Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2025-02-04 14:17:48 -05:00
65 changed files with 275 additions and 82 deletions
+3
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@@ -1165,6 +1165,7 @@ unit.minutes = mins
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x speed unit.timesspeed = x speed
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = items unit.items = items
@@ -1241,6 +1242,7 @@ setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
@@ -1405,6 +1407,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
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@@ -1133,6 +1133,7 @@ unit.minutes = хв.
unit.persecond = /сек unit.persecond = /сек
unit.perminute = /хв unit.perminute = /хв
unit.timesspeed = x хуткасць unit.timesspeed = x хуткасць
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = моц шчыта unit.shieldhealth = моц шчыта
unit.items = прадметаў unit.items = прадметаў
@@ -1209,6 +1210,7 @@ setting.mutemusic.name = Заглушыць музыку
setting.sfxvol.name = Гучнасць эфектаў setting.sfxvol.name = Гучнасць эфектаў
setting.mutesound.name = Заглушыць гук setting.mutesound.name = Заглушыць гук
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Абмежаванне гульцоў setting.playerlimit.name = Абмежаванне гульцоў
@@ -1369,6 +1371,7 @@ rules.unitcostmultiplier = Множыцель Кошту Адзінак
rules.unithealthmultiplier = Множнік здароўя баяв. адз. rules.unithealthmultiplier = Множнік здароўя баяв. адз.
rules.unitdamagemultiplier = Множнік страт баяв. адз. rules.unitdamagemultiplier = Множнік страт баяв. адз.
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Множнік Сонечнай Энергіі rules.solarmultiplier = Множнік Сонечнай Энергіі
rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
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@@ -1144,6 +1144,7 @@ unit.minutes = минути
unit.persecond = /сек unit.persecond = /сек
unit.perminute = /мин unit.perminute = /мин
unit.timesspeed = x скорост unit.timesspeed = x скорост
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = здравина на щита unit.shieldhealth = здравина на щита
unit.items = предмети unit.items = предмети
@@ -1220,6 +1221,7 @@ setting.mutemusic.name = Заглуши Музиката
setting.sfxvol.name = Сила на Звуковите Ефекти setting.sfxvol.name = Сила на Звуковите Ефекти
setting.mutesound.name = Заглуши Звука setting.mutesound.name = Заглуши Звука
setting.crashreport.name = ИЗпращай Анонимни Отчети за Сривове setting.crashreport.name = ИЗпращай Анонимни Отчети за Сривове
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Автоматични Записи setting.savecreate.name = Автоматични Записи
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Лимит на Играчи setting.playerlimit.name = Лимит на Играчи
@@ -1380,6 +1382,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Множител на Точките Живот на Единици rules.unithealthmultiplier = Множител на Точките Живот на Единици
rules.unitdamagemultiplier = Множител на Щетите на Единици rules.unitdamagemultiplier = Множител на Щетите на Единици
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
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@@ -1147,6 +1147,7 @@ unit.minutes = min
unit.persecond = /s unit.persecond = /s
unit.perminute = /min unit.perminute = /min
unit.timesspeed = × velocitat unit.timesspeed = × velocitat
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = salut descut unit.shieldhealth = salut descut
unit.items = elements unit.items = elements
@@ -1223,6 +1224,7 @@ setting.mutemusic.name = Silencia la música
setting.sfxvol.name = Volums dels efectes de so setting.sfxvol.name = Volums dels efectes de so
setting.mutesound.name = Silencia el so setting.mutesound.name = Silencia el so
setting.crashreport.name = Envia informes derror anònims setting.crashreport.name = Envia informes derror anònims
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Desa automàticament la partida setting.savecreate.name = Desa automàticament la partida
setting.steampublichost.name = Visibilitat de la partida pública setting.steampublichost.name = Visibilitat de la partida pública
setting.playerlimit.name = Límit de jugadors setting.playerlimit.name = Límit de jugadors
@@ -1383,6 +1385,7 @@ rules.unitcostmultiplier = Multiplicador del cost de les unitats
rules.unithealthmultiplier = Multiplicador de la salut de les unitats rules.unithealthmultiplier = Multiplicador de la salut de les unitats
rules.unitdamagemultiplier = Multiplicador del dany de les unitats rules.unitdamagemultiplier = Multiplicador del dany de les unitats
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Multiplicador de lenergia solar rules.solarmultiplier = Multiplicador de lenergia solar
rules.unitcapvariable = Els nuclis contribueixen al límit dunitats rules.unitcapvariable = Els nuclis contribueixen al límit dunitats
rules.unitpayloadsexplode = Els blocs carregats exploten juntament amb la unitat rules.unitpayloadsexplode = Els blocs carregats exploten juntament amb la unitat
+3
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@@ -1146,6 +1146,7 @@ unit.minutes = minuty
unit.persecond = /s unit.persecond = /s
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x větší rychlost unit.timesspeed = x větší rychlost
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = zdraví štítu unit.shieldhealth = zdraví štítu
unit.items = předměty unit.items = předměty
@@ -1222,6 +1223,7 @@ setting.mutemusic.name = Ztišit hudbu
setting.sfxvol.name = Hlasitost efektů setting.sfxvol.name = Hlasitost efektů
setting.mutesound.name = Ztišit zvuk setting.mutesound.name = Ztišit zvuk
setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automaticky ukládat hru setting.savecreate.name = Automaticky ukládat hru
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Nejvyšší počet hráčů setting.playerlimit.name = Nejvyšší počet hráčů
@@ -1382,6 +1384,7 @@ rules.unitcostmultiplier = Násobek ceny jednotek
rules.unithealthmultiplier = Násobek zdraví jednotek rules.unithealthmultiplier = Násobek zdraví jednotek
rules.unitdamagemultiplier = Násobek poškození jednotkami rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Násobek Solární Energie rules.solarmultiplier = Násobek Solární Energie
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
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@@ -1135,6 +1135,7 @@ unit.minutes = minutter
unit.persecond = /sek unit.persecond = /sek
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x hastighed unit.timesspeed = x hastighed
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = skjoldhelbred unit.shieldhealth = skjoldhelbred
unit.items = genstande unit.items = genstande
@@ -1211,6 +1212,7 @@ setting.mutemusic.name = Forstum musik
setting.sfxvol.name = SFX-volumen setting.sfxvol.name = SFX-volumen
setting.mutesound.name = Forstum lyde setting.mutesound.name = Forstum lyde
setting.crashreport.name = Send anonyme fejlrapporter setting.crashreport.name = Send anonyme fejlrapporter
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Gem automatisk setting.savecreate.name = Gem automatisk
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spiller-grænse setting.playerlimit.name = Spiller-grænse
@@ -1371,6 +1373,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Enheds-helbreds-forstærker rules.unithealthmultiplier = Enheds-helbreds-forstærker
rules.unitdamagemultiplier = Enheds-skade-forstærker rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
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@@ -1157,6 +1157,7 @@ unit.minutes = mins
unit.persecond = /sek unit.persecond = /sek
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x Geschwindigkeit unit.timesspeed = x Geschwindigkeit
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = Schildlebenspunkte unit.shieldhealth = Schildlebenspunkte
unit.items = Materialeinheiten unit.items = Materialeinheiten
@@ -1233,6 +1234,7 @@ setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke setting.sfxvol.name = Audioeffekt-Lautstärke
setting.mutesound.name = Audioeffekte stummschalten setting.mutesound.name = Audioeffekte stummschalten
setting.crashreport.name = Anonyme Absturzberichte senden setting.crashreport.name = Anonyme Absturzberichte senden
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatisch speichern setting.savecreate.name = Automatisch speichern
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spielerbegrenzung setting.playerlimit.name = Spielerbegrenzung
@@ -1393,6 +1395,7 @@ rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solarstrom-Multiplikator rules.solarmultiplier = Solarstrom-Multiplikator
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
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@@ -1153,6 +1153,7 @@ unit.minutes = mins
unit.persecond = /seg unit.persecond = /seg
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x velocidad unit.timesspeed = x velocidad
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = Escudo unit.shieldhealth = Escudo
unit.items = objetos unit.items = objetos
@@ -1229,6 +1230,7 @@ setting.mutemusic.name = Silenciar música
setting.sfxvol.name = Volumen del sonido setting.sfxvol.name = Volumen del sonido
setting.mutesound.name = Silenciar sonido setting.mutesound.name = Silenciar sonido
setting.crashreport.name = Enviar registros de errores anónimos setting.crashreport.name = Enviar registros de errores anónimos
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Guardado automático setting.savecreate.name = Guardado automático
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite de jugadores setting.playerlimit.name = Limite de jugadores
@@ -1389,6 +1391,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidades rules.unithealthmultiplier = Multiplicador de vida de unidades
rules.unitdamagemultiplier = Multiplicador de daño de unidades rules.unitdamagemultiplier = Multiplicador de daño de unidades
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Multiplicador de energía solar rules.solarmultiplier = Multiplicador de energía solar
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
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@@ -1135,6 +1135,7 @@ unit.minutes = mins
unit.persecond = /s unit.persecond = /s
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x kiirus unit.timesspeed = x kiirus
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = ressursiühikut unit.items = ressursiühikut
@@ -1211,6 +1212,7 @@ setting.mutemusic.name = Vaigista muusika
setting.sfxvol.name = Heliefektide tugevus setting.sfxvol.name = Heliefektide tugevus
setting.mutesound.name = Vaigista heli setting.mutesound.name = Vaigista heli
setting.crashreport.name = Saada automaatseid veateateid setting.crashreport.name = Saada automaatseid veateateid
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Loo automaatseid salvestisi setting.savecreate.name = Loo automaatseid salvestisi
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
@@ -1371,6 +1373,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Väeüksuste elude kordaja rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
