Sector 2 renamed + Overflow duct rotate fix
This commit is contained in:
@@ -63,12 +63,17 @@ public class Planets{
|
|||||||
lightDstFrom = 0.2f;
|
lightDstFrom = 0.2f;
|
||||||
clearSectorOnLose = true;
|
clearSectorOnLose = true;
|
||||||
hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
|
hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
|
||||||
|
|
||||||
|
//TODO SHOULD there be lighting?
|
||||||
|
updateLighting = false;
|
||||||
|
|
||||||
ruleSetter = r -> {
|
ruleSetter = r -> {
|
||||||
r.placeRangeCheck = true;
|
r.placeRangeCheck = false;
|
||||||
r.attributes.set(Attribute.heat, 0.8f);
|
r.attributes.set(Attribute.heat, 0.8f);
|
||||||
r.showSpawns = true;
|
r.showSpawns = true;
|
||||||
r.fog = true;
|
r.fog = true;
|
||||||
r.staticFog = true; //TODO decide, is this a good idea?
|
r.staticFog = true; //TODO decide, is this a good idea?
|
||||||
|
r.lighting = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
unlockedOnLand.add(Blocks.coreBastion);
|
unlockedOnLand.add(Blocks.coreBastion);
|
||||||
|
|||||||
@@ -114,7 +114,7 @@ public class SectorPresets{
|
|||||||
difficulty = 1;
|
difficulty = 1;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
two = new SectorPreset("aware", erekir, 88){{
|
two = new SectorPreset("two", erekir, 88){{
|
||||||
difficulty = 3;
|
difficulty = 3;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ public class OverflowDuct extends Block{
|
|||||||
noUpdateDisabled = true;
|
noUpdateDisabled = true;
|
||||||
rotate = true;
|
rotate = true;
|
||||||
envEnabled = Env.space | Env.terrestrial | Env.underwater;
|
envEnabled = Env.space | Env.terrestrial | Env.underwater;
|
||||||
|
regionRotated1 = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
Reference in New Issue
Block a user