Editor area fix
This commit is contained in:
@@ -264,6 +264,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
|
||||
state.teams = new Teams();
|
||||
player.reset();
|
||||
state.rules = Gamemode.editor.apply(lastSavedRules.copy());
|
||||
state.rules.limitMapArea = false;
|
||||
state.rules.sector = null;
|
||||
state.map = new Map(StringMap.of(
|
||||
"name", "Editor Playtesting",
|
||||
|
||||
@@ -155,7 +155,7 @@ public class Block extends UnlockableContent implements Senseable{
|
||||
/** Clipping size of this block. Should be as large as the block will draw. */
|
||||
public float clipSize = -1f;
|
||||
/** When placeRangeCheck is enabled, this is the range checked for enemy blocks. */
|
||||
public float placeOverlapRange = 60f;
|
||||
public float placeOverlapRange = 50f;
|
||||
/** Max of timers used. */
|
||||
public int timers = 0;
|
||||
/** Cache layer. Only used for 'cached' rendering. */
|
||||
|
||||
Reference in New Issue
Block a user