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@@ -1137,6 +1137,7 @@ unit.minutes = mins
unit.persecond = /seg unit.persecond = /seg
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x abiadura unit.timesspeed = x abiadura
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = elementu unit.items = elementu
@@ -1213,6 +1214,7 @@ setting.mutemusic.name = Isilarazi musika
setting.sfxvol.name = Efektuen bolumena setting.sfxvol.name = Efektuen bolumena
setting.mutesound.name = Isilarazi soinua setting.mutesound.name = Isilarazi soinua
setting.crashreport.name = Bidali kraskatze txosten automatikoak setting.crashreport.name = Bidali kraskatze txosten automatikoak
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Gorde automatikoki setting.savecreate.name = Gorde automatikoki
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
@@ -1373,6 +1375,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
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@@ -1134,6 +1134,7 @@ unit.minutes = minuuttia
unit.persecond = /s unit.persecond = /s
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x nopeus unit.timesspeed = x nopeus
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = suojan elinpisteet unit.shieldhealth = suojan elinpisteet
unit.items = esinettä unit.items = esinettä
@@ -1210,6 +1211,7 @@ setting.mutemusic.name = Mykistä musiikki
setting.sfxvol.name = SFX-voimakkuus setting.sfxvol.name = SFX-voimakkuus
setting.mutesound.name = Mykistä äänet setting.mutesound.name = Mykistä äänet
setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Luo tallenuksia automaattisesti setting.savecreate.name = Luo tallenuksia automaattisesti
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Pelaajaraja setting.playerlimit.name = Pelaajaraja
@@ -1370,6 +1372,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Aurinkovoimakerroin rules.solarmultiplier = Aurinkovoimakerroin
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1134,6 +1134,7 @@ unit.minutes = mins
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x speed unit.timesspeed = x speed
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = items unit.items = items
@@ -1210,6 +1211,7 @@ setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Mag-send ng Anonymous Crash Reports setting.crashreport.name = Mag-send ng Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
@@ -1370,6 +1372,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
View File
@@ -1159,6 +1159,7 @@ unit.minutes = min
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x vitesse unit.timesspeed = x vitesse
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = santé du bouclier unit.shieldhealth = santé du bouclier
unit.items = objets unit.items = objets
@@ -1235,6 +1236,7 @@ setting.mutemusic.name = Couper la Musique
setting.sfxvol.name = Volume des Sons et Effets setting.sfxvol.name = Volume des Sons et Effets
setting.mutesound.name = Couper les Sons et Effets setting.mutesound.name = Couper les Sons et Effets
setting.crashreport.name = Envoyer des Rapports de crash anonymes setting.crashreport.name = Envoyer des Rapports de crash anonymes
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Sauvegardes Automatiques setting.savecreate.name = Sauvegardes Automatiques
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite de Joueurs setting.playerlimit.name = Limite de Joueurs
@@ -1397,6 +1399,7 @@ rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
rules.unithealthmultiplier = Multiplicateur de Santé des Unités rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
View File
@@ -1165,6 +1165,7 @@ unit.minutes = perc
unit.persecond = /mp unit.persecond = /mp
unit.perminute = /perc unit.perminute = /perc
unit.timesspeed = x sebesség unit.timesspeed = x sebesség
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = erőpajzs életereje unit.shieldhealth = erőpajzs életereje
unit.items = nyersanyag unit.items = nyersanyag
@@ -1241,6 +1242,7 @@ setting.mutemusic.name = Zene némítása
setting.sfxvol.name = Hanghatások hangereje setting.sfxvol.name = Hanghatások hangereje
setting.mutesound.name = Hang némítása setting.mutesound.name = Hang némítása
setting.crashreport.name = Névtelen összeomlási jelentések setting.crashreport.name = Névtelen összeomlási jelentések
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatikus mentés setting.savecreate.name = Automatikus mentés
setting.steampublichost.name = Nyilvános játék láthatósága setting.steampublichost.name = Nyilvános játék láthatósága
setting.playerlimit.name = Játékoskorlát setting.playerlimit.name = Játékoskorlát
@@ -1404,6 +1406,7 @@ rules.unitcostmultiplier = Egység költségszorzója
rules.unithealthmultiplier = Egység életpontszorzója rules.unithealthmultiplier = Egység életpontszorzója
rules.unitdamagemultiplier = Egység sebzésszorzója rules.unitdamagemultiplier = Egység sebzésszorzója
rules.unitcrashdamagemultiplier = Egység ütközési sebzésszorzója rules.unitcrashdamagemultiplier = Egység ütközési sebzésszorzója
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Napenergia szorzója rules.solarmultiplier = Napenergia szorzója
rules.unitcapvariable = A támaszpontok befolyásolják a gyártható egységek darabszámát rules.unitcapvariable = A támaszpontok befolyásolják a gyártható egységek darabszámát
rules.unitpayloadsexplode = A szállított rakományok az egységgel együtt felrobbannak rules.unitpayloadsexplode = A szállított rakományok az egységgel együtt felrobbannak
@@ -1162,6 +1162,7 @@ unit.minutes = menit
unit.persecond = /detik unit.persecond = /detik
unit.perminute = /menit unit.perminute = /menit
unit.timesspeed = x kecepatan unit.timesspeed = x kecepatan
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = darah perisai unit.shieldhealth = darah perisai
unit.items = bahan unit.items = bahan
@@ -1238,6 +1239,7 @@ setting.mutemusic.name = Bisukan Musik
setting.sfxvol.name = Volume Suara Efek setting.sfxvol.name = Volume Suara Efek
setting.mutesound.name = Bisukan Suara setting.mutesound.name = Bisukan Suara
setting.crashreport.name = Laporkan Masalah Secara Anonim setting.crashreport.name = Laporkan Masalah Secara Anonim
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Otomatis Menyimpan setting.savecreate.name = Otomatis Menyimpan
setting.steampublichost.name = Visibilitas Game Publik setting.steampublichost.name = Visibilitas Game Publik
setting.playerlimit.name = Batas pemain setting.playerlimit.name = Batas pemain
@@ -1400,6 +1402,7 @@ rules.unitcostmultiplier = Penggandaan Bahan Pembuatan Unit
rules.unithealthmultiplier = Penggandaan Darah Unit rules.unithealthmultiplier = Penggandaan Darah Unit
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
rules.unitcrashdamagemultiplier = Penggandaan Kerusakan Jatuhnya Unit rules.unitcrashdamagemultiplier = Penggandaan Kerusakan Jatuhnya Unit
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Penggandaan Tenaga Surya rules.solarmultiplier = Penggandaan Tenaga Surya
rules.unitcapvariable = Inti Memengaruhi Batas Unit rules.unitcapvariable = Inti Memengaruhi Batas Unit
rules.unitpayloadsexplode = Muatan yang Dibawa Meledak Bersama Unit rules.unitpayloadsexplode = Muatan yang Dibawa Meledak Bersama Unit
+3
View File
@@ -1140,6 +1140,7 @@ unit.minutes = minuti
unit.persecond = /s unit.persecond = /s
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x velocità unit.timesspeed = x velocità
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = salute scudo unit.shieldhealth = salute scudo
unit.items = oggetti unit.items = oggetti
@@ -1216,6 +1217,7 @@ setting.mutemusic.name = Silenzia Musica
setting.sfxvol.name = Volume Effetti setting.sfxvol.name = Volume Effetti
setting.mutesound.name = Silenzia Suoni setting.mutesound.name = Silenzia Suoni
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Salvataggi Automatici setting.savecreate.name = Salvataggi Automatici
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite Giocatori setting.playerlimit.name = Limite Giocatori
@@ -1376,6 +1378,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Moltiplicatore Vita Unità rules.unithealthmultiplier = Moltiplicatore Vita Unità
rules.unitdamagemultiplier = Moltiplicatore Danno Unità rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Moltiplicatore energia solare rules.solarmultiplier = Moltiplicatore energia solare
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
View File
@@ -1146,6 +1146,7 @@ unit.minutes = 分
unit.persecond = /秒 unit.persecond = /秒
unit.perminute = /分 unit.perminute = /分
unit.timesspeed = 倍の速度 unit.timesspeed = 倍の速度
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = シールド unit.shieldhealth = シールド
unit.items = アイテム unit.items = アイテム
@@ -1222,6 +1223,7 @@ setting.mutemusic.name = 音楽をミュート
setting.sfxvol.name = 効果音 音量 setting.sfxvol.name = 効果音 音量
setting.mutesound.name = 効果音をミュート setting.mutesound.name = 効果音をミュート
setting.crashreport.name = 匿名でクラッシュレポートを送信する setting.crashreport.name = 匿名でクラッシュレポートを送信する
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = 自動保存 setting.savecreate.name = 自動保存
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = プレイヤー数制限 setting.playerlimit.name = プレイヤー数制限
@@ -1382,6 +1384,7 @@ rules.unitcostmultiplier = ユニットの製造コスト倍率
rules.unithealthmultiplier = ユニットの体力倍率 rules.unithealthmultiplier = ユニットの体力倍率
rules.unitdamagemultiplier = ユニットのダメージ倍率 rules.unitdamagemultiplier = ユニットのダメージ倍率
rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率 rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = 太陽光の倍率 rules.solarmultiplier = 太陽光の倍率
rules.unitcapvariable = コア数によってユニット上限を変動 rules.unitcapvariable = コア数によってユニット上限を変動
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
View File
@@ -1164,6 +1164,7 @@ unit.minutes = 분
unit.persecond = /초 unit.persecond = /초
unit.perminute = /분 unit.perminute = /분
unit.timesspeed = x 배 unit.timesspeed = x 배
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = 보호막 체력 unit.shieldhealth = 보호막 체력
unit.items = 자원 unit.items = 자원
@@ -1240,6 +1241,7 @@ setting.mutemusic.name = 음소거
setting.sfxvol.name = 효과음 크기 setting.sfxvol.name = 효과음 크기
setting.mutesound.name = 소리 끄기 setting.mutesound.name = 소리 끄기
setting.crashreport.name = 익명으로 오류 보고서 자동 전송 setting.crashreport.name = 익명으로 오류 보고서 자동 전송
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = 자동 저장 활성화 setting.savecreate.name = 자동 저장 활성화
setting.steampublichost.name = 공개 게임 가시성 setting.steampublichost.name = 공개 게임 가시성
setting.playerlimit.name = 플레이어 제한 setting.playerlimit.name = 플레이어 제한
@@ -1403,6 +1405,7 @@ rules.unitcostmultiplier = 유닛 비용 배수
rules.unithealthmultiplier = 유닛 체력 배수 rules.unithealthmultiplier = 유닛 체력 배수
rules.unitdamagemultiplier = 유닛 피해량 배수 rules.unitdamagemultiplier = 유닛 피해량 배수
rules.unitcrashdamagemultiplier = 유닛 파손 피해량 배수 rules.unitcrashdamagemultiplier = 유닛 파손 피해량 배수
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = 태양광 전력 배수 rules.solarmultiplier = 태양광 전력 배수
rules.unitcapvariable = 코어 유닛 수 제한 추가 rules.unitcapvariable = 코어 유닛 수 제한 추가
rules.unitpayloadsexplode = 들어올린 화물 유닛과 함께 폭발 rules.unitpayloadsexplode = 들어올린 화물 유닛과 함께 폭발
+3
View File
@@ -1135,6 +1135,7 @@ unit.minutes = mins
unit.persecond = /sek. unit.persecond = /sek.
