Renamed Texture enums with correct case

This commit is contained in:
Anuken
2020-06-21 12:20:02 -04:00
parent 93ae73abb6
commit 934db24d3b
9 changed files with 15 additions and 25 deletions

View File

@@ -127,8 +127,8 @@ public class Fonts{
scaled.add(parameter.fontParameters);
}
parameter.fontParameters.magFilter = TextureFilter.Linear;
parameter.fontParameters.minFilter = TextureFilter.Linear;
parameter.fontParameters.magFilter = TextureFilter.linear;
parameter.fontParameters.minFilter = TextureFilter.linear;
parameter.fontParameters.packer = UI.packer;
return super.loadSync(manager, fileName, file, parameter);
}
@@ -175,7 +175,7 @@ public class Fonts{
atlas.disposePixmap(texture);
page.setDirty(true);
page.updateTexture(TextureFilter.Linear, TextureFilter.Linear, false);
page.updateTexture(TextureFilter.linear, TextureFilter.linear, false);
}
public static TextureRegionDrawable getGlyph(BitmapFont font, char glyph){

View File

@@ -29,7 +29,7 @@ public class SchematicsDialog extends BaseDialog{
public SchematicsDialog(){
super("$schematics");
Core.assets.load("sprites/schematic-background.png", Texture.class).loaded = t -> {
((Texture)t).setWrap(TextureWrap.Repeat);
((Texture)t).setWrap(TextureWrap.repeat);
};
shouldPause = true;

View File

@@ -338,7 +338,7 @@ public class SettingsMenuDialog extends SettingsDialog{
graphics.checkPref("animatedshields", !mobile);
}
if(!ios){
graphics.checkPref("bloom", !mobile, val -> renderer.toggleBloom(val));
graphics.checkPref("bloom", true, val -> renderer.toggleBloom(val));
}else{
Core.settings.put("bloom", false);
}
@@ -351,14 +351,14 @@ public class SettingsMenuDialog extends SettingsDialog{
graphics.checkPref("linear", true, b -> {
for(Texture tex : Core.atlas.getTextures()){
TextureFilter filter = b ? TextureFilter.Linear : TextureFilter.Nearest;
TextureFilter filter = b ? TextureFilter.linear : TextureFilter.nearest;
tex.setFilter(filter, filter);
}
});
if(Core.settings.getBool("linear")){
for(Texture tex : Core.atlas.getTextures()){
TextureFilter filter = TextureFilter.Linear;
TextureFilter filter = TextureFilter.linear;
tex.setFilter(filter, filter);
}
}