Fixed all known issues with power system
This commit is contained in:
@@ -935,6 +935,7 @@ public class Blocks implements ContentList{
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itemCapacity = 120;
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reloadTime = 200f;
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range = 440f;
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consumes.power(2f);
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}};
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//endregion
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@@ -1029,13 +1030,13 @@ public class Blocks implements ContentList{
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battery = new Battery("battery"){{
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requirements(Category.power, ItemStack.with(Items.copper, 8, Items.lead, 40));
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consumes.powerBuffered(4000f, 1f);
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consumes.powerBuffered(4000f);
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}};
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batteryLarge = new Battery("battery-large"){{
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requirements(Category.power, ItemStack.with(Items.titanium, 40, Items.lead, 80, Items.silicon, 40));
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size = 3;
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consumes.powerBuffered(50000f, 1f);
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consumes.powerBuffered(50000f);
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}};
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combustionGenerator = new BurnerGenerator("combustion-generator"){{
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@@ -1375,8 +1376,7 @@ public class Blocks implements ContentList{
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recoil = 2f;
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reload = 90f;
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cooldown = 0.03f;
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powerUsed = 1 / 3f;
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consumes.powerBuffered(600f);
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powerUse = 3f;
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shootShake = 2f;
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shootEffect = Fx.lancerLaserShoot;
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smokeEffect = Fx.lancerLaserShootSmoke;
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@@ -1394,9 +1394,8 @@ public class Blocks implements ContentList{
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reload = 24f;
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shootCone = 40f;
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rotatespeed = 8f;
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powerUsed = 1f / 2f;
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powerUse = 1f;
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targetAir = false;
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consumes.powerBuffered(60f, 60f);
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range = 95f;
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shootEffect = Fx.lightningShoot;
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heatColor = Color.RED;
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@@ -1540,10 +1539,9 @@ public class Blocks implements ContentList{
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reload = 50f;
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firingMoveFract = 0.5f;
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shootDuration = 220f;
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powerUsed = 1f / 2f;
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powerUse = 8f;
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health = 200 * size * size;
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consumes.powerBuffered(1200f);
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consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.5f)).update(false);
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}};
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@@ -1637,6 +1635,7 @@ public class Blocks implements ContentList{
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repairPoint = new RepairPoint("repair-point"){{
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requirements(Category.units, ItemStack.with(Items.lead, 30, Items.copper, 30, Items.silicon, 30));
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repairSpeed = 0.1f;
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powerUse = 1f;
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}};
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//endregion
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@@ -1646,49 +1645,49 @@ public class Blocks implements ContentList{
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requirements(Category.upgrade, ItemStack.with(Items.lead, 200, Items.graphite, 100, Items.copper, 150));
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mech = Mechs.alpha;
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size = 2;
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consumes.powerBuffered(50f);
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consumes.power(0.5f);
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}};
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deltaPad = new MechPad("delta-mech-pad"){{
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requirements(Category.upgrade, ItemStack.with(Items.lead, 350, Items.titanium, 350, Items.copper, 400, Items.silicon, 450, Items.thorium, 300));
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mech = Mechs.delta;
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size = 2;
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consumes.powerBuffered(70f);
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consumes.power(0.7f);
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}};
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tauPad = new MechPad("tau-mech-pad"){{
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requirements(Category.upgrade, ItemStack.with(Items.lead, 250, Items.titanium, 250, Items.copper, 250, Items.silicon, 250));
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mech = Mechs.tau;
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size = 2;
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consumes.powerBuffered(100f);
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consumes.power(1f);
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}};
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omegaPad = new MechPad("omega-mech-pad"){{
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requirements(Category.upgrade, ItemStack.with(Items.lead, 450, Items.graphite, 550, Items.silicon, 650, Items.thorium, 600, Items.surgealloy, 240));
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mech = Mechs.omega;
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size = 3;
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consumes.powerBuffered(120f);
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consumes.power(1.2f);
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}};
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javelinPad = new MechPad("javelin-ship-pad"){{
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requirements(Category.upgrade, ItemStack.with(Items.lead, 350, Items.silicon, 450, Items.titanium, 500, Items.plastanium, 400, Items.phasefabric, 200));
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mech = Mechs.javelin;
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size = 2;
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consumes.powerBuffered(80f);
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consumes.power(0.8f);
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}};
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tridentPad = new MechPad("trident-ship-pad"){{
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requirements(Category.upgrade, ItemStack.with(Items.lead, 250, Items.copper, 250, Items.silicon, 250, Items.titanium, 300, Items.plastanium, 200));
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mech = Mechs.trident;
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size = 2;
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consumes.powerBuffered(100f);
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consumes.power(1f);
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}};
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glaivePad = new MechPad("glaive-ship-pad"){{
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requirements(Category.upgrade, ItemStack.with(Items.lead, 450, Items.silicon, 650, Items.titanium, 700, Items.plastanium, 600, Items.surgealloy, 200));
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mech = Mechs.glaive;
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size = 3;
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consumes.powerBuffered(120f);
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consumes.power(1.2f);
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}};
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//endregion
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@@ -328,6 +328,10 @@ public class Block extends BlockStorage{
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setBars();
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consumes.init();
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if(!outputsPower && consumes.hasPower() && consumes.getPower().buffered){
