Renamed Texture enums with correct case

This commit is contained in:
Anuken
2020-06-21 12:20:02 -04:00
parent 93ae73abb6
commit 934db24d3b
9 changed files with 15 additions and 25 deletions

View File

@@ -474,16 +474,6 @@ public class Control implements ApplicationListener, Loadable{
if(state.isGame()){
input.update();
if(state.isCampaign()){
for(Tilec tile : state.teams.cores(player.team())){
for(Item item : content.items()){
if(tile.items().has(item)){
item.unlock();
}
}
}
}
if(state.rules.tutorial){
tutorial.update();
}

View File

@@ -44,7 +44,7 @@ public class BlockRenderer implements Disposable{
shadowEvents.clear();
lastCamY = lastCamX = -99; //invalidate camera position so blocks get updated
shadows.getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
shadows.getTexture().setFilter(TextureFilter.linear, TextureFilter.linear);
shadows.resize(world.width(), world.height());
shadows.begin();
Core.graphics.clear(Color.white);
@@ -62,7 +62,7 @@ public class BlockRenderer implements Disposable{
Draw.color();
shadows.end();
dark.getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
dark.getTexture().setFilter(TextureFilter.linear, TextureFilter.linear);
dark.resize(world.width(), world.height());
dark.begin();
Core.graphics.clear(Color.white);

View File

@@ -59,7 +59,7 @@ public class CubemapMesh implements Disposable{
public CubemapMesh(Cubemap map){
this.map = map;
this.map.setFilter(TextureFilter.Linear);
this.map.setFilter(TextureFilter.linear);
this.mesh = new Mesh(true, vertices.length, 0,
new VertexAttribute(Usage.position, 3, "a_position")
);

View File

@@ -15,7 +15,7 @@ public class Pixelator implements Disposable{
private float px, py, pre;
{
buffer.getTexture().setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
buffer.getTexture().setFilter(TextureFilter.nearest, TextureFilter.nearest);
}
public void drawPixelate(){

View File

@@ -203,8 +203,8 @@ public class Shaders{
super(frag, "screenspace");
Core.assets.load("sprites/noise.png", Texture.class).loaded = t -> {
((Texture)t).setFilter(TextureFilter.Linear);
((Texture)t).setWrap(TextureWrap.Repeat);
((Texture)t).setFilter(TextureFilter.linear);
((Texture)t).setWrap(TextureWrap.repeat);
};
}

View File

@@ -165,7 +165,7 @@ public class Mods implements Loadable{
}
}
TextureFilter filter = Core.settings.getBool("linear") ? TextureFilter.Linear : TextureFilter.Nearest;
TextureFilter filter = Core.settings.getBool("linear") ? TextureFilter.linear : TextureFilter.nearest;
//flush so generators can use these sprites
packer.flush(filter, Core.atlas);
@@ -452,7 +452,7 @@ public class Mods implements Loadable{
content.init();
content.load();
content.loadColors();
Core.atlas.getTextures().each(t -> t.setFilter(Core.settings.getBool("linear") ? TextureFilter.Linear : TextureFilter.Nearest));
Core.atlas.getTextures().each(t -> t.setFilter(Core.settings.getBool("linear") ? TextureFilter.linear : TextureFilter.nearest));
requiresReload = false;
loadIcons();

View File

@@ -127,8 +127,8 @@ public class Fonts{
scaled.add(parameter.fontParameters);
}
parameter.fontParameters.magFilter = TextureFilter.Linear;
parameter.fontParameters.minFilter = TextureFilter.Linear;
parameter.fontParameters.magFilter = TextureFilter.linear;
parameter.fontParameters.minFilter = TextureFilter.linear;
parameter.fontParameters.packer = UI.packer;
return super.loadSync(manager, fileName, file, parameter);
}
@@ -175,7 +175,7 @@ public class Fonts{
atlas.disposePixmap(texture);
page.setDirty(true);
page.updateTexture(TextureFilter.Linear, TextureFilter.Linear, false);
page.updateTexture(TextureFilter.linear, TextureFilter.linear, false);
}
public static TextureRegionDrawable getGlyph(BitmapFont font, char glyph){

View File

@@ -29,7 +29,7 @@ public class SchematicsDialog extends BaseDialog{
public SchematicsDialog(){
super("$schematics");
Core.assets.load("sprites/schematic-background.png", Texture.class).loaded = t -> {
((Texture)t).setWrap(TextureWrap.Repeat);
((Texture)t).setWrap(TextureWrap.repeat);
};
shouldPause = true;

View File

@@ -338,7 +338,7 @@ public class SettingsMenuDialog extends SettingsDialog{
graphics.checkPref("animatedshields", !mobile);
}
if(!ios){
graphics.checkPref("bloom", !mobile, val -> renderer.toggleBloom(val));
graphics.checkPref("bloom", true, val -> renderer.toggleBloom(val));
}else{
Core.settings.put("bloom", false);
}
@@ -351,14 +351,14 @@ public class SettingsMenuDialog extends SettingsDialog{
graphics.checkPref("linear", true, b -> {
for(Texture tex : Core.atlas.getTextures()){
TextureFilter filter = b ? TextureFilter.Linear : TextureFilter.Nearest;
TextureFilter filter = b ? TextureFilter.linear : TextureFilter.nearest;
tex.setFilter(filter, filter);
}
});
if(Core.settings.getBool("linear")){
for(Texture tex : Core.atlas.getTextures()){
TextureFilter filter = TextureFilter.Linear;
TextureFilter filter = TextureFilter.linear;
tex.setFilter(filter, filter);
}
}