UnitTypes implements ContentList{
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keepVelocity = false;
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shootEffect = Fx.shootHeal;
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smokeEffect = Fx.hitLaser;
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hitEffect = despawnEffect = Fx.hitLaser;
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frontColor = Color.white;
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healPercent = 5.5f;
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@@ -1197,7 +1197,7 @@ public class UnitTypes implements ContentList{
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mega = new UnitType("mega"){{
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defaultController = RepairAI::new;
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mineTier = 2;
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mineTier = 3;
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health = 500;
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armor = 2f;
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armor = 5f;
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