Better continuous laser bullet visuals

This commit is contained in:
Anuken
2022-04-24 22:49:36 -04:00
parent d5e522994e
commit 9251ba6008
7 changed files with 93 additions and 35 deletions

View File

@@ -473,7 +473,7 @@ public class UnitTypes{
mirror = false;
top = false;
shake = 4f;
shootY = 13f;
shootY = 14f;
x = y = 0f;
shoot.firstShotDelay = Fx.greenLaserChargeSmall.lifetime - 1f;
@@ -3339,7 +3339,6 @@ public class UnitTypes{
}};
obviate = new ErekirUnitType("obviate"){{
lowAltitude = false;
flying = true;
drag = 0.08f;
speed = 1.9f;
@@ -3352,10 +3351,50 @@ public class UnitTypes{
engineOffset = 54f / 4f;
fogRadius = 25;
itemCapacity = 0;
lowAltitude = true;
setEnginesMirror(
new UnitEngine(59 / 4f, -25 / 4f, 3.1f, 315f)
);
parts.add(new RegionPart("-heat"){{
blending = Blending.additive;
progress = PartProgress.heat;
outline = false;
colorTo = new Color(1f, 0.5f, 0.5f, 0.7f);
color = colorTo.cpy().a(0f);
layerOffset = 0.01f;
}});
//TODO this is really dumb.
weapons.add(new Weapon(){{
y = 2f;
shootY = 0f;
x = 0f;
reload = 140f;
mirror = false;
continuous = true;
// minWarmup = 0.5f;
bullet = new ContinuousLaserBulletType(140){{
shake = 0f;
lifetime = 120f;
colors = new Color[]{Color.valueOf("bf92f9").a(0.4f), Color.valueOf("bf92f9"), Color.white};
//TODO merge
chargeEffect = new MultiEffect(Fx.lancerLaserCharge, Fx.lancerLaserChargeBegin);
width = 20f;
largeHit = false;
buildingDamageMultiplier = 0.25f;
hitEffect = Fx.hitLancer;
hitSize = 4;
drawSize = 400f;
length = 173f;
ammoMultiplier = 1f;
pierceCap = 4;
hitColor = colors[1];
}};
}});
}};
quell = new ErekirUnitType("quell"){{

View File

@@ -30,7 +30,6 @@ public class Damage{
private static Tile furthest;
private static float maxDst = 0f;
private static int pierceCount = 0;
private static Building tmpBuilding;
private static Unit tmpUnit;
@@ -149,7 +148,6 @@ public class Damage{
vec.trnsExact(b.rotation(), length);
rect.setPosition(b.x, b.y).setSize(vec.x, vec.y).normalize().grow(3f);
pierceCount = 0;
maxDst = Float.POSITIVE_INFINITY;
distances.clear();
@@ -219,7 +217,6 @@ public class Damage{
* Only enemies of the specified team are damaged.
*/
public static void collideLine(Bullet hitter, Team team, Effect effect, float x, float y, float angle, float length, boolean large, boolean laser, int pierceCap){
pierceCount = 0;
if(laser){
length = findLaserLength(hitter, length);
}else if(pierceCap > 0){
@@ -284,8 +281,6 @@ public class Damage{
effect.at(vec.x, vec.y);
e.collision(hitter, vec.x, vec.y);
hitter.collision(e, vec.x, vec.y);
pierceCount ++;
}
};

View File

@@ -23,12 +23,12 @@ public class ContinuousFlameBulletType extends ContinuousBulletType{
public Interp lengthInterp = Interp.slope;
/** Lengths, widths, ellipse panning, and offsets, all as fractions of the base width and length. Stored as an 'interleaved' array of values: LWPO1 LWPO2 LWPO3... */
public float[] lengthWidthPanOffsets = {
1.12f, 1.3f, 0.32f, 0f,
1f, 1f, 0.3f, 0f,
0.8f, 0.9f, 0.2f, 0.01f,
0.5f, 0.8f, 0.15f, 0.02f,
0.25f, 0.7f, 0.1f, 0.03f
public float[] lengthWidthPans = {
1.12f, 1.3f, 0.32f,
1f, 1f, 0.3f,
0.8f, 0.9f, 0.2f,
0.5f, 0.8f, 0.15f,
0.25f, 0.7f, 0.1f,
};
public Color[] colors = {Color.valueOf("eb7abe").a(0.55f), Color.valueOf("e189f5").a(0.7f), Color.valueOf("907ef7").a(0.8f), Color.valueOf("91a4ff"), Color.white.cpy()};
@@ -64,10 +64,9 @@ public class ContinuousFlameBulletType extends ContinuousBulletType{
for(int i = 0; i < colors.length; i++){
Draw.color(colors[i].write(Tmp.c1).mul(0.9f).mul(1f + Mathf.absin(Time.time, 1f, 0.1f)));
Drawf.flame(b.x, b.y, divisions, b.rotation(),
realLength * lengthWidthPanOffsets[i * 4] * (1f - sin),
width * lengthWidthPanOffsets[i * 4 + 1] * mult * (1f + sin),
lengthWidthPanOffsets[i * 4 + 2],
realLength * lengthWidthPanOffsets[i * 4 + 3]
realLength * lengthWidthPans[i * 3] * (1f - sin),
width * lengthWidthPans[i * 3 + 1] * mult * (1f + sin),
lengthWidthPans[i * 3 + 2]
);
}