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x greičio unit.timesspeed = x greičio
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = daiktai unit.items = daiktai
@@ -1211,6 +1212,7 @@ setting.mutemusic.name = Nutildyti Muziką
setting.sfxvol.name = SFX Garsumas setting.sfxvol.name = SFX Garsumas
setting.mutesound.name = Nutildyti Garsus setting.mutesound.name = Nutildyti Garsus
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatiškai Kurti Išsaugojimus setting.savecreate.name = Automatiškai Kurti Išsaugojimus
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Žaidėjų Limitas setting.playerlimit.name = Žaidėjų Limitas
@@ -1371,6 +1373,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
View File
@@ -1147,6 +1147,7 @@ unit.minutes = minuten
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x snelheid unit.timesspeed = x snelheid
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = levenspunten schild unit.shieldhealth = levenspunten schild
unit.items = materialen unit.items = materialen
@@ -1223,6 +1224,7 @@ setting.mutemusic.name = Demp Muziek
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Demp Geluid setting.mutesound.name = Demp Geluid
setting.crashreport.name = Stuur Anonieme Crashmeldingen setting.crashreport.name = Stuur Anonieme Crashmeldingen
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Bewaar Saves Automatisch setting.savecreate.name = Bewaar Saves Automatisch
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spelerslijst setting.playerlimit.name = Spelerslijst
@@ -1383,6 +1385,7 @@ rules.unitcostmultiplier = Eenheidskosten Vermenigvuldiger
rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1135,6 +1135,7 @@ unit.minutes = mins
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x speed unit.timesspeed = x speed
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = items unit.items = items
@@ -1211,6 +1212,7 @@ setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
@@ -1371,6 +1373,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
View File
@@ -1144,6 +1144,7 @@ unit.minutes = mins
unit.persecond = /sekundę unit.persecond = /sekundę
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x prędkość unit.timesspeed = x prędkość
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = życie tarczy unit.shieldhealth = życie tarczy
unit.items = przedmioty unit.items = przedmioty
@@ -1220,6 +1221,7 @@ setting.mutemusic.name = Wycisz muzykę
setting.sfxvol.name = Głośność dźwięków setting.sfxvol.name = Głośność dźwięków
setting.mutesound.name = Wycisz dźwięki setting.mutesound.name = Wycisz dźwięki
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatyczne tworzenie zapisów setting.savecreate.name = Automatyczne tworzenie zapisów
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limit graczy setting.playerlimit.name = Limit graczy
@@ -1380,6 +1382,7 @@ rules.unitcostmultiplier = Mnożnik Kosztu Jednostek
rules.unithealthmultiplier = Mnożnik Życia Jednostek rules.unithealthmultiplier = Mnożnik Życia Jednostek
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1154,6 +1154,7 @@ unit.minutes = mins
unit.persecond = /segundo unit.persecond = /segundo
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x Velocidade unit.timesspeed = x Velocidade
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = Saúde do escudo unit.shieldhealth = Saúde do escudo
unit.items = itens unit.items = itens
@@ -1230,6 +1231,7 @@ setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos setting.sfxvol.name = Volume de Efeitos
setting.mutesound.name = Desligar Som setting.mutesound.name = Desligar Som
setting.crashreport.name = Enviar denúncias anônimas de erros setting.crashreport.name = Enviar denúncias anônimas de erros
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Criar salvamentos automaticamente setting.savecreate.name = Criar salvamentos automaticamente
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limites de Player setting.playerlimit.name = Limites de Player
@@ -1390,6 +1392,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidade rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Multiplicador de Energia Solar rules.solarmultiplier = Multiplicador de Energia Solar
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1135,6 +1135,7 @@ unit.minutes = mins
unit.persecond = por segundo unit.persecond = por segundo
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x Velocidade unit.timesspeed = x Velocidade
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = itens unit.items = itens
@@ -1211,6 +1212,7 @@ setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos setting.sfxvol.name = Volume de Efeitos
setting.mutesound.name = Desligar Som setting.mutesound.name = Desligar Som
setting.crashreport.name = Enviar denuncias de crash anonimas setting.crashreport.name = Enviar denuncias de crash anonimas
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Criar gravamentos automaticamente setting.savecreate.name = Criar gravamentos automaticamente
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite de Jogadores setting.playerlimit.name = Limite de Jogadores
@@ -1371,6 +1373,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidade rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
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@@ -1146,6 +1146,7 @@ unit.minutes = min
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x viteză unit.timesspeed = x viteză
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = viață scut unit.shieldhealth = viață scut
unit.items = materiale unit.items = materiale
@@ -1222,6 +1223,7 @@ setting.mutemusic.name = Muzica pe Mut
setting.sfxvol.name = Volum Efecte Sonore setting.sfxvol.name = Volum Efecte Sonore
setting.mutesound.name = Sunetul pe Mut setting.mutesound.name = Sunetul pe Mut
setting.crashreport.name = Trimite Rapoarte de Crash anonime setting.crashreport.name = Trimite Rapoarte de Crash anonime
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Creează Salvări setting.savecreate.name = Auto-Creează Salvări
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limita Jucătorilor setting.playerlimit.name = Limita Jucătorilor
@@ -1382,6 +1384,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+4 -1
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@@ -257,7 +257,7 @@ trace = Отслеживать игрока
trace.playername = Имя игрока: [accent]{0} trace.playername = Имя игрока: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0} trace.language = Язык: [accent]{0}
trace.mobile = Мобильный клиент: [accent]{0} trace.mobile = Мобильный клиент: [accent]{0}
trace.modclient = Пользовательский клиент: [accent]{0} trace.modclient = Пользовательский клиент: [accent]{0}
trace.times.joined = Присоединялся раз: [accent]{0} trace.times.joined = Присоединялся раз: [accent]{0}
@@ -1146,6 +1146,7 @@ unit.minutes = мин
unit.persecond = /сек unit.persecond = /сек
unit.perminute = /мин unit.perminute = /мин
unit.timesspeed = x скорость unit.timesspeed = x скорость
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = прочность щита unit.shieldhealth = прочность щита
unit.items = предметов unit.items = предметов
@@ -1222,6 +1223,7 @@ setting.mutemusic.name = Заглушить музыку
setting.sfxvol.name = Громкость эффектов setting.sfxvol.name = Громкость эффектов
setting.mutesound.name = Заглушить звук setting.mutesound.name = Заглушить звук
setting.crashreport.name = Отправлять анонимные отчёты о вылетах setting.crashreport.name = Отправлять анонимные отчёты о вылетах
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Автоматическое создание сохранений setting.savecreate.name = Автоматическое создание сохранений
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Ограничение игроков setting.playerlimit.name = Ограничение игроков
@@ -1382,6 +1384,7 @@ rules.unitcostmultiplier = Множитель стоимости боев. ед.
rules.unithealthmultiplier = Множитель прочности боев. ед. rules.unithealthmultiplier = Множитель прочности боев. ед.
