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@@ -57,13 +57,14 @@ public class Recipes {
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new Recipe(crafting, CraftingBlocks.alloysmelter, stack(Items.titanium, 50), stack(Items.steel, 50)),
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new Recipe(crafting, CraftingBlocks.powersmelter, stack(Items.steel, 30), stack(Items.iron, 30)),
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new Recipe(crafting, CraftingBlocks.poweralloysmelter, stack(Items.steel, 30), stack(Items.iron, 30)),
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new Recipe(crafting, CraftingBlocks.siliconsmelter, stack(Items.steel, 30), stack(Items.iron, 30)),
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new Recipe(crafting, CraftingBlocks.separator, stack(Items.steel, 30), stack(Items.iron, 30)),
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new Recipe(crafting, CraftingBlocks.centrifuge, stack(Items.steel, 30), stack(Items.iron, 30)),
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new Recipe(crafting, CraftingBlocks.siliconsmelter, stack(Items.steel, 30), stack(Items.iron, 30)),
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new Recipe(crafting, CraftingBlocks.oilRefinery, stack(Items.steel, 15), stack(Items.iron, 15)),
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new Recipe(crafting, CraftingBlocks.biomatterCompressor, stack(Items.steel, 15), stack(Items.iron, 15)),
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new Recipe(crafting, CraftingBlocks.plasticFormer, stack(Items.steel, 30), stack(Items.titanium, 15)),
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new Recipe(crafting, CraftingBlocks.cryofluidmixer, stack(Items.steel, 30), stack(Items.titanium, 15)),
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new Recipe(crafting, CraftingBlocks.pulverizer, stack(Items.steel, 10), stack(Items.iron, 10)),
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new Recipe(crafting, CraftingBlocks.stoneFormer, stack(Items.steel, 10), stack(Items.iron, 10)),
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new Recipe(crafting, CraftingBlocks.melter, stack(Items.steel, 30), stack(Items.titanium, 15)),
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new Recipe(crafting, CraftingBlocks.weaponFactory, stack(Items.steel, 60), stack(Items.iron, 60)).setDesktop(),
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@@ -157,14 +157,27 @@ public class CraftingBlocks {
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hasLiquids = true;
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}},
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pulverizer = new GenericCrafter("pulverizer") {{
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inputItem = new ItemStack(Items.stone, 2);
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itemCapacity = 40;
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powerUse = 0.2f;
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output = Items.sand;
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health = 80;
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craftEffect = Fx.pulverize;
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craftTime = 70f;
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updateEffect = Fx.pulverizeSmall;
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hasInventory = hasPower = true;
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}},
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oilRefinery = new GenericCrafter("oilrefinery") {{
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inputLiquid = Liquids.oil;
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powerUse = 0.05f;
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liquidUse = 0.1f;
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liquidCapacity = 56f;
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output = Items.coal;
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health = 80;
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craftEffect = Fx.purifyoil;
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hasInventory = hasLiquids = true;
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hasInventory = hasLiquids = hasPower = true;
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}},
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stoneFormer = new GenericCrafter("stoneformer") {{
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