idk remove inconsistency when client/server outdated (#11560)
* Fix server ping never timing out when out of range gamemode is returned by server * dunno why there were empty strings --------- Co-authored-by: 1ue999 <1ue999owo@gmail.com>
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@@ -740,10 +740,10 @@ public class JoinDialog extends BaseDialog{
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return Core.bundle.get("server.outdated");
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return Core.bundle.get("server.outdated");
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}else if(host.version < Version.build && Version.build != -1){
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}else if(host.version < Version.build && Version.build != -1){
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return Core.bundle.get("server.outdated") + "\n" +
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return Core.bundle.get("server.outdated") + "\n" +
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Core.bundle.format("server.version", host.version, "");
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Core.bundle.format("server.version", host.version, host.versionType);
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}else if(host.version > Version.build && Version.build != -1){
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}else if(host.version > Version.build && Version.build != -1){
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return Core.bundle.get("server.outdated.client") + "\n" +
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return Core.bundle.get("server.outdated.client") + "\n" +
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Core.bundle.format("server.version", host.version, "");
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Core.bundle.format("server.version", host.version, host.versionType);
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}else if(host.version == Version.build && Version.type.equals(host.versionType)){
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}else if(host.version == Version.build && Version.type.equals(host.versionType)){
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//not important
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//not important
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return "";
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return "";
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