Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts: gradle.properties
This commit is contained in:
@@ -15,7 +15,6 @@ import arc.func.*;
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import arc.scene.ui.layout.*;
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import arc.scene.ui.layout.*;
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import arc.util.*;
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import arc.util.*;
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import dalvik.system.*;
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import dalvik.system.*;
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import io.anuke.mindustry.*;
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import mindustry.*;
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import mindustry.*;
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import mindustry.game.Saves.*;
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import mindustry.game.Saves.*;
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import mindustry.io.*;
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import mindustry.io.*;
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@@ -232,7 +231,7 @@ public class AndroidLauncher extends AndroidApplication{
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super.onResume();
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super.onResume();
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//TODO enable once GPGS is set up on the GP console
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//TODO enable once GPGS is set up on the GP console
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if(false && BuildConfig.FLAVOR.equals("gp")){
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if(false && getPackageName().endsWith(".gp")){
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try{
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try{
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if(gpService == null){
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if(gpService == null){
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serviceClass = Class.forName("mindustry.android.GPGameService");
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serviceClass = Class.forName("mindustry.android.GPGameService");
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@@ -36,7 +36,7 @@ allprojects{
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ext{
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ext{
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versionNumber = '7'
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versionNumber = '7'
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if(!project.hasProperty("versionModifier")) versionModifier = 'pre-alpha'
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if(!project.hasProperty("versionModifier")) versionModifier = 'dev'
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if(!project.hasProperty("versionType")) versionType = 'official'
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if(!project.hasProperty("versionType")) versionType = 'official'
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appName = 'Mindustry'
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appName = 'Mindustry'
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steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
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steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
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@@ -48,12 +48,12 @@ public class Shaders{
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tar = new SurfaceShader("tar");
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tar = new SurfaceShader("tar");
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slag = new SurfaceShader("slag");
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slag = new SurfaceShader("slag");
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space = new SpaceShader("space");
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space = new SpaceShader("space");
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caustics = new SurfaceShader("caustics"){
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//caustics = new SurfaceShader("caustics"){
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@Override
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// @Override
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public String textureName(){
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// public String textureName(){
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return "caustics";
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// return "caustics";
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}
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// }
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};
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//};
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planet = new PlanetShader();
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planet = new PlanetShader();
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planetGrid = new PlanetGridShader();
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planetGrid = new PlanetGridShader();
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atmosphere = new AtmosphereShader();
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atmosphere = new AtmosphereShader();
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@@ -8,4 +8,4 @@ kapt.use.worker.api=true
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kapt.include.compile.classpath=false
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kapt.include.compile.classpath=false
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# I don't need to use the kotlin stdlib yet, so remove it to prevent extra bloat & method count issues
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# I don't need to use the kotlin stdlib yet, so remove it to prevent extra bloat & method count issues
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kotlin.stdlib.default.dependency=false
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kotlin.stdlib.default.dependency=false
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archash=4db7abe679c53dbcef400b65da75247ffa6334d3
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archash=5a9d95001fc988df2681616ebc33152b9c88ea92
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