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throw new IllegalArgumentException("Consumer using buffered power: " + name);
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}
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}
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@Override
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@@ -433,8 +437,8 @@ public class Block extends BlockStorage{
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}
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if(hasPower && consumes.hasPower()){
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boolean buffered = consumes.getPower().isBuffered;
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float capacity = consumes.getPower().powerCapacity;
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boolean buffered = consumes.getPower().buffered;
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float capacity = consumes.getPower().capacity;
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bars.add("power", entity -> new Bar(() -> buffered ? Core.bundle.format("bar.poweramount", Float.isNaN(entity.power.satisfaction * capacity) ? "<ERROR>" : (int)(entity.power.satisfaction * capacity)) :
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Core.bundle.get("bar.power"), () -> Pal.powerBar, () -> entity.power.satisfaction));
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@@ -488,8 +492,8 @@ public class Block extends BlockStorage{
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explosiveness += tile.entity.liquids.sum((liquid, amount) -> liquid.flammability * amount / 2f);
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}
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if(consumes.hasPower() && consumes.getPower().isBuffered){
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power += tile.entity.power.satisfaction * consumes.getPower().powerCapacity;
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if(consumes.hasPower() && consumes.getPower().buffered){
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power += tile.entity.power.satisfaction * consumes.getPower().capacity;
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}
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if(hasLiquids){
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@@ -35,7 +35,6 @@ public class ForceProjector extends Block{
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protected float cooldownBrokenBase = 0.35f;
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protected float basePowerDraw = 0.2f;
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protected float powerDamage = 0.1f;
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protected final ConsumeForceProjectorPower consumePower;
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protected TextureRegion topRegion;
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private static Tile paramTile;
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@@ -45,13 +44,7 @@ public class ForceProjector extends Block{
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if(trait.canBeAbsorbed() && trait.getTeam() != paramTile.getTeam() && paramBlock.isInsideHexagon(trait.getX(), trait.getY(), paramBlock.realRadius(paramEntity) * 2f, paramTile.drawx(), paramTile.drawy())){
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trait.absorb();
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Effects.effect(Fx.absorb, trait);
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float relativeDamagePowerDraw = trait.getShieldDamage() * paramBlock.powerDamage / paramBlock.consumePower.powerCapacity;
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paramEntity.hit = 1f;
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paramEntity.power.satisfaction -= Math.min(relativeDamagePowerDraw, paramEntity.power.satisfaction);
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if(paramEntity.power.satisfaction <= 0.0001f){
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paramEntity.buildup += trait.getShieldDamage() * paramEntity.warmup * 2f;
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}
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paramEntity.buildup += trait.getShieldDamage() * paramEntity.warmup;
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}
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};
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@@ -65,8 +58,6 @@ public class ForceProjector extends Block{
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hasLiquids = true;
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hasItems = true;
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consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.1f)).boost().update(false);
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consumePower = new ConsumeForceProjectorPower(60f, 60f);
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consumes.add(consumePower);
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}
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@Override
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@@ -126,10 +117,7 @@ public class ForceProjector extends Block{
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// - There is not enough base power in the buffer => Draw all power and break shield
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// - The generator is in the AI base and uses cheat mode => Only draw power from shots being absorbed
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float relativePowerDraw = 0.0f;
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if(!cheat){
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relativePowerDraw = basePowerDraw / consumePower.powerCapacity;
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}
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float relativePowerDraw = cheat ? 0f : 1f;
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if(entity.power.satisfaction < relativePowerDraw){
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entity.warmup = Mathf.lerpDelta(entity.warmup, 0f, 0.15f);
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@@ -271,7 +259,6 @@ public class ForceProjector extends Block{
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public void drawSimple(){
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if(realRadius(entity) < 0.5f) return;
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;
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float rad = realRadius(entity);
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@@ -289,15 +276,4 @@ public class ForceProjector extends Block{
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return shieldGroup;
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}
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}
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public class ConsumeForceProjectorPower extends ConsumePower{
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public ConsumeForceProjectorPower(float powerCapacity, float ticksToFill){
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super(powerCapacity / ticksToFill, powerCapacity, true);
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}
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@Override
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public boolean valid(TileEntity entity){
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return entity.power.satisfaction >= basePowerDraw / powerCapacity && super.valid(entity);
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}
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}
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}
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@@ -2,13 +2,10 @@ package io.anuke.mindustry.world.blocks.defense.turrets;
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import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.meta.BlockStat;
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import io.anuke.mindustry.world.meta.StatUnit;
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public abstract class PowerTurret extends CooledTurret{
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/** The percentage of power which will be used per shot. */
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protected float powerUsed = 0.5f;
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protected BulletType shootType;
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protected float powerUse = 1f;
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public PowerTurret(String name){
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super(name);
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@@ -16,28 +13,30 @@ public abstract class PowerTurret extends CooledTurret{
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}
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@Override
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public void setStats(){
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super.setStats();
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stats.add(BlockStat.powerShot, powerUsed * consumes.getPower().powerCapacity, StatUnit.powerUnits);
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}
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@Override
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public boolean hasAmmo(Tile tile){
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// Allow shooting as long as the turret is at least at 50% power
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return tile.entity.power.satisfaction >= powerUsed;
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public void init(){
