Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2018-11-15 12:40:29 -05:00
20 changed files with 1070 additions and 353 deletions

View File

@@ -13,7 +13,6 @@ import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.function.Predicate;
import io.anuke.ucore.util.EnumSet;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Threads;
import static io.anuke.mindustry.Vars.*;
@@ -63,45 +62,20 @@ public class Units{
/**Can be called from any thread.*/
public static boolean anyEntities(Rectangle rect){
if(Threads.isLogic()){
boolResult = false;
boolResult = false;
Units.getNearby(rect, unit -> {
if(boolResult) return;
if(!unit.isFlying()){
unit.getHitbox(hitrect);
Units.getNearby(rect, unit -> {
if(boolResult) return;
if(!unit.isFlying()){
unit.getHitbox(hitrect);
if(hitrect.overlaps(rect)){
boolResult = true;
}
if(hitrect.overlaps(rect)){
boolResult = true;
}
});
return boolResult;
}else{
boolResultGraphics = false;
for(EntityGroup<? extends BaseUnit> g : unitGroups){
g.forEach(u -> {
if(u.isFlying()) return;
u.getHitbox(rectGraphics);
if(rectGraphics.overlaps(rect)){
boolResultGraphics = true;
}
});
if(boolResultGraphics) return true;
}
});
playerGroup.forEach(u -> {
if(u.isFlying()) return;
u.getHitbox(rectGraphics);
if(rectGraphics.overlaps(rect)){
boolResultGraphics = true;
}
});
return boolResultGraphics;
}
return boolResult;
}
/**Returns whether there are any entities on this tile, with the hitbox expanded.*/

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@@ -300,10 +300,6 @@ public interface BuilderTrait extends Entity{
float x1 = tmptr[0].x, y1 = tmptr[0].y,
x3 = tmptr[1].x, y3 = tmptr[1].y;
Translator close = Geometry.findClosest(unit.x, unit.y, tmptr);
float x2 = close.x, y2 = close.y;
Draw.alpha(0.3f + Mathf.absin(Timers.time(), 0.9f, 0.2f));
Draw.alpha(1f);

View File

@@ -320,10 +320,8 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
if(target != null) behavior();
if(!isWave && !isFlying()){
x = Mathf.clamp(x, tilesize/2f, world.width() * tilesize - tilesize/2f);
y = Mathf.clamp(y, tilesize/2f, world.height() * tilesize - tilesize/2f);
}
x = Mathf.clamp(x, tilesize, world.width() * tilesize - tilesize);
y = Mathf.clamp(y, tilesize, world.height() * tilesize - tilesize);
}
@Override