Sector 2 renamed + Overflow duct rotate fix
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@@ -63,12 +63,17 @@ public class Planets{
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lightDstFrom = 0.2f;
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clearSectorOnLose = true;
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hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
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//TODO SHOULD there be lighting?
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updateLighting = false;
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ruleSetter = r -> {
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r.placeRangeCheck = true;
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r.placeRangeCheck = false;
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r.attributes.set(Attribute.heat, 0.8f);
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r.showSpawns = true;
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r.fog = true;
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r.staticFog = true; //TODO decide, is this a good idea?
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r.lighting = false;
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};
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unlockedOnLand.add(Blocks.coreBastion);
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@@ -114,7 +114,7 @@ public class SectorPresets{
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difficulty = 1;
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}};
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two = new SectorPreset("aware", erekir, 88){{
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two = new SectorPreset("two", erekir, 88){{
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difficulty = 3;
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}};
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