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consumes.powerCond(powerUse, entity -> ((TurretEntity)entity).target != null);
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super.init();
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}
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@Override
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public BulletType useAmmo(Tile tile){
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if(tile.isEnemyCheat()) return shootType;
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// Make sure that power can not go negative in case of threading issues or similar
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tile.entity.power.satisfaction -= Math.min(powerUsed, tile.entity.power.satisfaction);
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//nothing used directly
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return shootType;
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}
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@Override
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public boolean hasAmmo(Tile tile){
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//only shoot if there's power
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return tile.entity.cons.valid();
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}
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@Override
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public BulletType peekAmmo(Tile tile){
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return shootType;
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}
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@Override
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protected float baseReloadSpeed(Tile tile){
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return tile.entity.power.satisfaction;
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}
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}
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@@ -58,8 +58,7 @@ public abstract class Turret extends Block{
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protected TextureRegion baseRegion, heatRegion;
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protected BiConsumer<Tile, TurretEntity> drawer = (tile, entity) ->
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Draw.rect(region, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
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protected BiConsumer<Tile, TurretEntity> drawer = (tile, entity) -> Draw.rect(region, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
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protected BiConsumer<Tile, TurretEntity> heatDrawer = (tile, entity) -> {
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if(entity.heat <= 0.00001f) return;
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Draw.color(heatColor, entity.heat);
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@@ -195,8 +194,7 @@ public abstract class Turret extends Block{
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protected void findTarget(Tile tile){
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TurretEntity entity = tile.entity();
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entity.target = Units.closestTarget(tile.getTeam(),
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tile.drawx(), tile.drawy(), range, e -> !e.isDead() && (!e.isFlying() || targetAir) && (e.isFlying() || targetGround));
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entity.target = Units.closestTarget(tile.getTeam(), tile.drawx(), tile.drawy(), range, e -> !e.isDead() && (!e.isFlying() || targetAir) && (e.isFlying() || targetGround));
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}
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protected void turnToTarget(Tile tile, float targetRot){
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@@ -248,7 +246,7 @@ public abstract class Turret extends Block{
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entity.reload = 0f;
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}else{
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entity.reload += tile.entity.delta() * peekAmmo(tile).reloadMultiplier;
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entity.reload += tile.entity.delta() * peekAmmo(tile).reloadMultiplier * baseReloadSpeed(tile);
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}
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}
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@@ -296,6 +294,10 @@ public abstract class Turret extends Block{
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tile.drawy() - Angles.trnsy(entity.rotation, ammoEjectBack), entity.rotation);
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}
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protected float baseReloadSpeed(Tile tile){
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return 1f;
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}
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protected boolean isTurret(Tile tile){
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return (tile.entity instanceof TurretEntity);
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}
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@@ -72,7 +72,7 @@ public class Junction extends Block{
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if(entity == null || relative == -1 || entity.buffers[relative].full())
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return false;
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Tile to = tile.getNearby(relative);
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return to != null && to.target().block().hasItems;
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return to != null && to.target().entity != null;
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}
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@Override
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@@ -41,7 +41,6 @@ public class MassDriver extends Block{
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protected Effect smokeEffect = Fx.shootBigSmoke2;
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protected Effect recieveEffect = Fx.mineBig;
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protected float shake = 3f;
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protected float powerPercentageUsed = 0.95f;
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protected TextureRegion baseRegion;
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public MassDriver(String name){
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@@ -52,7 +51,6 @@ public class MassDriver extends Block{
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hasItems = true;
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layer = Layer.turret;
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hasPower = true;
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consumes.powerBuffered(30f);
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outlineIcon = true;
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}
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@@ -74,13 +72,6 @@ public class MassDriver extends Block{
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baseRegion = Core.atlas.find(name + "-base");
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}
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@Override
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public void setStats(){
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super.setStats();
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stats.add(BlockStat.powerShot, consumes.getPower().powerCapacity * powerPercentageUsed, StatUnit.powerUnits);
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}
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@Override
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public void update(Tile tile){
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MassDriverEntity entity = tile.entity();
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@@ -112,6 +103,11 @@ public class MassDriver extends Block{
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tryDump(tile);
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}
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//skip when there's no power
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if(!entity.cons.valid()){
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return;
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}
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if(entity.state == DriverState.accepting){
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//if there's nothing shooting at this, bail
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if(entity.currentShooter() == null){
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@@ -132,7 +128,6 @@ public class MassDriver extends Block{
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if(
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tile.entity.items.total() >= minDistribute && //must shoot minimum amount of items
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tile.entity.power.satisfaction >= powerPercentageUsed && //must have power
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link.block().itemCapacity - link.entity.items.total() >= minDistribute && //must have minimum amount of space
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entity.reload <= 0.0001f //must have reloaded
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){
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@@ -235,7 +230,6 @@ public class MassDriver extends Block{
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//reset reload, use power.