rules.unitdamagemultiplier = Множитель урона боев. ед. rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед. rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Множитель солнечной энергии rules.solarmultiplier = Множитель солнечной энергии
rules.unitcapvariable = Ядра увеличивают лимит единиц rules.unitcapvariable = Ядра увеличивают лимит единиц
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
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@@ -1148,6 +1148,7 @@ unit.minutes = minuti
unit.persecond = /sekundi unit.persecond = /sekundi
unit.perminute = /minuti unit.perminute = /minuti
unit.timesspeed = x brzina unit.timesspeed = x brzina
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = snaga štita unit.shieldhealth = snaga štita
unit.items = materijali unit.items = materijali
@@ -1224,6 +1225,7 @@ setting.mutemusic.name = Nema Muzike
setting.sfxvol.name = Jačina Zvučnih Efekata setting.sfxvol.name = Jačina Zvučnih Efekata
setting.mutesound.name = Nema Zvuka setting.mutesound.name = Nema Zvuka
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatski Snimaj Igru setting.savecreate.name = Automatski Snimaj Igru
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limit Igrača setting.playerlimit.name = Limit Igrača
@@ -1384,6 +1386,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
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@@ -1135,6 +1135,7 @@ unit.minutes = mins
unit.persecond = /sek unit.persecond = /sek
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x hastighet unit.timesspeed = x hastighet
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = föremål unit.items = föremål
@@ -1211,6 +1212,7 @@ setting.mutemusic.name = Stäng Av Musik
setting.sfxvol.name = Ljudeffektvolym setting.sfxvol.name = Ljudeffektvolym
setting.mutesound.name = Stäng Av Ljudeffekter setting.mutesound.name = Stäng Av Ljudeffekter
setting.crashreport.name = Skicka Anonyma Krashrapporter setting.crashreport.name = Skicka Anonyma Krashrapporter
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
@@ -1371,6 +1373,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
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@@ -1149,6 +1149,7 @@ unit.minutes = นาที
unit.persecond = /วิ unit.persecond = /วิ
unit.perminute = /นาที unit.perminute = /นาที
unit.timesspeed = x เร็วขึ้น unit.timesspeed = x เร็วขึ้น
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = พลังชีวิตโล่ unit.shieldhealth = พลังชีวิตโล่
unit.items = ไอเท็ม unit.items = ไอเท็ม
@@ -1225,6 +1226,7 @@ setting.mutemusic.name = ปิดเสียงเพลง
setting.sfxvol.name = ระดับเสียง SFX setting.sfxvol.name = ระดับเสียง SFX
setting.mutesound.name = ปิดเสียง setting.mutesound.name = ปิดเสียง
setting.crashreport.name = ส่งรายงานข้อขัดข้องแบบไม่ระบุตัวตน setting.crashreport.name = ส่งรายงานข้อขัดข้องแบบไม่ระบุตัวตน
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ
setting.steampublichost.name = การมองเห็นเกมสาธารณะ setting.steampublichost.name = การมองเห็นเกมสาธารณะ
setting.playerlimit.name = จำกัดผู้เล่น setting.playerlimit.name = จำกัดผู้เล่น
@@ -1385,6 +1387,7 @@ rules.unitcostmultiplier = พหูคุณราคาทรัพยาก
rules.unithealthmultiplier = พหุคูณพลังชีวิตของยูนิต rules.unithealthmultiplier = พหุคูณพลังชีวิตของยูนิต
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์ rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
rules.unitpayloadsexplode = สิ่งบรรทุกระเบิดไปพร้อมกับยูนิต rules.unitpayloadsexplode = สิ่งบรรทุกระเบิดไปพร้อมกับยูนิต
+3
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@@ -1135,6 +1135,7 @@ unit.minutes = mins
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x speed unit.timesspeed = x speed
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = esya unit.items = esya
@@ -1211,6 +1212,7 @@ setting.mutemusic.name = Sesi kapat
setting.sfxvol.name = Ses seviyesi setting.sfxvol.name = Ses seviyesi
setting.mutesound.name = Sesi kapat setting.mutesound.name = Sesi kapat
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
@@ -1371,6 +1373,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
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@@ -1144,6 +1144,7 @@ unit.minutes = dakika
unit.persecond = /sn unit.persecond = /sn
unit.perminute = /dk unit.perminute = /dk
unit.timesspeed = x hız unit.timesspeed = x hız
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = kalkan canı unit.shieldhealth = kalkan canı
unit.items = eşya unit.items = eşya
@@ -1220,6 +1221,7 @@ setting.mutemusic.name = Müziği Kapat
setting.sfxvol.name = Oyun Sesi setting.sfxvol.name = Oyun Sesi
setting.mutesound.name = Sesi Kapat setting.mutesound.name = Sesi Kapat
setting.crashreport.name = Anonim Çökme Raporları Gönder setting.crashreport.name = Anonim Çökme Raporları Gönder
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Otomatik Kayıt Oluştur setting.savecreate.name = Otomatik Kayıt Oluştur
setting.steampublichost.name = Herkese Açık Oyun Görünürlüğü setting.steampublichost.name = Herkese Açık Oyun Görünürlüğü
setting.playerlimit.name = Oyuncu Limiti setting.playerlimit.name = Oyuncu Limiti
@@ -1380,6 +1382,7 @@ rules.unitcostmultiplier = Birim Fiyat Çarpanı
rules.unithealthmultiplier = Birim Can Çarpanı rules.unithealthmultiplier = Birim Can Çarpanı
rules.unitdamagemultiplier = Birim Hasar Çapanı rules.unitdamagemultiplier = Birim Hasar Çapanı
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1155,6 +1155,7 @@ unit.minutes = хв.
unit.persecond = за сек. unit.persecond = за сек.
unit.perminute = за хв. unit.perminute = за хв.
unit.timesspeed = x швидкість unit.timesspeed = x швидкість
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = міцність щита unit.shieldhealth = міцність щита
unit.items = предм. unit.items = предм.
@@ -1231,6 +1232,7 @@ setting.mutemusic.name = Заглушити музику
setting.sfxvol.name = Гучність звукових ефектів setting.sfxvol.name = Гучність звукових ефектів
setting.mutesound.name = Заглушити звук setting.mutesound.name = Заглушити звук
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Автоматичне створення збережень setting.savecreate.name = Автоматичне створення збережень
setting.steampublichost.name = Загальнодоступність гри setting.steampublichost.name = Загальнодоступність гри
setting.playerlimit.name = Обмеження гравців setting.playerlimit.name = Обмеження гравців
@@ -1391,6 +1393,7 @@ rules.unitcostmultiplier = Множник вартості одиниць
rules.unithealthmultiplier = Множник здоров’я бойових одиниць rules.unithealthmultiplier = Множник здоров’я бойових одиниць
rules.unitdamagemultiplier = Множник шкоди бойових одиниць rules.unitdamagemultiplier = Множник шкоди бойових одиниць
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Множник сонячної енергії rules.solarmultiplier = Множник сонячної енергії
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+3
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@@ -1165,6 +1165,7 @@ unit.minutes = phút
unit.persecond = /giây unit.persecond = /giây
unit.perminute = /phút unit.perminute = /phút
unit.timesspeed = x tốc độ unit.timesspeed = x tốc độ
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = độ bền khiên unit.shieldhealth = độ bền khiên
unit.items = vật phẩm unit.items = vật phẩm
@@ -1241,6 +1242,7 @@ setting.mutemusic.name = Tắt nhạc
setting.sfxvol.name = Âm lượng hiệu ứng âm thanh (SFX) setting.sfxvol.name = Âm lượng hiệu ứng âm thanh (SFX)
setting.mutesound.name = Tắt âm setting.mutesound.name = Tắt âm
setting.crashreport.name = Gửi báo cáo sự cố ẩn danh setting.crashreport.name = Gửi báo cáo sự cố ẩn danh
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Tự động tạo bản lưu setting.savecreate.name = Tự động tạo bản lưu
setting.steampublichost.name = Hiển thị trò chơi công khai setting.steampublichost.name = Hiển thị trò chơi công khai
setting.playerlimit.name = Giới hạn người chơi setting.playerlimit.name = Giới hạn người chơi
@@ -1404,6 +1406,7 @@ rules.unitcostmultiplier = Hệ Số Chi Phí Sản Xuất Đơn Vị
rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị
rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị
@@ -1157,6 +1157,7 @@ unit.minutes = 分
unit.persecond = /秒 unit.persecond = /秒
unit.perminute = /分 unit.perminute = /分
unit.timesspeed = x速度 unit.timesspeed = x速度
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = 护盾容量 unit.shieldhealth = 护盾容量
unit.items = 物品 unit.items = 物品
@@ -1233,6 +1234,7 @@ setting.mutemusic.name = 禁用音乐
setting.sfxvol.name = 音效音量 setting.sfxvol.name = 音效音量
setting.mutesound.name = 禁用音效 setting.mutesound.name = 禁用音效
setting.crashreport.name = 发送匿名的崩溃报告 setting.crashreport.name = 发送匿名的崩溃报告
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = 自动创建存档 setting.savecreate.name = 自动创建存档
setting.steampublichost.name = 公共游戏可见性 setting.steampublichost.name = 公共游戏可见性
setting.playerlimit.name = 玩家数量限制 setting.playerlimit.name = 玩家数量限制
@@ -1393,6 +1395,7 @@ rules.unitcostmultiplier = 单位生产花费倍率
rules.unithealthmultiplier = 单位生命倍率 rules.unithealthmultiplier = 单位生命倍率
rules.unitdamagemultiplier = 单位伤害倍率 rules.unitdamagemultiplier = 单位伤害倍率
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率 rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = 太阳能发电倍率 rules.solarmultiplier = 太阳能发电倍率
rules.unitcapvariable = 核心可增加单位上限 rules.unitcapvariable = 核心可增加单位上限
rules.unitpayloadsexplode = 单位携带载荷与单位一起爆炸 rules.unitpayloadsexplode = 单位携带载荷与单位一起爆炸
@@ -1152,6 +1152,7 @@ unit.minutes = 分
unit.persecond = /秒 unit.persecond = /秒
unit.perminute = /分 unit.perminute = /分
unit.timesspeed = ×速度 unit.timesspeed = ×速度
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = 護盾生命值 unit.shieldhealth = 護盾生命值
unit.items = 物品 unit.items = 物品
@@ -1228,6 +1229,7 @@ setting.mutemusic.name = 靜音
setting.sfxvol.name = 音效音量 setting.sfxvol.name = 音效音量
setting.mutesound.name = 靜音 setting.mutesound.name = 靜音
setting.crashreport.name = 傳送匿名當機回報 setting.crashreport.name = 傳送匿名當機回報
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = 自動建立存檔 setting.savecreate.name = 自動建立存檔
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = 玩家數限制 setting.playerlimit.name = 玩家數限制
@@ -1388,6 +1390,7 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = 單位血量加成 rules.unithealthmultiplier = 單位血量加成
rules.unitdamagemultiplier = 單位傷害加成 rules.unitdamagemultiplier = 單位傷害加成
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = 太陽能電加成 rules.solarmultiplier = 太陽能電加成
rules.unitcapvariable = 核心限制單位上限 rules.unitcapvariable = 核心限制單位上限
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
+1
View File
@@ -170,3 +170,4 @@ Mythril
hexagon-recursion hexagon-recursion
JasonP01 JasonP01
BlueTheCube BlueTheCube
sasha0552
Binary file not shown.