View File

@@ -12,11 +12,11 @@ import mindustry.graphics.*;
public class ContinuousLaserBulletType extends ContinuousBulletType{
public float fadeTime = 16f;
public float lightStroke = 40f;
public float spaceMag = 35f;
public int divisions = 11;
public Color[] colors = {Color.valueOf("ec745855"), Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.white};
public float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
public float[] strokes = {2f, 1.5f, 1f, 0.3f};
public float[] lenscales = {1f, 1.12f, 1.15f, 1.17f};
public float[] strokes = {2f, 1.5f, 1f, 0.5f};
public float backLength = 7f, frontLength = 35f;
public float width = 9f, oscScl = 0.8f, oscMag = 1.5f;
public ContinuousLaserBulletType(float damage){
@@ -45,15 +45,23 @@ public class ContinuousLaserBulletType extends ContinuousBulletType{
float realLength = Damage.findLaserLength(b, length);
float fout = Mathf.clamp(b.time > b.lifetime - fadeTime ? 1f - (b.time - (lifetime - fadeTime)) / fadeTime : 1f);
float baseLen = realLength * fout;
float rot = b.rotation();
Lines.lineAngle(b.x, b.y, b.rotation(), baseLen);
for(int s = 0; s < colors.length; s++){
Draw.color(Tmp.c1.set(colors[s]).mul(1f + Mathf.absin(Time.time, 1f, 0.1f)));
for(int i = 0; i < tscales.length; i++){
Tmp.v1.trns(b.rotation() + 180f, (lenscales[i] - 1f) * spaceMag);
Lines.stroke((width + Mathf.absin(Time.time, oscScl, oscMag)) * fout * strokes[s] * tscales[i]);
Lines.lineAngle(b.x + Tmp.v1.x, b.y + Tmp.v1.y, b.rotation(), baseLen * lenscales[i], false);
}
for(int i = 0; i < colors.length; i++){
Draw.color(Tmp.c1.set(colors[i]).mul(1f + Mathf.absin(Time.time, 1f, 0.1f)));
float stroke = (width + Mathf.absin(Time.time, oscScl, oscMag)) * fout * strokes[i];
float ellipseLenScl = Mathf.lerp(strokes[i] / 2f, 1f, 0.75f);
Lines.stroke(stroke);
Lines.lineAngle(b.x, b.y, rot, length - frontLength, false);
//back ellipse
Drawf.flameFront(b.x, b.y, divisions, rot + 180f, backLength, stroke / 2f);
//front ellipse
Tmp.v1.trnsExact(rot, length - frontLength);
Drawf.flameFront(b.x + Tmp.v1.x, b.y + Tmp.v1.y, divisions, rot, frontLength * ellipseLenScl, stroke / 2f);
}
Tmp.v1.trns(b.rotation(), baseLen * 1.1f);

View File

@@ -104,7 +104,7 @@ public class LaserBulletType extends BulletType{
Lines.stroke((cwidth *= lengthFalloff) * b.fout());
Lines.lineAngle(b.x, b.y, b.rotation(), baseLen, false);
Tmp.v1.trns(b.rotation(), baseLen);
Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, Lines.getStroke() * 1.22f, cwidth * 2f + width / 2f, b.rotation());
Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, Lines.getStroke(), cwidth * 2f + width / 2f, b.rotation());
Fill.circle(b.x, b.y, 1f * cwidth * b.fout());
for(int i : Mathf.signs){

View File

@@ -18,12 +18,8 @@ public class Drawf{
private static final Vec2[] vecs = new Vec2[]{new Vec2(), new Vec2(), new Vec2(), new Vec2()};
private static final FloatSeq points = new FloatSeq();
public static void flame(float x, float y, int divisions, float rotation, float length, float width, float pan){
flame(x, y, divisions, rotation, length, width, pan, 0f);
}
//TODO offset unused
public static void flame(float x, float y, int divisions, float rotation, float length, float width, float pan, float offset){
public static void flame(float x, float y, int divisions, float rotation, float length, float width, float pan){
float len1 = length * pan, len2 = length * (1f - pan);
points.clear();
@@ -57,6 +53,27 @@ public class Drawf{
Fill.poly(points);
}
public static void flameFront(float x, float y, int divisions, float rotation, float length, float width){
divisions = Mathf.round(divisions, 2) + 1;
points.clear();
//right side; half arc beginning at -90 (270) and ending at 90
for(int i = 0; i <= divisions; i++){
float rot = -90f + 180f * i / (float)divisions;
Tmp.v1.trnsExact(rot, width);
point(
(Tmp.v1.x) / width * length, //convert to 0..1, then multiply by desired length and offset relative to previous segment
Tmp.v1.y, //Y axis remains unchanged
x, y,
rotation
);
}
Fill.poly(points);
}
private static void point(float x, float y, float baseX, float baseY, float rotation){
//TODO test exact and non-exact
Tmp.v1.set(x, y).rotateRadExact(rotation * Mathf.degRad);