Better player interpolation, block nearby usage fixes
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@@ -16,7 +16,6 @@ import io.anuke.ucore.core.*;
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import io.anuke.ucore.entities.SolidEntity;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Log;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Tmp;
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@@ -252,6 +251,7 @@ public class Player extends SyncEntity{
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color.set(buffer.getInt());
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x = buffer.getFloat();
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y = buffer.getFloat();
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setNet(x, y);
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}
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@Override
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@@ -261,6 +261,7 @@ public class Player extends SyncEntity{
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data.putFloat(angle);
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data.putShort((short)health);
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data.put((byte)(dashing ? 1 : 0));
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data.putLong(TimeUtils.millis());
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}
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@Override
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@@ -270,30 +271,16 @@ public class Player extends SyncEntity{
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float angle = data.getFloat();
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short health = data.getShort();
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byte dashing = data.get();
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long time = data.getLong();
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interpolator.targetrot = angle;
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this.health = health;
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this.dashing = dashing == 1;
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if(interpolator.lastread == 0){
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interpolator.lastread = TimeUtils.millis();
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interpolator.spacing = 1f;
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interpolator.target.set(x, y);
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interpolator.last.set(x, y);
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this.x = x;
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this.y = y;
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return;
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}
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interpolator.time = 0f;
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interpolator.spacing = Math.max(TimeUtils.timeSinceMillis(interpolator.lastread) / 1000f * 60f, 0.1f);
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interpolator.last.set(this.x, this.y);
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interpolator.target.set(x, y);
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interpolator.lastread = TimeUtils.millis();
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Log.info("Taken {0} frames to move {1}", interpolator.spacing, interpolator.last.dst(interpolator.target));
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interpolator.spacing = Math.max(((TimeUtils.timeSinceMillis(time) / 1000f) * 60f), 1f);
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}
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@Override
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@@ -304,29 +291,22 @@ public class Player extends SyncEntity{
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lerp2(Tmp.v2.set(i.last), i.target, i.time);
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/*
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if(isAndroid && i.target.dst(x, y) > 2f && Timers.get(this, "dashfx", 2)){
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if(isAndroid && i.target.dst(i.last) > 2f && Timers.get(this, "dashfx", 2)){
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Angles.translation(angle + 180, 3f);
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Effects.effect(Fx.dashsmoke, x + Angles.x(), y + Angles.y());
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}
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if(dashing && !dead && Timers.get(this, "dashfx", 3)){
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if(dashing && !dead && Timers.get(this, "dashfx", 3) && i.target.dst(i.last) > 1f){
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Angles.translation(angle + 180, 3f);
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Effects.effect(Fx.dashsmoke, x + Angles.x(), y + Angles.y());
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}*/
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}
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x = Tmp.v2.x;
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y = Tmp.v2.y;
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angle = Mathf.lerpAngDelta(angle, i.targetrot, 0.6f);
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Log.info("{0}, {1}, t={2}, s={5}, l={3}, t={4}", x, y, i.time, i.last, i.target, i.spacing);
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if(i.target.dst(x, y) > 24 && !isAndroid){
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Log.info("clamping");
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// set(i.target.x, i.target.y);
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}
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}
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private Vector2 lerp2 (Vector2 v, Vector2 target, float alpha) {
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@@ -10,11 +10,11 @@ import java.nio.ByteBuffer;
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public abstract class SyncEntity extends DestructibleEntity{
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private static ObjectIntMap<Class<? extends SyncEntity>> writeSizes = new ObjectIntMap<>();
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public transient Interpolator interpolator = new Interpolator();
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protected transient Interpolator interpolator = new Interpolator();
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static{
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setWriteSize(Enemy.class, 4 + 4 + 2 + 2);
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setWriteSize(Player.class, 4 + 4 + 4 + 2 + 1);
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setWriteSize(Player.class, 4 + 4 + 4 + 2 + 1 + 8);
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}
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public abstract void writeSpawn(ByteBuffer data);
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@@ -38,12 +38,19 @@ public abstract class SyncEntity extends DestructibleEntity{
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writeSizes.put(type, size);
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}
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public <T extends SyncEntity> T setNet(float x, float y){
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set(x, y);
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interpolator.target.set(x, y);
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interpolator.last.set(x, y);
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interpolator.spacing = 1f;
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interpolator.time = 0f;
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return (T)this;
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}
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public class Interpolator {
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public Vector2 target = new Vector2();
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public Vector2 delta = new Vector2();
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public Vector2 last = new Vector2();
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public float targetrot;
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public long lastread;
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public float spacing = 1f;
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public float time;
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}
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@@ -114,6 +114,7 @@ public class Enemy extends SyncEntity {
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x = buffer.getFloat();
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y = buffer.getFloat();
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health = buffer.getShort();
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setNet(x, y);
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}
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@Override
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