diff --git a/core/src/mindustry/graphics/MultiPacker.java b/core/src/mindustry/graphics/MultiPacker.java index e28d2f35cb..8d5fb2dd8d 100644 --- a/core/src/mindustry/graphics/MultiPacker.java +++ b/core/src/mindustry/graphics/MultiPacker.java @@ -105,18 +105,18 @@ public class MultiPacker implements Disposable{ //There are several pages for sprites. //main page (sprites.png) - all sprites for units, weapons, placeable blocks, effects, bullets, etc //environment page (sprites2.png) - all sprites for things in the environmental cache layer - //editor page (sprites3.png) - all sprites needed for rendering in the editor, including block icons and a few minor sprites - //rubble page - scorch textures for unit deaths & wrecks - //ui page (sprites5.png) - content icons, white icons, fonts and UI elements + //ui page (sprites3.png) - content icons, white icons, fonts and UI elements + //rubble page (sprites4.png) - scorch textures for unit deaths & wrecks + //editor page (sprites5.png) - all sprites needed for rendering in the editor, including block icons and a few minor sprites public enum PageType{ //main page can be massive, but 8192 throws GL_OUT_OF_MEMORY on some GPUs and I can't deal with it yet. main(4096), //TODO stuff like this throws OOM on some devices environment(4096, 2048), - editor(4096, 2048), + ui(4096), rubble(4096, 2048), - ui(4096); + editor(4096, 2048); public static final PageType[] all = values();