Shader cleanup

This commit is contained in:
Anuken
2020-03-10 19:48:38 -04:00
parent 25bbce2e10
commit 930c342fb6
34 changed files with 80 additions and 2 deletions

View File

@@ -0,0 +1,14 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D u_texture;
varying vec4 v_color;
varying vec2 v_texCoord;
void main(){
vec4 color = texture2D(u_texture, v_texCoord.xy);
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0 - color.r);
}