Random sector sizes / Cleanup

This commit is contained in:
Anuken
2018-10-08 19:55:10 -04:00
parent 9994ddb31b
commit 940ad84493
9 changed files with 141 additions and 115 deletions

View File

@@ -13,7 +13,6 @@ import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.entities.trait.Entity;
import io.anuke.ucore.function.Predicate;
import io.anuke.ucore.util.EnumSet;
import io.anuke.ucore.util.Geometry;
@@ -26,6 +25,7 @@ import static io.anuke.mindustry.Vars.*;
//TODO maybe use Arrays instead of ObjectSets?
/**Class used for indexing special target blocks for AI.*/
@SuppressWarnings("unchecked")
public class BlockIndexer{
/**Size of one ore quadrant.*/
private final static int oreQuadrantSize = 20;
@@ -116,7 +116,7 @@ public class BlockIndexer{
}
public TileEntity findTile(Team team, float x, float y, float range, Predicate<Tile> pred){
Entity closest = null;
TileEntity closest = null;
float dst = 0;
for(int rx = Math.max((int) ((x - range) / tilesize / structQuadrantSize), 0); rx <= (int) ((x + range) / tilesize / structQuadrantSize) && rx < quadWidth(); rx++){
@@ -142,7 +142,7 @@ public class BlockIndexer{
}
}
return (TileEntity) closest;
return closest;
}
/**

View File

@@ -5,7 +5,6 @@ import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.ObjectIntMap;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
@@ -16,9 +15,7 @@ import io.anuke.mindustry.entities.traits.BelowLiquidTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.defense.ForceProjector.ShieldEntity;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Graphics;
@@ -350,42 +347,6 @@ public class Renderer extends RendererModule{
return avgPosition;
}
void drawDebug(){
int rangex = (int) (Core.camera.viewportWidth / tilesize / 2), rangey = (int) (Core.camera.viewportHeight / tilesize / 2);
for(int x = -rangex; x <= rangex; x++){
for(int y = -rangey; y <= rangey; y++){
int worldx = Mathf.scl(camera.position.x, tilesize) + x;
int worldy = Mathf.scl(camera.position.y, tilesize) + y;
if(world.tile(worldx, worldy) == null) continue;
float value = world.pathfinder().getDebugValue(worldx, worldy);
Draw.color(Color.PURPLE);
Draw.alpha((value % 10f) / 10f);
Lines.square(worldx * tilesize, worldy * tilesize, 4f);
}
}
Draw.color(Color.ORANGE);
Draw.tcolor(Color.ORANGE);
ObjectIntMap<Tile> seen = new ObjectIntMap<>();
for(BlockFlag flag : BlockFlag.values()){
for(Tile tile : world.indexer().getEnemy(Team.blue, flag)){
int index = seen.getAndIncrement(tile, 0, 1);
Draw.tscl(0.125f);
Draw.text(flag.name(), tile.drawx(), tile.drawy() + tile.block().size * tilesize / 2f + 4 + index * 3);
Lines.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize / 2f);
}
}
Draw.tscl(fontScale);
Draw.tcolor();
Draw.color();
}
public void setCameraScale(int amount){
targetscale = amount;
clampScale();

View File

@@ -27,8 +27,6 @@ import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Structs;
import java.util.Locale;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.ucore.scene.actions.Actions.*;
@@ -63,13 +61,11 @@ public class UI extends SceneModule{
public SectorsDialog sectors;
public MissionDialog missions;
private Locale lastLocale;
public UI(){
Dialog.setShowAction(() -> sequence(
alpha(0f),
originCenter(),
moveToAligned(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2, Align.center),
moveToAligned(Gdx.graphics.getWidth() / 2f, Gdx.graphics.getHeight() / 2f, Align.center),
scaleTo(0.0f, 1f),
parallel(
scaleTo(1f, 1f, 0.1f, Interpolation.fade),
@@ -187,24 +183,6 @@ public class UI extends SceneModule{
Events.fire(new ResizeEvent());
}
public Locale getLocale(){
String loc = Settings.getString("locale");
if(loc.equals("default")){
return Locale.getDefault();
}else{
if(lastLocale == null || !lastLocale.toString().equals(loc)){
if(loc.contains("_")){
String[] split = loc.split("_");
lastLocale = new Locale(split[0], split[1]);
}else{
lastLocale = new Locale(loc);
}
}
return lastLocale;
}
}
public void loadGraphics(Runnable call){
loadGraphics("$text.loading", call);
}
@@ -223,12 +201,11 @@ public class UI extends SceneModule{
public void loadLogic(String text, Runnable call){
loadfrag.show(text);
Timers.runTask(7f, () -> {
Timers.runTask(7f, () ->
threads.run(() -> {
call.run();
threads.runGraphics(loadfrag::hide);
});
});
}));
}
public void showTextInput(String title, String text, String def, TextFieldFilter filter, Consumer<String> confirmed){