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entity.reload = 1f;
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entity.power.satisfaction -= Math.min(entity.power.satisfaction, powerPercentageUsed);
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DriverBulletData data = Pools.obtain(DriverBulletData.class, DriverBulletData::new);
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data.from = entity;
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@@ -0,0 +1,20 @@
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package io.anuke.mindustry.world.blocks.power;
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import io.anuke.arc.function.Predicate;
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import io.anuke.mindustry.entities.type.TileEntity;
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import io.anuke.mindustry.world.consumers.ConsumePower;
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/** A power consumer that only activates sometimes. */
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public class ConditionalConsumePower extends ConsumePower{
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private final Predicate<TileEntity> consume;
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public ConditionalConsumePower(float usage, Predicate<TileEntity> consume){
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super(usage, 0, false);
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this.consume = consume;
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}
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@Override
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public float requestedPower(TileEntity entity){
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return consume.test(entity) ? usage : 0f;
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}
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}
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@@ -58,7 +58,7 @@ public class ImpactReactor extends PowerGenerator{
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bars.add("poweroutput", entity -> new Bar(() ->
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Core.bundle.format("bar.poweroutput",
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Strings.fixed(Math.max(entity.block.getPowerProduction(entity.tile) - consumes.getPower().powerPerTick, 0) * 60 * entity.timeScale, 1)),
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Strings.fixed(Math.max(entity.block.getPowerProduction(entity.tile) - consumes.getPower().usage, 0) * 60 * entity.timeScale, 1)),
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() -> Pal.powerBar,
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() -> ((GeneratorEntity)entity).productionEfficiency));
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}
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@@ -52,7 +52,7 @@ public class PowerGraph{
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if(consumes.hasPower()){
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ConsumePower consumePower = consumes.getPower();
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if(otherConsumersAreValid(consumer, consumePower)){
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powerNeeded += consumePower.requestedPower(consumer.block(), consumer.entity) * consumer.entity.delta();
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powerNeeded += consumePower.requestedPower(consumer.entity) * consumer.entity.delta();
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}
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}
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}
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@@ -64,7 +64,7 @@ public class PowerGraph{
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for(Tile battery : batteries){
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Consumers consumes = battery.block().consumes;
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if(consumes.hasPower()){
|
||||
totalAccumulator += battery.entity.power.satisfaction * consumes.getPower().powerCapacity;
|
||||
totalAccumulator += battery.entity.power.satisfaction * consumes.getPower().capacity;
|
||||
}
|
||||
}
|
||||
return totalAccumulator;
|
||||
@@ -73,9 +73,9 @@ public class PowerGraph{
|
||||
public float getBatteryCapacity(){
|
||||
float totalCapacity = 0f;
