Shader cleanup
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14
core/assets/shaders/planetgrid.frag
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14
core/assets/shaders/planetgrid.frag
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#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec4 v_col;
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varying vec4 v_position;
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uniform vec3 u_mouse;
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const vec4 shadow = vec4(0, 0, 0, 0);
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void main(){
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gl_FragColor = mix(v_col, shadow, distance(u_mouse, v_position.xyz));
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}
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