View File

@@ -24,17 +24,13 @@ import io.anuke.ucore.util.Translator;
import static io.anuke.mindustry.Vars.*;
/**
* Utility class for damaging in an area.
*/
/**Utility class for damaging in an area.*/
public class Damage{
private static Rectangle rect = new Rectangle();
private static Rectangle hitrect = new Rectangle();
private static Translator tr = new Translator();
/**
* Creates a dynamic explosion based on specified parameters.
*/
/**Creates a dynamic explosion based on specified parameters.*/
public static void dynamicExplosion(float x, float y, float flammability, float explosiveness, float power, float radius, Color color){
for(int i = 0; i < Mathf.clamp(power / 20, 0, 6); i++){
int branches = 5 + Mathf.clamp((int) (power / 30), 1, 20);
@@ -43,7 +39,7 @@ public class Damage{
}
for(int i = 0; i < Mathf.clamp(flammability / 4, 0, 30); i++){
Timers.run(i / 2, () -> Call.createBullet(TurretBullets.fireball, x, y, Mathf.random(360f)));
Timers.run(i / 2f, () -> Call.createBullet(TurretBullets.fireball, x, y, Mathf.random(360f)));
}
int waves = Mathf.clamp((int) (explosiveness / 4), 0, 30);
@@ -135,9 +131,7 @@ public class Damage{
Units.getNearbyEnemies(team, rect, cons);
}
/**
* Damages all entities and blocks in a radius that are enemies of the team.
*/
/**Damages all entities and blocks in a radius that are enemies of the team.*/
public static void damageUnits(Team team, float x, float y, float size, float damage, Predicate<Unit> predicate, Consumer<Unit> acceptor){
Consumer<Unit> cons = entity -> {
if(!predicate.test(entity)) return;
@@ -158,16 +152,12 @@ public class Damage{
}
}
/**
* Damages everything in a radius.
*/
/**Damages everything in a radius.*/
public static void damage(float x, float y, float radius, float damage){
damage(null, x, y, radius, damage);
}
/**
* Damages all entities and blocks in a radius that are enemies of the team.
*/
/**Damages all entities and blocks in a radius that are enemies of the team.*/
public static void damage(Team team, float x, float y, float radius, float damage){
Consumer<Unit> cons = entity -> {
if(entity.team == team || entity.distanceTo(x, y) > radius){

View File

@@ -103,7 +103,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
@Override
public void getHitboxTile(Rectangle rectangle){
rectangle.setSize(4).setCenter(x, y);
rectangle.setSize(mech.hitsize * 2f / 3f).setCenter(x, y);
}
@Override
@@ -412,9 +412,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
Draw.tscl(fontScale);
}
/**
* Draw all current build requests. Does not draw the beam effect, only the positions.
*/
/**Draw all current build requests. Does not draw the beam effect, only the positions.*/
public void drawBuildRequests(){
synchronized(getPlaceQueue()){
for(BuildRequest request : getPlaceQueue()){
@@ -455,7 +453,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
hitTime -= Timers.delta();
if(Float.isNaN(x) || Float.isNaN(y)){
//throw new RuntimeException("NaN found!");
velocity.set(0f, 0f);
x = 0;
y = 0;

View File

@@ -4,7 +4,11 @@ import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.blocks.*;
import io.anuke.mindustry.content.UnitTypes;
import io.anuke.mindustry.content.blocks.CraftingBlocks;
import io.anuke.mindustry.content.blocks.ProductionBlocks;
import io.anuke.mindustry.content.blocks.UnitBlocks;
import io.anuke.mindustry.content.blocks.UpgradeBlocks;
import io.anuke.mindustry.entities.units.UnitCommand;
import io.anuke.mindustry.maps.missions.*;
import io.anuke.mindustry.type.Item;
@@ -26,9 +30,10 @@ public class SectorPresets{
1));
//command center mission
add(new SectorPreset(2, 0,
add(new SectorPreset(0, 1,
Structs.array(
new BlockMission(UnitBlocks.daggerFactory),
Missions.blockRecipe(UnitBlocks.daggerFactory),
new UnitMission(UnitTypes.dagger),
Missions.blockRecipe(UnitBlocks.commandCenter),
new CommandMission(UnitCommand.retreat),
new CommandMission(UnitCommand.attack),