|
||||
for(Tile battery : batteries){
|
||||
Consumers consumes = battery.block().consumes;
|
||||
if(consumes.hasPower()){
|
||||
totalCapacity += consumes.getPower().requestedPower(battery.block(), battery.entity) * battery.entity.delta();
|
||||
if(battery.block().consumes.hasPower()){
|
||||
ConsumePower power = battery.block().consumes.getPower();
|
||||
totalCapacity += (1f - battery.entity.power.satisfaction) * power.capacity;
|
||||
}
|
||||
}
|
||||
return totalCapacity;
|
||||
@@ -91,7 +91,7 @@ public class PowerGraph{
|
||||
Consumers consumes = battery.block().consumes;
|
||||
if(consumes.hasPower()){
|
||||
ConsumePower consumePower = consumes.getPower();
|
||||
if(consumePower.powerCapacity > 0f){
|
||||
if(consumePower.capacity > 0f){
|
||||
battery.entity.power.satisfaction = Math.max(0.0f, battery.entity.power.satisfaction - consumedPowerPercentage);
|
||||
}
|
||||
}
|
||||
@@ -101,15 +101,16 @@ public class PowerGraph{
|
||||
|
||||
public float chargeBatteries(float excess){
|
||||
float capacity = getBatteryCapacity();
|
||||
//how much of the missing in each battery % is charged
|
||||
float chargedPercent = Math.min(excess/capacity, 1f);
|
||||
if(Mathf.isEqual(capacity, 0f)) return 0f;
|
||||
|
||||
for(Tile battery : batteries){
|
||||
Consumers consumes = battery.block().consumes;
|
||||
if(consumes.hasPower()){
|
||||
ConsumePower consumePower = consumes.getPower();
|
||||
if(consumePower.powerCapacity > 0f){
|
||||
float additionalPowerPercentage = Math.min(1.0f, excess / consumePower.powerCapacity);
|
||||
battery.entity.power.satisfaction = Math.min(1.0f, battery.entity.power.satisfaction + additionalPowerPercentage);
|
||||
if(consumePower.capacity > 0f){
|
||||
battery.entity.power.satisfaction += (1f-battery.entity.power.satisfaction) * chargedPercent;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -117,21 +118,29 @@ public class PowerGraph{
|
||||
}
|
||||
|
||||
public void distributePower(float needed, float produced){
|
||||
//distribute even if not needed. this is because some might be requiring power but not requesting it; it updates consumers
|
||||
//distribute even if not needed. this is because some might be requiring power but not using it; it updates consumers
|
||||
float coverage = Mathf.isZero(needed) && Mathf.isZero(produced) ? 0f : Mathf.isZero(needed) ? 1f : Math.min(1, produced / needed);
|
||||
for(Tile consumer : consumers){
|
||||
Consumers consumes = consumer.block().consumes;
|
||||
if(consumes.hasPower()){
|
||||
ConsumePower consumePower = consumes.getPower();
|
||||
//currently satisfies power even if it's not required yet
|
||||
if(consumePower.isBuffered){
|
||||
if(!Mathf.isZero(consumePower.powerCapacity)){
|
||||
if(consumePower.buffered){
|
||||
if(!Mathf.isZero(consumePower.capacity)){
|
||||
// Add an equal percentage of power to all buffers, based on the global power coverage in this graph
|
||||
float maximumRate = consumePower.requestedPower(consumer.block(), consumer.entity()) * coverage * consumer.entity.delta();
|
||||
consumer.entity.power.satisfaction = Mathf.clamp(consumer.entity.power.satisfaction + maximumRate / consumePower.powerCapacity);
|
||||
float maximumRate = consumePower.requestedPower(consumer.entity) * coverage * consumer.entity.delta();
|
||||
consumer.entity.power.satisfaction = Mathf.clamp(consumer.entity.power.satisfaction + maximumRate / consumePower.capacity);
|
||||
}
|
||||
}else{
|
||||
consumer.entity.power.satisfaction = coverage;
|
||||
//valid consumers get power as usual
|
||||
if(otherConsumersAreValid(consumer, consumePower)){
|
||||
consumer.entity.power.satisfaction = coverage;
|
||||
}else{ //invalid consumers get an estimate, if they were to activate
|
||||
consumer.entity.power.satisfaction = Math.min(1, produced / (needed + consumePower.usage));
|
||||
//just in case
|
||||
if(Float.isNaN(consumer.entity.power.satisfaction)){
|
||||
consumer.entity.power.satisfaction = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -171,7 +180,7 @@ public class PowerGraph{
|
||||
}
|
||||
|
||||
public void add(Tile tile){
|
||||
if(tile.block().consumes.hasPower() && !tile.block().consumes.getPower().isBuffered){
|
||||
if(tile.block().consumes.hasPower() && !tile.block().consumes.getPower().buffered){
|
||||
//reset satisfaction to zero in case of direct consumer. There is no reason to clear power from buffered consumers.
