Renamed Texture enums with correct case
This commit is contained in:
@@ -474,16 +474,6 @@ public class Control implements ApplicationListener, Loadable{
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if(state.isGame()){
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if(state.isGame()){
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input.update();
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input.update();
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if(state.isCampaign()){
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for(Tilec tile : state.teams.cores(player.team())){
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for(Item item : content.items()){
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if(tile.items().has(item)){
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item.unlock();
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}
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}
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}
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}
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if(state.rules.tutorial){
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if(state.rules.tutorial){
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tutorial.update();
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tutorial.update();
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}
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}
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@@ -44,7 +44,7 @@ public class BlockRenderer implements Disposable{
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shadowEvents.clear();
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shadowEvents.clear();
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lastCamY = lastCamX = -99; //invalidate camera position so blocks get updated
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lastCamY = lastCamX = -99; //invalidate camera position so blocks get updated
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shadows.getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
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shadows.getTexture().setFilter(TextureFilter.linear, TextureFilter.linear);
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shadows.resize(world.width(), world.height());
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shadows.resize(world.width(), world.height());
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shadows.begin();
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shadows.begin();
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Core.graphics.clear(Color.white);
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Core.graphics.clear(Color.white);
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@@ -62,7 +62,7 @@ public class BlockRenderer implements Disposable{
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Draw.color();
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Draw.color();
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shadows.end();
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shadows.end();
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dark.getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
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dark.getTexture().setFilter(TextureFilter.linear, TextureFilter.linear);
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dark.resize(world.width(), world.height());
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dark.resize(world.width(), world.height());
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dark.begin();
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dark.begin();
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Core.graphics.clear(Color.white);
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Core.graphics.clear(Color.white);
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@@ -59,7 +59,7 @@ public class CubemapMesh implements Disposable{
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public CubemapMesh(Cubemap map){
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public CubemapMesh(Cubemap map){
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this.map = map;
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this.map = map;
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this.map.setFilter(TextureFilter.Linear);
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this.map.setFilter(TextureFilter.linear);
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this.mesh = new Mesh(true, vertices.length, 0,
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this.mesh = new Mesh(true, vertices.length, 0,
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new VertexAttribute(Usage.position, 3, "a_position")
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new VertexAttribute(Usage.position, 3, "a_position")
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);
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);
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@@ -15,7 +15,7 @@ public class Pixelator implements Disposable{
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private float px, py, pre;
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private float px, py, pre;
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{
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{
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buffer.getTexture().setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
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buffer.getTexture().setFilter(TextureFilter.nearest, TextureFilter.nearest);
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}
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}
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public void drawPixelate(){
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public void drawPixelate(){
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@@ -203,8 +203,8 @@ public class Shaders{
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super(frag, "screenspace");
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super(frag, "screenspace");
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Core.assets.load("sprites/noise.png", Texture.class).loaded = t -> {
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Core.assets.load("sprites/noise.png", Texture.class).loaded = t -> {
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((Texture)t).setFilter(TextureFilter.Linear);
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((Texture)t).setFilter(TextureFilter.linear);
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((Texture)t).setWrap(TextureWrap.Repeat);
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((Texture)t).setWrap(TextureWrap.repeat);
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};
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};
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}
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}
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@@ -165,7 +165,7 @@ public class Mods implements Loadable{
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}
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}
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}
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}
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TextureFilter filter = Core.settings.getBool("linear") ? TextureFilter.Linear : TextureFilter.Nearest;
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TextureFilter filter = Core.settings.getBool("linear") ? TextureFilter.linear : TextureFilter.nearest;
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//flush so generators can use these sprites
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//flush so generators can use these sprites
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packer.flush(filter, Core.atlas);
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packer.flush(filter, Core.atlas);
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@@ -452,7 +452,7 @@ public class Mods implements Loadable{
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content.init();
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content.init();
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content.load();
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content.load();
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content.loadColors();
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content.loadColors();
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Core.atlas.getTextures().each(t -> t.setFilter(Core.settings.getBool("linear") ? TextureFilter.Linear : TextureFilter.Nearest));
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Core.atlas.getTextures().each(t -> t.setFilter(Core.settings.getBool("linear") ? TextureFilter.linear : TextureFilter.nearest));
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requiresReload = false;
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requiresReload = false;
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loadIcons();
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loadIcons();
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@@ -127,8 +127,8 @@ public class Fonts{
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scaled.add(parameter.fontParameters);
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scaled.add(parameter.fontParameters);
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}
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}
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parameter.fontParameters.magFilter = TextureFilter.Linear;
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parameter.fontParameters.magFilter = TextureFilter.linear;
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parameter.fontParameters.minFilter = TextureFilter.Linear;
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parameter.fontParameters.minFilter = TextureFilter.linear;
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parameter.fontParameters.packer = UI.packer;
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parameter.fontParameters.packer = UI.packer;
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return super.loadSync(manager, fileName, file, parameter);
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return super.loadSync(manager, fileName, file, parameter);
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}
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}
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@@ -175,7 +175,7 @@ public class Fonts{
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atlas.disposePixmap(texture);
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atlas.disposePixmap(texture);
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page.setDirty(true);
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page.setDirty(true);
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page.updateTexture(TextureFilter.Linear, TextureFilter.Linear, false);
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page.updateTexture(TextureFilter.linear, TextureFilter.linear, false);
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}
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}
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public static TextureRegionDrawable getGlyph(BitmapFont font, char glyph){
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public static TextureRegionDrawable getGlyph(BitmapFont font, char glyph){
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@@ -29,7 +29,7 @@ public class SchematicsDialog extends BaseDialog{
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public SchematicsDialog(){
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public SchematicsDialog(){
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super("$schematics");
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super("$schematics");
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Core.assets.load("sprites/schematic-background.png", Texture.class).loaded = t -> {
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Core.assets.load("sprites/schematic-background.png", Texture.class).loaded = t -> {
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((Texture)t).setWrap(TextureWrap.Repeat);
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((Texture)t).setWrap(TextureWrap.repeat);
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};
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};
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shouldPause = true;
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shouldPause = true;
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@@ -338,7 +338,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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graphics.checkPref("animatedshields", !mobile);
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graphics.checkPref("animatedshields", !mobile);
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}
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}
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if(!ios){
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if(!ios){
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graphics.checkPref("bloom", !mobile, val -> renderer.toggleBloom(val));
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graphics.checkPref("bloom", true, val -> renderer.toggleBloom(val));
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}else{
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}else{
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Core.settings.put("bloom", false);
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Core.settings.put("bloom", false);
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}
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}
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@@ -351,14 +351,14 @@ public class SettingsMenuDialog extends SettingsDialog{
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graphics.checkPref("linear", true, b -> {
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graphics.checkPref("linear", true, b -> {
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for(Texture tex : Core.atlas.getTextures()){
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for(Texture tex : Core.atlas.getTextures()){
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TextureFilter filter = b ? TextureFilter.Linear : TextureFilter.Nearest;
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TextureFilter filter = b ? TextureFilter.linear : TextureFilter.nearest;
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tex.setFilter(filter, filter);
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tex.setFilter(filter, filter);
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}
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}
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});
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});
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if(Core.settings.getBool("linear")){
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if(Core.settings.getBool("linear")){
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for(Texture tex : Core.atlas.getTextures()){
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for(Texture tex : Core.atlas.getTextures()){
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TextureFilter filter = TextureFilter.Linear;
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TextureFilter filter = TextureFilter.linear;
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tex.setFilter(filter, filter);
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tex.setFilter(filter, filter);
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}
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}
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}
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}
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