Fixed fire rate %
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@@ -250,7 +250,7 @@ public class StatValues{
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float reloadRate = (baseReload ? 1f : 0f) + maxUsed * multiplier * liquid.heatCapacity;
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float standardReload = baseReload ? reload : reload / (maxUsed * multiplier * 0.4f);
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float result = standardReload / (reload / reloadRate);
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bt.add(Core.bundle.format("bullet.reload", Strings.autoFixed(result, 2)));
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bt.add(Core.bundle.format("bullet.reload", Strings.autoFixed(result * 100, 1)));
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}).left().padTop(-9);
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c.row();
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}
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