|
||||
tile.entity.power.satisfaction = 0.0f;
|
||||
}
|
||||
@@ -179,7 +188,7 @@ public class PowerGraph{
|
||||
tile.entity.power.graph = this;
|
||||
all.add(tile);
|
||||
|
||||
if(tile.block().outputsPower && tile.block().consumesPower && !tile.block().consumes.getPower().isBuffered){
|
||||
if(tile.block().outputsPower && tile.block().consumesPower && !tile.block().consumes.getPower().buffered){
|
||||
producers.add(tile);
|
||||
consumers.add(tile);
|
||||
}else if(tile.block().outputsPower && tile.block().consumesPower){
|
||||
|
||||
@@ -9,6 +9,7 @@ import io.anuke.arc.math.geom.Geometry;
|
||||
import io.anuke.arc.util.Time;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.content.Fx;
|
||||
import io.anuke.mindustry.content.Mechs;
|
||||
import io.anuke.mindustry.entities.Effects;
|
||||
import io.anuke.mindustry.entities.traits.SpawnerTrait;
|
||||
import io.anuke.mindustry.entities.type.Player;
|
||||
@@ -30,7 +31,6 @@ import static io.anuke.mindustry.Vars.tilesize;
|
||||
public class MechPad extends Block{
|
||||
protected Mech mech;
|
||||
protected float buildTime = 60 * 5;
|
||||
protected float requiredSatisfaction = 0.999f;
|
||||
|
||||
public MechPad(String name){
|
||||
super(name);
|
||||
@@ -56,11 +56,8 @@ public class MechPad extends Block{
|
||||
if(player == null || !(tile.block() instanceof MechPad) || !checkValidTap(tile, player)) return;
|
||||
|
||||
MechFactoryEntity entity = tile.entity();
|
||||
MechPad pad = (MechPad)tile.block();
|
||||
|
||||
if(entity.power.satisfaction < pad.requiredSatisfaction) return;
|
||||
|
||||
entity.power.satisfaction -= Math.min(entity.power.satisfaction, pad.requiredSatisfaction);
|
||||
if(!entity.cons.valid()) return;
|
||||
player.beginRespawning(entity);
|
||||
}
|
||||
|
||||
@@ -73,7 +70,8 @@ public class MechPad extends Block{
|
||||
Effects.effect(Fx.spawn, entity);
|
||||
|
||||
if(entity.player == null) return;
|
||||
entity.player.mech = ((MechPad)tile.block()).mech;
|
||||
Mech mech = ((MechPad)tile.block()).mech;
|
||||
entity.player.mech = entity.player.mech == mech ? Mechs.starter : mech;
|
||||
|
||||
entity.progress = 0;
|
||||
entity.player.onRespawn(tile);
|
||||
@@ -102,7 +100,7 @@ public class MechPad extends Block{
|
||||
|
||||
if(checkValidTap(tile, player)){
|
||||
Call.onMechFactoryTap(player, tile);
|
||||
}else if(player.isLocal && mobile && !player.isDead() && (entity.power.satisfaction >= requiredSatisfaction) && entity.player == null){
|
||||
}else if(player.isLocal && mobile && !player.isDead() && entity.cons.valid() && entity.player == null){
|
||||
//deselect on double taps
|
||||
player.moveTarget = player.moveTarget == tile.entity ? null : tile.entity;
|
||||
}
|
||||
@@ -115,7 +113,7 @@ public class MechPad extends Block{
|
||||
Draw.rect(Core.atlas.find(name), tile.drawx(), tile.drawy());
|
||||
|
||||
if(entity.player != null){
|
||||
TextureRegion region = mech.iconRegion;
|
||||
TextureRegion region = (entity.player.mech == mech ? Mechs.starter.iconRegion : mech.iconRegion);
|
||||
|
||||
Shaders.build.region = region;
|
||||
Shaders.build.progress = entity.progress;
|
||||
|
||||
@@ -14,8 +14,7 @@ import io.anuke.mindustry.entities.type.Unit;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.consumers.ConsumePower;
|
||||
import io.anuke.mindustry.world.meta.*;
|
||||
import io.anuke.mindustry.world.meta.BlockFlag;
|
||||
|
||||
public class RepairPoint extends Block{
|
||||
private static Rectangle rect = new Rectangle();
|
||||
@@ -24,9 +23,7 @@ public class RepairPoint extends Block{
|
||||
|
||||
protected float repairRadius = 50f;
|
||||
protected float repairSpeed = 0.3f;
|
||||
protected float powerPerEvent = 0.06f;
|
||||
protected ConsumePower consumePower;
|
||||
|
||||
protected float powerUse;
|
||||
protected TextureRegion baseRegion;
|
||||
|
||||
public RepairPoint(String name){
|
||||
@@ -37,7 +34,6 @@ public class RepairPoint extends Block{
|
||||
layer = Layer.turret;
|
||||
layer2 = Layer.laser;
|
||||
hasPower = true;
|
||||
consumePower = consumes.powerBuffered(20f);
|
||||
outlineIcon = true;
|
||||
}
|
||||
|
||||
@@ -49,9 +45,9 @@ public class RepairPoint extends Block{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
