Sector 2 renamed + Overflow duct rotate fix

This commit is contained in:
Anuken
2022-04-08 11:52:37 -04:00
parent 11f5346395
commit 91acf1647a
4 changed files with 8 additions and 2 deletions

View File

@@ -63,12 +63,17 @@ public class Planets{
lightDstFrom = 0.2f; lightDstFrom = 0.2f;
clearSectorOnLose = true; clearSectorOnLose = true;
hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems); hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
//TODO SHOULD there be lighting?
updateLighting = false;
ruleSetter = r -> { ruleSetter = r -> {
r.placeRangeCheck = true; r.placeRangeCheck = false;
r.attributes.set(Attribute.heat, 0.8f); r.attributes.set(Attribute.heat, 0.8f);
r.showSpawns = true; r.showSpawns = true;
r.fog = true; r.fog = true;
r.staticFog = true; //TODO decide, is this a good idea? r.staticFog = true; //TODO decide, is this a good idea?
r.lighting = false;
}; };
unlockedOnLand.add(Blocks.coreBastion); unlockedOnLand.add(Blocks.coreBastion);

View File

@@ -114,7 +114,7 @@ public class SectorPresets{
difficulty = 1; difficulty = 1;
}}; }};
two = new SectorPreset("aware", erekir, 88){{ two = new SectorPreset("two", erekir, 88){{
difficulty = 3; difficulty = 3;
}}; }};

View File

@@ -28,6 +28,7 @@ public class OverflowDuct extends Block{
noUpdateDisabled = true; noUpdateDisabled = true;
rotate = true; rotate = true;
envEnabled = Env.space | Env.terrestrial | Env.underwater; envEnabled = Env.space | Env.terrestrial | Env.underwater;
regionRotated1 = 1;
} }
@Override @Override