Binary file not shown.
+1
View File
@@ -3754,6 +3754,7 @@ public class Blocks{
ammoUseEffect = Fx.casing3Double; ammoUseEffect = Fx.casing3Double;
ammoPerShot = 2; ammoPerShot = 2;
velocityRnd = 0.2f; velocityRnd = 0.2f;
scaleLifetimeOffset = 1f / 9f;
recoil = 6f; recoil = 6f;
shake = 2f; shake = 2f;
range = 290f; range = 290f;
+6 -6
View File
@@ -92,7 +92,7 @@ public class Planets{
}}; }};
//TODO names //TODO names
gier = makeAsteroid("gier", erekir, Blocks.ferricStoneWall, Blocks.carbonWall, 0.4f, 7, 1f, gen -> { gier = makeAsteroid("gier", erekir, Blocks.ferricStoneWall, Blocks.carbonWall, -5, 0.4f, 7, 1f, gen -> {
gen.min = 25; gen.min = 25;
gen.max = 35; gen.max = 35;
gen.carbonChance = 0.6f; gen.carbonChance = 0.6f;
@@ -100,7 +100,7 @@ public class Planets{
gen.berylChance = 0.1f; gen.berylChance = 0.1f;
}); });
notva = makeAsteroid("notva", sun, Blocks.ferricStoneWall, Blocks.beryllicStoneWall, 0.55f, 9, 1.3f, gen -> { notva = makeAsteroid("notva", sun, Blocks.ferricStoneWall, Blocks.beryllicStoneWall, -4, 0.55f, 9, 1.3f, gen -> {
gen.berylChance = 0.8f; gen.berylChance = 0.8f;
gen.iceChance = 0f; gen.iceChance = 0f;
gen.carbonChance = 0.01f; gen.carbonChance = 0.01f;
@@ -158,7 +158,7 @@ public class Planets{
landCloudColor = Pal.spore.cpy().a(0.5f); landCloudColor = Pal.spore.cpy().a(0.5f);
}}; }};
verilus = makeAsteroid("verlius", sun, Blocks.stoneWall, Blocks.iceWall, 0.5f, 12, 2f, gen -> { verilus = makeAsteroid("verlius", sun, Blocks.stoneWall, Blocks.iceWall, -1, 0.5f, 12, 2f, gen -> {
gen.berylChance = 0f; gen.berylChance = 0f;
gen.iceChance = 0.6f; gen.iceChance = 0.6f;
gen.carbonChance = 0.1f; gen.carbonChance = 0.1f;
@@ -166,7 +166,7 @@ public class Planets{
}); });
} }
private static Planet makeAsteroid(String name, Planet parent, Block base, Block tint, float tintThresh, int pieces, float scale, Cons<AsteroidGenerator> cgen){ private static Planet makeAsteroid(String name, Planet parent, Block base, Block tint, int seed, float tintThresh, int pieces, float scale, Cons<AsteroidGenerator> cgen){
return new Planet(name, parent, 0.12f){{ return new Planet(name, parent, 0.12f){{
hasAtmosphere = false; hasAtmosphere = false;
updateLighting = false; updateLighting = false;
@@ -189,13 +189,13 @@ public class Planets{
Rand rand = new Rand(id + 2); Rand rand = new Rand(id + 2);
meshes.add(new NoiseMesh( meshes.add(new NoiseMesh(
this, 0, 2, radius, 2, 0.55f, 0.45f, 14f, this, seed, 2, radius, 2, 0.55f, 0.45f, 14f,
color, tinted, 3, 0.6f, 0.38f, tintThresh color, tinted, 3, 0.6f, 0.38f, tintThresh
)); ));
for(int j = 0; j < pieces; j++){ for(int j = 0; j < pieces; j++){
meshes.add(new MatMesh( meshes.add(new MatMesh(
new NoiseMesh(this, j + 1, 1, 0.022f + rand.random(0.039f) * scale, 2, 0.6f, 0.38f, 20f, new NoiseMesh(this, seed + j + 1, 1, 0.022f + rand.random(0.039f) * scale, 2, 0.6f, 0.38f, 20f,
color, tinted, 3, 0.6f, 0.38f, tintThresh), color, tinted, 3, 0.6f, 0.38f, tintThresh),
new Mat3D().setToTranslation(Tmp.v31.setToRandomDirection(rand).setLength(rand.random(0.44f, 1.4f) * scale))) new Mat3D().setToTranslation(Tmp.v31.setToRandomDirection(rand).setLength(rand.random(0.44f, 1.4f) * scale)))
); );
+1 -1
View File
@@ -815,7 +815,7 @@ public class NetServer implements ApplicationListener{
} }
case trace -> { case trace -> {
PlayerInfo stats = netServer.admins.getInfo(other.uuid()); PlayerInfo stats = netServer.admins.getInfo(other.uuid());
TraceInfo info = new TraceInfo(other.con.address, other.uuid(), other.con.modclient, other.con.mobile, stats.timesJoined, stats.timesKicked, stats.ips.toArray(String.class), stats.names.toArray(String.class)); TraceInfo info = new TraceInfo(other.con.address, other.uuid(), other.locale, other.con.modclient, other.con.mobile, stats.timesJoined, stats.timesKicked, stats.ips.toArray(String.class), stats.names.toArray(String.class));
if(player.con != null){ if(player.con != null){
Call.traceInfo(player.con, other, info); Call.traceInfo(player.con, other, info);
}else{ }else{
@@ -65,7 +65,7 @@ abstract class MinerComp implements Itemsc, Posc, Teamc, Rotc, Drawc{
} }
public boolean canMine(){ public boolean canMine(){
return type.mineSpeed > 0 && type.mineTier >= 0; return type.mineSpeed * state.rules.unitMineSpeed(team()) > 0 && type.mineTier >= 0;
} }
@Override @Override
@@ -89,7 +89,7 @@ abstract class MinerComp implements Itemsc, Posc, Teamc, Rotc, Drawc{
mineTile = null; mineTile = null;
mineTimer = 0f; mineTimer = 0f;
}else if(mining() && item != null){ }else if(mining() && item != null){
mineTimer += Time.delta * type.mineSpeed; mineTimer += Time.delta * type.mineSpeed * state.rules.unitMineSpeed(team());
if(Mathf.chance(0.06 * Time.delta)){ if(Mathf.chance(0.06 * Time.delta)){
Fx.pulverizeSmall.at(mineTile.worldx() + Mathf.range(tilesize / 2f), mineTile.worldy() + Mathf.range(tilesize / 2f), 0f, item.color); Fx.pulverizeSmall.at(mineTile.worldx() + Mathf.range(tilesize / 2f), mineTile.worldy() + Mathf.range(tilesize / 2f), 0f, item.color);
@@ -695,7 +695,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
type.deathExplosionEffect.at(x, y, bounds() / 2f / 8f); type.deathExplosionEffect.at(x, y, bounds() / 2f / 8f);
} }
float shake = hitSize / 3f; float shake = type.deathShake < 0 ? hitSize / 3f : type.deathShake;
if(type.createScorch){ if(type.createScorch){
Effect.scorch(x, y, (int)(hitSize / 5)); Effect.scorch(x, y, (int)(hitSize / 5));
+8
View File
@@ -84,6 +84,8 @@ public class Rules{
public float unitHealthMultiplier = 1f; public float unitHealthMultiplier = 1f;
/** How much damage unit crash damage deals. (Compounds with unitDamageMultiplier) */ /** How much damage unit crash damage deals. (Compounds with unitDamageMultiplier) */
public float unitCrashDamageMultiplier = 1f; public float unitCrashDamageMultiplier = 1f;
/** How fast units can mine. */
public float unitMineSpeedMultiplier = 1f;
/** If true, ghost blocks will appear upon destruction, letting builder blocks/units rebuild them. */ /** If true, ghost blocks will appear upon destruction, letting builder blocks/units rebuild them. */
public boolean ghostBlocks = true; public boolean ghostBlocks = true;
/** Whether to allow units to build with logic. */ /** Whether to allow units to build with logic. */
@@ -262,6 +264,10 @@ public class Rules{
return unitDamage(team) * unitCrashDamageMultiplier * teams.get(team).unitCrashDamageMultiplier; return unitDamage(team) * unitCrashDamageMultiplier * teams.get(team).unitCrashDamageMultiplier;
} }
public float unitMineSpeed(Team team){
return unitMineSpeedMultiplier * teams.get(team).unitMineSpeedMultiplier;
}
public float blockHealth(Team team){ public float blockHealth(Team team){
return blockHealthMultiplier * teams.get(team).blockHealthMultiplier; return blockHealthMultiplier * teams.get(team).blockHealthMultiplier;
} }
@@ -312,6 +318,8 @@ public class Rules{
public float unitDamageMultiplier = 1f; public float unitDamageMultiplier = 1f;
/** How much damage unit crash damage deals. (Compounds with unitDamageMultiplier) */ /** How much damage unit crash damage deals. (Compounds with unitDamageMultiplier) */
public float unitCrashDamageMultiplier = 1f; public float unitCrashDamageMultiplier = 1f;
/** How fast units can mine. */
public float unitMineSpeedMultiplier = 1f;
/** Multiplier of resources that units take to build. */ /** Multiplier of resources that units take to build. */
public float unitCostMultiplier = 1f; public float unitCostMultiplier = 1f;
/** How much health units start with. */ /** How much health units start with. */
@@ -27,7 +27,7 @@ public class HexSkyMesh extends PlanetMesh{
@Override @Override
public boolean skip(Vec3 position){ public boolean skip(Vec3 position){
return Simplex.noise3d(planet.id + seed, octaves, persistence, scl, position.x, position.y * 3f, position.z) >= thresh; return Simplex.noise3d(7 + seed, octaves, persistence, scl, position.x, position.y * 3f, position.z) >= thresh;
} }
}, divisions, false, planet.radius, radius), Shaders.clouds); }, divisions, false, planet.radius, radius), Shaders.clouds);
@@ -14,7 +14,7 @@ public class NoiseMesh extends HexMesh{
this.mesh = MeshBuilder.buildHex(new HexMesher(){ this.mesh = MeshBuilder.buildHex(new HexMesher(){
@Override @Override
public float getHeight(Vec3 position){ public float getHeight(Vec3 position){
return Simplex.noise3d(planet.id + seed, octaves, persistence, scale, 5f + position.x, 5f + position.y, 5f + position.z) * mag; return Simplex.noise3d(7 + seed, octaves, persistence, scale, 5f + position.x, 5f + position.y, 5f + position.z) * mag;
} }
@Override @Override
@@ -31,12 +31,12 @@ public class NoiseMesh extends HexMesh{
this.mesh = MeshBuilder.buildHex(new HexMesher(){ this.mesh = MeshBuilder.buildHex(new HexMesher(){
@Override @Override
public float getHeight(Vec3 position){ public float getHeight(Vec3 position){
return Simplex.noise3d(planet.id + seed, octaves, persistence, scale, 5f + position.x, 5f + position.y, 5f + position.z) * mag; return Simplex.noise3d(7 + seed, octaves, persistence, scale, 5f + position.x, 5f + position.y, 5f + position.z) * mag;