stats.add(BlockStat.powerUse, powerPerEvent * 60f, StatUnit.powerSecond);
|
||||
public void init(){
|
||||
consumes.powerCond(powerUse, entity -> ((RepairPointEntity)entity).target != null);
|
||||
super.init();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -100,18 +96,13 @@ public class RepairPoint extends Block{
|
||||
RepairPointEntity entity = tile.entity();
|
||||
|
||||
boolean targetIsBeingRepaired = false;
|
||||
if(entity.target != null && (entity.target.isDead() || entity.target.dst(tile) > repairRadius ||
|
||||
entity.target.health >= entity.target.maxHealth())){
|
||||
if(entity.target != null && (entity.target.isDead() || entity.target.dst(tile) > repairRadius || entity.target.health >= entity.target.maxHealth())){
|
||||
entity.target = null;
|
||||
}else if(entity.target != null){
|
||||
float relativeConsumption = powerPerEvent / consumePower.powerCapacity;
|
||||
if(entity.power.satisfaction > 0.0f){
|
||||
entity.target.health += repairSpeed * Time.delta() * entity.strength * Mathf.clamp(entity.power.satisfaction / relativeConsumption);
|
||||
entity.target.clampHealth();
|
||||
entity.rotation = Mathf.slerpDelta(entity.rotation, entity.angleTo(entity.target), 0.5f);
|
||||
entity.power.satisfaction -= Math.min(entity.power.satisfaction, relativeConsumption);
|
||||
targetIsBeingRepaired = true;
|
||||
}
|
||||
}else if(entity.target != null && entity.cons.valid()){
|
||||
entity.target.health += repairSpeed * Time.delta() * entity.strength * entity.power.satisfaction;
|
||||
entity.target.clampHealth();
|
||||
entity.rotation = Mathf.slerpDelta(entity.rotation, entity.angleTo(entity.target), 0.5f);
|
||||
targetIsBeingRepaired = true;
|
||||
}
|
||||
|
||||
if(entity.target != null && targetIsBeingRepaired){
|
||||
|
||||
@@ -155,11 +155,6 @@ public class UnitFactory extends Block{
|
||||
return;
|
||||
}
|
||||
|
||||
if(tile.isEnemyCheat()){
|
||||
entity.warmup += entity.delta();
|
||||
}
|
||||
|
||||
//player-made spawners have default behavior
|
||||
if(entity.cons.valid() || tile.isEnemyCheat()){
|
||||
entity.time += entity.delta() * entity.speedScl * Vars.state.rules.unitBuildSpeedMultiplier * entity.power.satisfaction;
|
||||
entity.buildTime += entity.delta() * entity.power.satisfaction * Vars.state.rules.unitBuildSpeedMultiplier;
|
||||
@@ -168,7 +163,6 @@ public class UnitFactory extends Block{
|
||||
entity.speedScl = Mathf.lerpDelta(entity.speedScl, 0f, 0.05f);
|
||||
}
|
||||
|
||||
|
||||
if(entity.buildTime >= produceTime){
|
||||
entity.buildTime = 0f;
|
||||
|
||||
@@ -199,21 +193,17 @@ public class UnitFactory extends Block{
|
||||
float buildTime;
|
||||
float time;
|
||||
float speedScl;
|
||||
//TODO remove next breaking release
|
||||
float warmup; //only for enemy spawners
|
||||
int spawned;
|
||||
|
||||
@Override
|
||||
public void write(DataOutput stream) throws IOException{
|
||||
stream.writeFloat(buildTime);
|
||||
stream.writeFloat(warmup);
|
||||
stream.writeInt(spawned);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(DataInput stream) throws IOException{
|
||||
buildTime = stream.readFloat();
|
||||
warmup = stream.readFloat();
|
||||
spawned = stream.readInt();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,25 +1,23 @@
|
||||
package io.anuke.mindustry.world.consumers;
|
||||
|
||||
import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.arc.scene.ui.layout.Table;
|
||||
import io.anuke.mindustry.entities.type.TileEntity;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.meta.*;
|
||||
|
||||
/** Consumer class for blocks which consume power while being connected to a power graph. */
|
||||
public class ConsumePower extends Consume{
|
||||
/** The maximum amount of power which can be processed per tick. This might influence efficiency or load a buffer. */
|
||||
public final float powerPerTick;
|
||||
public final float usage;
|
||||
/** The maximum power capacity in power units. */
|
||||
public final float powerCapacity;
|
||||
public final float capacity;
|
||||
/** True if the module can store power. */
|
||||
public final boolean isBuffered;
|
||||
public final boolean buffered;
|
||||
|
||||
public ConsumePower(float powerPerTick, float powerCapacity, boolean isBuffered){
|
||||
this.powerPerTick = powerPerTick;
