Shader cleanup

This commit is contained in:
Anuken
2020-03-10 19:48:38 -04:00
parent 25bbce2e10
commit 930c342fb6
34 changed files with 80 additions and 2 deletions
+16
View File
@@ -0,0 +1,16 @@
uniform mat4 u_projTrans;
attribute vec4 a_position;
attribute vec2 a_texCoord0;
attribute vec4 a_color;
varying vec4 v_color;
varying vec2 v_texCoord;
uniform vec2 u_viewportInverse;
void main() {
gl_Position = u_projTrans * a_position;
v_texCoord = a_texCoord0;
v_color = a_color;
}