} }
@Override @Override
public Color getColor(Vec3 position){ public Color getColor(Vec3 position){
return Simplex.noise3d(planet.id + seed + 1, coct, cper, cscl, 5f + position.x, 5f + position.y, 5f + position.z) > cthresh ? color2 : color1; return Simplex.noise3d(8 + seed, coct, cper, cscl, 5f + position.x, 5f + position.y, 5f + position.z) > cthresh ? color2 : color1;
} }
}, divisions, false, radius, 0.2f); }, divisions, false, radius, 0.2f);
} }
+2 -1
View File
@@ -955,6 +955,7 @@ public class TypeIO{
public static void writeTraceInfo(Writes write, TraceInfo trace){ public static void writeTraceInfo(Writes write, TraceInfo trace){
writeString(write, trace.ip); writeString(write, trace.ip);
writeString(write, trace.uuid); writeString(write, trace.uuid);
writeString(write, trace.locale);
write.b(trace.modded ? (byte)1 : 0); write.b(trace.modded ? (byte)1 : 0);
write.b(trace.mobile ? (byte)1 : 0); write.b(trace.mobile ? (byte)1 : 0);
write.i(trace.timesJoined); write.i(trace.timesJoined);
@@ -965,7 +966,7 @@ public class TypeIO{
} }
public static TraceInfo readTraceInfo(Reads read){ public static TraceInfo readTraceInfo(Reads read){
return new TraceInfo(readString(read), readString(read), read.b() == 1, read.b() == 1, read.i(), read.i(), readStrings(read), readStrings(read)); return new TraceInfo(readString(read), readString(read), readString(read), read.b() == 1, read.b() == 1, read.i(), read.i(), readStrings(read), readStrings(read));
} }
public static void writeStrings(Writes write, String[] strings, int maxLen){ public static void writeStrings(Writes write, String[] strings, int maxLen){
+2 -1
View File
@@ -1515,7 +1515,7 @@ public class LExecutor{
state.rules.bannedUnits.remove(u); state.rules.bannedUnits.remove(u);
} }
} }
case unitHealth, unitBuildSpeed, unitCost, unitDamage, blockHealth, blockDamage, buildSpeed, rtsMinSquad, rtsMinWeight -> { case unitHealth, unitBuildSpeed, unitMineSpeed, unitCost, unitDamage, blockHealth, blockDamage, buildSpeed, rtsMinSquad, rtsMinWeight -> {
Team team = p1.team(); Team team = p1.team();
if(team != null){ if(team != null){
float num = value.numf(); float num = value.numf();
@@ -1523,6 +1523,7 @@ public class LExecutor{
case buildSpeed -> team.rules().buildSpeedMultiplier = Mathf.clamp(num, 0.001f, 50f); case buildSpeed -> team.rules().buildSpeedMultiplier = Mathf.clamp(num, 0.001f, 50f);
case unitHealth -> team.rules().unitHealthMultiplier = Math.max(num, 0.001f); case unitHealth -> team.rules().unitHealthMultiplier = Math.max(num, 0.001f);
case unitBuildSpeed -> team.rules().unitBuildSpeedMultiplier = Mathf.clamp(num, 0f, 50f); case unitBuildSpeed -> team.rules().unitBuildSpeedMultiplier = Mathf.clamp(num, 0f, 50f);
case unitMineSpeed -> team.rules().unitMineSpeedMultiplier = Math.max(num, 0f);
case unitCost -> team.rules().unitCostMultiplier = Math.max(num, 0f); case unitCost -> team.rules().unitCostMultiplier = Math.max(num, 0f);
case unitDamage -> team.rules().unitDamageMultiplier = Math.max(num, 0f); case unitDamage -> team.rules().unitDamageMultiplier = Math.max(num, 0f);
case blockHealth -> team.rules().blockHealthMultiplier = Math.max(num, 0.001f); case blockHealth -> team.rules().blockHealthMultiplier = Math.max(num, 0.001f);
+5 -5
View File
@@ -1493,11 +1493,11 @@ public class LStatements{
table.add("natural "); table.add("natural ");
fields(table, natural, str -> natural = str); fields(table, natural, str -> natural = str);
table.add("x ").visible(() -> natural.equals("false")); table.add("x ").visible(() -> !natural.equals("true"));
fields(table, x, str -> x = str).visible(() -> natural.equals("false")); fields(table, x, str -> x = str).visible(() -> !natural.equals("true"));
table.add(" y ").visible(() -> natural.equals("false")); table.add(" y ").visible(() -> !natural.equals("true"));
fields(table, y, str -> y = str).visible(() -> natural.equals("false")); fields(table, y, str -> y = str).visible(() -> !natural.equals("true"));
} }
@Override @Override
@@ -1547,7 +1547,7 @@ public class LStatements{
fields(table, "w", p3, s -> p3 = s); fields(table, "w", p3, s -> p3 = s);
fields(table, "h", p4, s -> p4 = s); fields(table, "h", p4, s -> p4 = s);
} }
case buildSpeed, unitHealth, unitBuildSpeed, unitCost, unitDamage, blockHealth, blockDamage, rtsMinSquad, rtsMinWeight -> { case buildSpeed, unitHealth, unitBuildSpeed, unitMineSpeed, unitCost, unitDamage, blockHealth, blockDamage, rtsMinSquad, rtsMinWeight -> {
if(p1.equals("0")){ if(p1.equals("0")){
p1 = "@sharded"; p1 = "@sharded";
} }
+1
View File
@@ -23,6 +23,7 @@ public enum LogicRule{
buildSpeed, buildSpeed,
unitHealth, unitHealth,
unitBuildSpeed, unitBuildSpeed,
unitMineSpeed,
unitCost, unitCost,
unitDamage, unitDamage,
blockHealth, blockHealth,
+3 -2
View File
@@ -628,14 +628,15 @@ public class Administration{
} }
public static class TraceInfo{ public static class TraceInfo{
public String ip, uuid; public String ip, uuid, locale;
public boolean modded, mobile; public boolean modded, mobile;
public int timesJoined, timesKicked; public int timesJoined, timesKicked;
public String[] ips, names; public String[] ips, names;
public TraceInfo(String ip, String uuid, boolean modded, boolean mobile, int timesJoined, int timesKicked, String[] ips, String[] names){ public TraceInfo(String ip, String uuid, String locale, boolean modded, boolean mobile, int timesJoined, int timesKicked, String[] ips, String[] names){
this.ip = ip; this.ip = ip;
this.uuid = uuid; this.uuid = uuid;
this.locale = locale;
this.modded = modded; this.modded = modded;
this.mobile = mobile; this.mobile = mobile;
this.timesJoined = timesJoined; this.timesJoined = timesJoined;
+5 -5
View File
@@ -90,11 +90,11 @@ public class StatusEffect extends UnlockableContent{
@Override @Override
public void setStats(){ public void setStats(){
if(damageMultiplier != 1) stats.addPercent(Stat.damageMultiplier, damageMultiplier); if(damageMultiplier != 1) stats.addMultModifier(Stat.damageMultiplier, damageMultiplier);
if(healthMultiplier != 1) stats.addPercent(Stat.healthMultiplier, healthMultiplier); if(healthMultiplier != 1) stats.addMultModifier(Stat.healthMultiplier, healthMultiplier);
if(speedMultiplier != 1) stats.addPercent(Stat.speedMultiplier, speedMultiplier); if(speedMultiplier != 1) stats.addMultModifier(Stat.speedMultiplier, speedMultiplier);
if(reloadMultiplier != 1) stats.addPercent(Stat.reloadMultiplier, reloadMultiplier); if(reloadMultiplier != 1) stats.addMultModifier(Stat.reloadMultiplier, reloadMultiplier);
if(buildSpeedMultiplier != 1) stats.addPercent(Stat.buildSpeedMultiplier, buildSpeedMultiplier); if(buildSpeedMultiplier != 1) stats.addMultModifier(Stat.buildSpeedMultiplier, buildSpeedMultiplier);
if(damage > 0) stats.add(Stat.damage, damage * 60f, StatUnit.perSecond); if(damage > 0) stats.add(Stat.damage, damage * 60f, StatUnit.perSecond);
if(damage < 0) stats.add(Stat.healing, -damage * 60f, StatUnit.perSecond); if(damage < 0) stats.add(Stat.healing, -damage * 60f, StatUnit.perSecond);
+2
View File
@@ -66,6 +66,8 @@ public class UnitType extends UnlockableContent implements Senseable{
accel = 0.5f, accel = 0.5f,
/** size of one side of the hitbox square */ /** size of one side of the hitbox square */
hitSize = 6f, hitSize = 6f,
/** shake on unit death */
deathShake = -1f,
/** shake on each step for leg/mech units */ /** shake on each step for leg/mech units */
stepShake = -1f, stepShake = -1f,
/** ripple / dust size for legged units */ /** ripple / dust size for legged units */
+1 -30
View File
@@ -26,7 +26,7 @@ public class Links{
new LinkEntry("f-droid", "https://f-droid.org/packages/io.anuke.mindustry/", Icon.android, Color.valueOf("026aa7")), new LinkEntry("f-droid", "https://f-droid.org/packages/io.anuke.mindustry/", Icon.android, Color.valueOf("026aa7")),
new LinkEntry("github", "https://github.com/Anuken/Mindustry/", Icon.github, Color.valueOf("24292e")), new LinkEntry("github", "https://github.com/Anuken/Mindustry/", Icon.github, Color.valueOf("24292e")),
new LinkEntry("dev-builds", "https://github.com/Anuken/MindustryBuilds", Icon.githubSquare, Color.valueOf("fafbfc")), new LinkEntry("dev-builds", "https://github.com/Anuken/MindustryBuilds", Icon.githubSquare, Color.valueOf("fafbfc")),
new LinkEntry("bug", report(), Icon.wrench, Color.valueOf("cbd97f")) new LinkEntry("bug", "https://github.com/Anuken/Mindustry/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml", Icon.wrench, Color.valueOf("cbd97f"))
}; };
} }
@@ -52,33 +52,4 @@ public class Links{
this.title = Core.bundle.get("link." + name + ".title", Strings.capitalize(name.replace("-", " "))); this.title = Core.bundle.get("link." + name + ".title", Strings.capitalize(name.replace("-", " ")));
} }
} }
private static String report(){
return "https://github.com/Anuken/Mindustry/issues/new?assignees=&labels=bug&body=" +
Strings.encode(Strings.format(
"""
