Fixed #2408
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@@ -1923,7 +1923,7 @@ public class Blocks implements ContentList{
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consumes.liquid(Liquids.cryofluid, 0.08f);
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hasLiquids = true;
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instructionsPerTick = 15;
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instructionsPerTick = 25;
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range = 8 * 40;
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@@ -534,7 +534,7 @@ public class UnitTypes implements ContentList{
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rotateSpeed = 1.9f;
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flying = true;
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lowAltitude = true;
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health = 8000;
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health = 7000;
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armor = 9f;
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engineOffset = 21;
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engineSize = 5.3f;
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@@ -545,10 +545,10 @@ public class UnitTypes implements ContentList{
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height = 8f;
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shrinkY = 0f;
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drag = -0.01f;
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splashDamageRadius = 40f;
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splashDamage = 40f;
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splashDamageRadius = 20f;
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splashDamage = 30f;
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ammoMultiplier = 4f;
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lifetime = 80f;
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lifetime = 50f;
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hitEffect = Fx.blastExplosion;
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despawnEffect = Fx.blastExplosion;
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@@ -583,17 +583,17 @@ public class UnitTypes implements ContentList{
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y = 2f;
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x = 10f;
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shootY = 12f;
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reload = 10;
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reload = 12;
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shake = 1f;
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rotateSpeed = 2f;
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ejectEffect = Fx.shellEjectSmall;
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shootSound = Sounds.shootBig;
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rotate = true;
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occlusion = 8f;
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bullet = new BasicBulletType(7f, 60){{
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bullet = new BasicBulletType(7f, 50){{
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width = 12f;
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height = 18f;
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lifetime = 30f;
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lifetime = 25f;
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shootEffect = Fx.shootBig;
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}};
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}}
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@@ -621,19 +621,19 @@ public class UnitTypes implements ContentList{
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x = 18f;
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y = 5f;
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rotateSpeed = 2f;
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reload = 50f;
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reload = 45f;
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recoil = 4f;
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shootSound = Sounds.laser;
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occlusion = 20f;
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rotate = true;
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bullet = new LaserBulletType(){{
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damage = 75f;
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damage = 80f;
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sideAngle = 20f;
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sideWidth = 1.5f;
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sideLength = 80f;
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width = 25f;
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length = 200f;
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length = 220f;
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shootEffect = Fx.shockwave;
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colors = new Color[]{Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.white};
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}};
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