Fixed build block repair / Sectors in random maps / Editor unlocks
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@@ -210,7 +210,9 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
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tile = tile.target();
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if(tile.entity != null && tile.entity.collide(this) && !tile.entity.isDead() && (type.collidesTeam || tile.getTeam() != team)){
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tile.entity.collision(this);
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if(tile.getTeam() != team){
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tile.entity.collision(this);
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}
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if(!supressCollision){
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type.hitTile(this, tile);
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