|
||||
this.powerCapacity = powerCapacity;
|
||||
this.isBuffered = isBuffered;
|
||||
public ConsumePower(float usage, float capacity, boolean buffered){
|
||||
this.usage = usage;
|
||||
this.capacity = capacity;
|
||||
this.buffered = buffered;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -44,7 +42,7 @@ public class ConsumePower extends Consume{
|
||||
|
||||
@Override
|
||||
public boolean valid(TileEntity entity){
|
||||
if(isBuffered){
|
||||
if(buffered){
|
||||
return true;
|
||||
}else{
|
||||
return entity.power.satisfaction > 0f;
|
||||
@@ -53,10 +51,10 @@ public class ConsumePower extends Consume{
|
||||
|
||||
@Override
|
||||
public void display(BlockStats stats){
|
||||
if(isBuffered){
|
||||
stats.add(BlockStat.powerCapacity, powerCapacity, StatUnit.none);
|
||||
if(buffered){
|
||||
stats.add(BlockStat.powerCapacity, capacity, StatUnit.none);
|
||||
}else{
|
||||
stats.add(BlockStat.powerUse, powerPerTick * 60f, StatUnit.powerSecond);
|
||||
stats.add(BlockStat.powerUse, usage * 60f, StatUnit.powerSecond);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,12 +64,11 @@ public class ConsumePower extends Consume{
|
||||
* @param entity The entity which contains the power module.
|
||||
* @return The amount of power which is requested per tick.
|
||||
*/
|
||||
public float requestedPower(Block block, TileEntity entity){
|
||||
if(isBuffered){
|
||||
// Stop requesting power once the buffer is full.
|
||||
return Mathf.isEqual(entity.power.satisfaction, 1.0f) ? 0.0f : powerPerTick;
|
||||
public float requestedPower(TileEntity entity){
|
||||
if(buffered){
|
||||
return (1f-entity.power.satisfaction)*capacity;
|
||||
}else{
|
||||
return powerPerTick;
|
||||
return usage;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
package io.anuke.mindustry.world.consumers;
|
||||
|
||||
import io.anuke.arc.function.Predicate;
|
||||
import io.anuke.arc.util.Structs;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.type.TileEntity;
|
||||
import io.anuke.mindustry.type.*;
|
||||
import io.anuke.mindustry.world.blocks.power.ConditionalConsumePower;
|
||||
import io.anuke.mindustry.world.meta.BlockStats;
|
||||
|
||||
public class Consumers{
|
||||
@@ -35,7 +38,7 @@ public class Consumers{
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a consumer which directly uses power without buffering it. The module will work while the available power is greater than or equal to the minimumSatisfaction percentage (0..1).
|
||||
* Creates a consumer which directly uses power without buffering it.
|
||||
* @param powerPerTick The amount of power which is required each tick for 100% efficiency.
|
||||
* @return the created consumer object.
|
||||
*/
|
||||
@@ -43,22 +46,17 @@ public class Consumers{
|
||||
return add(new ConsumePower(powerPerTick, 0.0f, false));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a consumer which stores power and uses it only in case of certain events (e.g. a turret firing).
|
||||
* It will take 180 ticks (three second) to fill the buffer, given enough power supplied.
|
||||
* @param powerCapacity The maximum capacity in power units.
|
||||
*/
|
||||
public ConsumePower powerBuffered(float powerCapacity){
|
||||
return powerBuffered(powerCapacity, 60f * 3);
|
||||
/** Creates a consumer which only consumes power when the condition is met. */
|
||||
public ConsumePower powerCond(float usage, Predicate<TileEntity> cons){
|
||||
return add(new ConditionalConsumePower(usage, cons));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a consumer which stores power and uses it only in case of certain events (e.g. a turret firing).
|
||||
* Creates a consumer which stores power.
|
||||
* @param powerCapacity The maximum capacity in power units.
|
||||
* @param ticksToFill The number of ticks it shall take to fill the buffer.
|
||||
*/
|
||||
public ConsumePower powerBuffered(float powerCapacity, float ticksToFill){
|
||||
return add(new ConsumePower(powerCapacity / ticksToFill, powerCapacity, true));
|
||||
public ConsumePower powerBuffered(float powerCapacity){
|
||||
return add(new ConsumePower(0f, powerCapacity, true));
|
||||
}
|
||||
|
||||
public ConsumeItems item(Item item){
|
||||
|
||||
Reference in New Issue
Block a user