**Platform**: `@`
**Build**: `@`
**Issue**: *Explain your issue in detail.*
**Steps to reproduce**: *How you happened across the issue, and what exactly you did to make the bug happen.*
**Link(s) to mod(s) used**: `@`
**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME.*
**Crash report**: *The contents of relevant crash report files. REQUIRED if you are reporting a crash.*
---
*Place an X (no spaces) between the brackets to confirm that you have read the line below.*
- [ ] **I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.**
- [ ] **I have searched the closed and open issues to make sure that this problem has not already been reported.**
""",
OS.isAndroid ? "Android " + Core.app.getVersion() : (OS.osName + " x" + OS.osArchBits),
Version.combined(),
Vars.mods.list().any() ? Vars.mods.list().select(LoadedMod::enabled).map(l -> l.meta.author + "/" + l.name + ":" + l.meta.version) : "none"));
}
} }
@@ -265,6 +265,7 @@ public class CustomRulesDialog extends BaseDialog{
numberi("@rules.unitcap", f -> rules.unitCap = f, () -> rules.unitCap, -999, 999); numberi("@rules.unitcap", f -> rules.unitCap = f, () -> rules.unitCap, -999, 999);
number("@rules.unitdamagemultiplier", f -> rules.unitDamageMultiplier = f, () -> rules.unitDamageMultiplier); number("@rules.unitdamagemultiplier", f -> rules.unitDamageMultiplier = f, () -> rules.unitDamageMultiplier);
number("@rules.unitcrashdamagemultiplier", f -> rules.unitCrashDamageMultiplier = f, () -> rules.unitCrashDamageMultiplier); number("@rules.unitcrashdamagemultiplier", f -> rules.unitCrashDamageMultiplier = f, () -> rules.unitCrashDamageMultiplier);
number("@rules.unitminespeedmultiplier", f -> rules.unitMineSpeedMultiplier = f, () -> rules.unitMineSpeedMultiplier);
number("@rules.unitbuildspeedmultiplier", f -> rules.unitBuildSpeedMultiplier = f, () -> rules.unitBuildSpeedMultiplier, 0f, 50f); number("@rules.unitbuildspeedmultiplier", f -> rules.unitBuildSpeedMultiplier = f, () -> rules.unitBuildSpeedMultiplier, 0f, 50f);
number("@rules.unitcostmultiplier", f -> rules.unitCostMultiplier = f, () -> rules.unitCostMultiplier); number("@rules.unitcostmultiplier", f -> rules.unitCostMultiplier = f, () -> rules.unitCostMultiplier);
number("@rules.unithealthmultiplier", f -> rules.unitHealthMultiplier = f, () -> rules.unitHealthMultiplier); number("@rules.unithealthmultiplier", f -> rules.unitHealthMultiplier = f, () -> rules.unitHealthMultiplier);
@@ -383,6 +384,7 @@ public class CustomRulesDialog extends BaseDialog{
number("@rules.unitdamagemultiplier", f -> teams.unitDamageMultiplier = f, () -> teams.unitDamageMultiplier); number("@rules.unitdamagemultiplier", f -> teams.unitDamageMultiplier = f, () -> teams.unitDamageMultiplier);
number("@rules.unitcrashdamagemultiplier", f -> teams.unitCrashDamageMultiplier = f, () -> teams.unitCrashDamageMultiplier); number("@rules.unitcrashdamagemultiplier", f -> teams.unitCrashDamageMultiplier = f, () -> teams.unitCrashDamageMultiplier);
number("@rules.unitminespeedmultiplier", f -> teams.unitMineSpeedMultiplier = f, () -> teams.unitMineSpeedMultiplier);
number("@rules.unitbuildspeedmultiplier", f -> teams.unitBuildSpeedMultiplier = f, () -> teams.unitBuildSpeedMultiplier, 0.001f, 50f); number("@rules.unitbuildspeedmultiplier", f -> teams.unitBuildSpeedMultiplier = f, () -> teams.unitBuildSpeedMultiplier, 0.001f, 50f);
number("@rules.unitcostmultiplier", f -> teams.unitCostMultiplier = f, () -> teams.unitCostMultiplier); number("@rules.unitcostmultiplier", f -> teams.unitCostMultiplier = f, () -> teams.unitCostMultiplier);
number("@rules.unithealthmultiplier", f -> teams.unitHealthMultiplier = f, () -> teams.unitHealthMultiplier); number("@rules.unithealthmultiplier", f -> teams.unitHealthMultiplier = f, () -> teams.unitHealthMultiplier);
+14 -4
View File
@@ -138,8 +138,10 @@ public class JoinDialog extends BaseDialog{
refreshLocal(); refreshLocal();
refreshRemote(); refreshRemote();
if(Core.settings.getBool("communityservers", true)){
refreshCommunity(); refreshCommunity();
} }
}
void setupRemote(){ void setupRemote(){
remote.clear(); remote.clear();
@@ -317,7 +319,9 @@ public class JoinDialog extends BaseDialog{
section(steam ? "@servers.local.steam" : "@servers.local", local, false); section(steam ? "@servers.local.steam" : "@servers.local", local, false);
section("@servers.remote", remote, false); section("@servers.remote", remote, false);
if(Core.settings.getBool("communityservers", true)){
section("@servers.global", global, true); section("@servers.global", global, true);
}
ScrollPane pane = new ScrollPane(hosts); ScrollPane pane = new ScrollPane(hosts);
pane.setFadeScrollBars(false); pane.setFadeScrollBars(false);
@@ -631,12 +635,18 @@ public class JoinDialog extends BaseDialog{
Core.settings.remove("server-list"); Core.settings.remove("server-list");
} }
var urls = Version.type.equals("bleeding-edge") || Vars.forceBeServers ? serverJsonBeURLs : serverJsonURLs; fetchServers();
fetchServers(urls, 0);
} }
private void fetchServers(String[] urls, int index){ public static void fetchServers(){
var urls = Version.type.equals("bleeding-edge") || Vars.forceBeServers ? serverJsonBeURLs : serverJsonURLs;
if(Core.settings.getBool("communityservers", true)){
fetchServers(urls, 0);
}
}
private static void fetchServers(String[] urls, int index){
if(index >= urls.length) return; if(index >= urls.length) return;
//get servers //get servers
@@ -333,6 +333,13 @@ public class SettingsMenuDialog extends BaseDialog{
game.checkPref("crashreport", true); game.checkPref("crashreport", true);
} }
game.checkPref("communityservers", true, val -> {
defaultServers.clear();
if(val){
JoinDialog.fetchServers();
}
});
game.checkPref("savecreate", true); game.checkPref("savecreate", true);
game.checkPref("blockreplace", true); game.checkPref("blockreplace", true);
game.checkPref("conveyorpathfinding", true); game.checkPref("conveyorpathfinding", true);
@@ -34,6 +34,8 @@ public class TraceDialog extends BaseDialog{
c.add(Core.bundle.format("trace.playername", player.name)).row(); c.add(Core.bundle.format("trace.playername", player.name)).row();
c.button(Icon.copySmall, style, () -> copy(info.ip)).size(s).padRight(4f); c.button(Icon.copySmall, style, () -> copy(info.ip)).size(s).padRight(4f);
c.add(Core.bundle.format("trace.ip", info.ip)).row(); c.add(Core.bundle.format("trace.ip", info.ip)).row();
c.button(Icon.copySmall, style, () -> copy(info.locale)).size(s).padRight(4f);
c.add(Core.bundle.format("trace.language", info.locale)).row();
c.button(Icon.copySmall, style, () -> copy(info.uuid)).size(s).padRight(4f); c.button(Icon.copySmall, style, () -> copy(info.uuid)).size(s).padRight(4f);
c.add(Core.bundle.format("trace.id", info.uuid)).row(); c.add(Core.bundle.format("trace.id", info.uuid)).row();
}).row(); }).row();
@@ -26,6 +26,7 @@ public class Door extends Wall{
public Effect openfx = Fx.dooropen; public Effect openfx = Fx.dooropen;
public Effect closefx = Fx.doorclose; public Effect closefx = Fx.doorclose;
public Sound doorSound = Sounds.door; public Sound doorSound = Sounds.door;
public boolean chainEffect = false;
public @Load("@-open") TextureRegion openRegion; public @Load("@-open") TextureRegion openRegion;
public Door(String name){ public Door(String name){
@@ -44,6 +45,7 @@ public class Door extends Wall{
continue; continue;
} }
if(chainEffect) entity.effect();
entity.open = open; entity.open = open;
pathfinder.updateTile(entity.tile()); pathfinder.updateTile(entity.tile());
} }
@@ -54,6 +54,8 @@ public class Turret extends ReloadTurret{
public float inaccuracy = 0f; public float inaccuracy = 0f;
/** Fraction of bullet velocity that is random. */ /** Fraction of bullet velocity that is random. */
public float velocityRnd = 0f; public float velocityRnd = 0f;
/** Fraction of lifetime that is added to bullets with lifeScale. */
public float scaleLifetimeOffset = 0f;
/** Maximum angle difference in degrees at which turret will still try to shoot. */ /** Maximum angle difference in degrees at which turret will still try to shoot. */
public float shootCone = 8f; public float shootCone = 8f;
/** Turret shoot point. */ /** Turret shoot point. */
@@ -640,7 +642,7 @@ public class Turret extends ReloadTurret{
bulletY = y + Angles.trnsy(rotation - 90, shootX + xOffset + xSpread, shootY + yOffset), bulletY = y + Angles.trnsy(rotation - 90, shootX + xOffset + xSpread, shootY + yOffset),
shootAngle = rotation + angleOffset + Mathf.range(inaccuracy + type.inaccuracy); shootAngle = rotation + angleOffset + Mathf.range(inaccuracy + type.inaccuracy);
float lifeScl = type.scaleLife ? Mathf.clamp(Mathf.dst(bulletX, bulletY, targetPos.x, targetPos.y) / type.range, minRange / type.range, range() / type.range) : 1f; float lifeScl = type.scaleLife ? Mathf.clamp((1 + scaleLifetimeOffset) * Mathf.dst(bulletX, bulletY, targetPos.x, targetPos.y) / type.range, minRange / type.range, range() / type.range) : 1f;
//TODO aimX / aimY for multi shot turrets? //TODO aimX / aimY for multi shot turrets?
handleBullet(type.create(this, team, bulletX, bulletY, shootAngle, -1f, (1f - velocityRnd) + Mathf.random(velocityRnd), lifeScl, null, mover, targetPos.x, targetPos.y), xOffset, yOffset, shootAngle - rotation); handleBullet(type.create(this, team, bulletX, bulletY, shootAngle, -1f, (1f - velocityRnd) + Mathf.random(velocityRnd), lifeScl, null, mover, targetPos.x, targetPos.y), xOffset, yOffset, shootAngle - rotation);
@@ -62,20 +62,23 @@ public class PowerDiode extends Block{
PowerGraph frontGraph = front().power.graph; PowerGraph frontGraph = front().power.graph;
if(backGraph == frontGraph) return; if(backGraph == frontGraph) return;
// 0f - 1f of battery capacity in use float backStored = backGraph.getBatteryStored();
float backStored = backGraph.getBatteryStored() / backGraph.getTotalBatteryCapacity(); float backCapacity = backGraph.getTotalBatteryCapacity();
float frontStored = frontGraph.getBatteryStored() / frontGraph.getTotalBatteryCapacity(); float frontStored = frontGraph.getBatteryStored();
float frontCapacity = frontGraph.getTotalBatteryCapacity();
if(backStored/backCapacity <= frontStored/frontCapacity) return;
float targetPercentage = (frontStored + backStored) / (frontCapacity + backCapacity);
// try to send if the back side has more % capacity stored than the front side
if(backStored > frontStored){
// send half of the difference // send half of the difference
float amount = backGraph.getBatteryStored() * (backStored - frontStored) / 2; float amount = (targetPercentage * frontCapacity - frontStored) / 2;
// prevent sending more than the front can handle // prevent sending more than the front can handle
amount = Mathf.clamp(amount, 0, frontGraph.getTotalBatteryCapacity() * (1 - frontStored)); amount = Mathf.clamp(amount, 0, frontCapacity - frontStored);
backGraph.transferPower(-amount); backGraph.transferPower(-amount);
frontGraph.transferPower(amount); frontGraph.transferPower(amount);
} }
} }
}
} }
@@ -29,6 +29,7 @@ public class StatUnit{
perMinute = new StatUnit("perMinute", false), perMinute = new StatUnit("perMinute", false),
perShot = new StatUnit("perShot", false), perShot = new StatUnit("perShot", false),
timesSpeed = new StatUnit("timesSpeed", false), timesSpeed = new StatUnit("timesSpeed", false),
multiplier = new StatUnit("multiplier", false),
percent = new StatUnit("percent", false), percent = new StatUnit("percent", false),
shieldHealth = new StatUnit("shieldHealth"), shieldHealth = new StatUnit("shieldHealth"),
none = new StatUnit("none"), none = new StatUnit("none"),
@@ -69,6 +69,48 @@ public class StatValues{
return number(value, unit, false); return number(value, unit, false);
} }
public static StatValue multiplierModifier(float value, StatUnit unit, boolean merge){
return table -> {
String l1 = (unit.icon == null ? "" : unit.icon + " ") + multStat(value), l2 = (unit.space ? " " : "") + unit.localized();
if(merge){
table.add(l1 + l2).left();
}else{
table.add(l1).left();
table.add(l2).left();
}
};
}
public static StatValue multiplierModifier(float value, StatUnit unit){
return multiplierModifier(value, unit, true);
}
public static StatValue multiplierModifier(float value){
return multiplierModifier(value, StatUnit.multiplier);
}
public static StatValue percentModifier(float value, StatUnit unit, boolean merge){
return table -> {
String l1 = (unit.icon == null ? "" : unit.icon + " ") + ammoStat((value - 1) * 100), l2 = (unit.space ? " " : "") + unit.localized();
if(merge){
table.add(l1 + l2).left();
}else{
table.add(l1).left();
table.add(l2).left();
}
};
}
public static StatValue percentModifier(float value, StatUnit unit){
return percentModifier(value, unit, true);
}
public static StatValue percentModifier(float value){
return percentModifier(value, StatUnit.percent);
}
public static StatValue liquid(Liquid liquid, float amount, boolean perSecond){ public static StatValue liquid(Liquid liquid, float amount, boolean perSecond){
return table -> table.add(displayLiquid(liquid, amount, perSecond)); return table -> table.add(displayLiquid(liquid, amount, perSecond));
} }
@@ -691,6 +733,10 @@ public class StatValues{
return (val > 0 ? "[stat]+" : "[negstat]") + Strings.autoFixed(val, 1); return (val > 0 ? "[stat]+" : "[negstat]") + Strings.autoFixed(val, 1);
} }
private static String multStat(float val){
return (val >= 1 ? "[stat]" : "[negstat]") + Strings.autoFixed(val, 2);
}
private static TextureRegion icon(UnlockableContent t){ private static TextureRegion icon(UnlockableContent t){
return t.uiIcon; return t.uiIcon;
} }
+10
View File
@@ -32,6 +32,16 @@ public class Stats{
add(stat, StatValues.number((int)(value * 100), StatUnit.percent)); add(stat, StatValues.number((int)(value * 100), StatUnit.percent));
} }
/** Adds a multiplicative modifier stat value. Value is assumed to be in the 0-1 range. */
public void addMultModifier(Stat stat, float value){
add(stat, StatValues.multiplierModifier(value));
}
/** Adds an percent modifier stat value. Value is assumed to be in the 0-1 range. */
public void addPercentModifier(Stat stat, float value){
add(stat, StatValues.percentModifier(value));
}
/** Adds a single y/n boolean value. */ /** Adds a single y/n boolean value. */
public void add(Stat stat, boolean value){ public void add(Stat stat, boolean value){
add(stat, StatValues.bool(value)); add(stat, StatValues.bool(value));
+18 -2
View File
@@ -8,10 +8,16 @@
"121.127.37.17:6570", "121.127.37.17:6570",
"121.127.37.17:6571", "121.127.37.17:6571",
"121.127.37.17:6572", "121.127.37.17:6572",
"194.164.245.218:6567",
"194.164.245.218:6568",
"194.164.245.218:6569",
"194.164.245.218:6570", "194.164.245.218:6570",
"194.164.245.218:6571", "194.164.245.218:6571",
"194.164.245.218:6572", "194.164.245.218:6572",
"194.164.245.218:6573" "194.164.245.218:6573",
"194.164.245.218:6574",
"194.164.245.218:6575",
"194.164.245.218:6576"
] ]
}, },
{ {
@@ -215,7 +221,8 @@
"name": "Realm of Serene Lime", "name": "Realm of Serene Lime",
"address": [ "address": [
"mindustry.icu", "mindustry.icu",
"sx.mindustry.icu" "sx.mindustry.icu",
"9k38.igla.pics"
] ]
}, },
{ {
@@ -319,5 +326,14 @@
"address": [ "address": [
"mindustry.kr" "mindustry.kr"
] ]
},
{
"name": "Extra Utilities",
"address": [
"yuyu.mindustry.ink",
"cn.mindustry.ink",
"203.135.99.51:15142",
"203.135.99.51:15143"
]
} }
] ]