View File

@@ -3,8 +3,8 @@ package io.anuke.mindustry.maps;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Json;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.units.BaseUnit;
@@ -13,29 +13,28 @@ import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.mindustry.maps.SectorPresets.SectorPreset;
import io.anuke.mindustry.maps.generation.WorldGenerator.GenResult;
import io.anuke.mindustry.maps.missions.BlockMission;
import io.anuke.mindustry.maps.missions.Mission;
import io.anuke.mindustry.maps.missions.WaveMission;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.ColorMapper;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.trait.Entity;
import io.anuke.ucore.util.Bits;
import io.anuke.ucore.util.GridMap;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.*;
import static io.anuke.mindustry.Vars.*;
public class Sectors{
private static final int sectorImageSize = 32;
private static final boolean checkExpansion = false;
private static final boolean checkExpansion = true;
private final GridMap<Sector> grid = new GridMap<>();
private final SectorPresets presets = new SectorPresets();
private final Array<Item> allOres = Array.with(Items.copper, Items.lead, Items.coal, Items.titanium, Items.thorium);
public void playSector(Sector sector){
if(sector.hasSave() && SaveIO.breakingVersions.contains(sector.getSave().getBuild())){
@@ -94,13 +93,6 @@ public class Sectors{
throw new IllegalArgumentException("Sector is not being played in!");
}
//remove old sector data to clear things up
for(int x = sector.x; x < sector.x+sector.width; x++){
for(int y = sector.y; y < sector.y+sector.height; y++){
grid.put(x, y, null);
}
}
if(expandX < 0) sector.x += expandX;
if(expandY < 0) sector.y += expandY;
@@ -110,8 +102,9 @@ public class Sectors{
if(checkExpansion) {
for (int x = sector.x; x < sector.x + sector.width; x++) {
for (int y = sector.y; y < sector.y + sector.height; y++) {
if (grid.get(x, y) != null && grid.get(x, y).complete) {
if (grid.get(x, y) != null && (grid.get(x, y).hasSave() /*|| !canMerge(sector, grid.get(x, y))*/)) {
//if a completed sector is hit, expansion failed
//put back the values of the sector
if (expandX < 0) sector.x -= expandX;
if (expandY < 0) sector.y -= expandY;
sector.width -= Math.abs(expandX);
@@ -191,6 +184,28 @@ public class Sectors{
return true;
}
/*
private boolean canMerge(Sector s1, Sector s2){
int minx = Math.min(s1.x, s2.x);
int miny = Math.min(s1.y, s2.y);
int maxx = Math.max(s1.x + s1.width, s2.x + s2.width);
int maxy = Math.max(s1.y + s1.height, s2.y + s2.height);
}*/
/**Returns whether a sector of this size and position can be fit here.*/
public boolean canFit(int x, int y, int width, int height){
for(int cx = x; cx < x + width; cx++){
for(int cy = y; cy < y + height; cy++){
if(grid.get(cx, cy) != null){
return false;
}
}
}
return true;
}
public Difficulty getDifficulty(Sector sector){
if(sector.difficulty == 0){
@@ -207,7 +222,7 @@ public class Sectors{
}
public Array<Item> getOres(int x, int y){
return presets.getOres(x, y) == null ? Array.with(Items.copper) : presets.getOres(x, y);
return presets.getOres(x, y) == null ? allOres : presets.getOres(x, y);
}
/**Unlocks a sector. This shows nearby sectors.*/
@@ -296,7 +311,7 @@ public class Sectors{
sector.x = (short)p.x;
sector.y = (short)p.y;
}else{
genMissions(sector);
generate(sector);
}
sector.spawns = new Array<>();
@@ -314,15 +329,65 @@ public class Sectors{
sector.startingItems = Array.with(new ItemStack(Items.copper, 950), new ItemStack(Items.lead, 300), new ItemStack(Items.densealloy, 190), new ItemStack(Items.silicon, 140));
}else if(sector.difficulty > 3){ //now with carbide
sector.startingItems = Array.with(new ItemStack(Items.copper, 700), new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 130));
}else if(sector.difficulty > 1){ //more starter items for faster start
}else if(sector.difficulty > 2){ //more starter items for faster start
sector.startingItems = Array.with(new ItemStack(Items.copper, 400), new ItemStack(Items.lead, 100));
}else{ //empty default
sector.startingItems = Array.with();
}
}
private void genMissions(Sector sector){
sector.missions.add(new WaveMission(sector.difficulty*5 + Mathf.randomSeed(sector.getSeed(), 0, 3)*5));
private void generate(Sector sector){
int width = Mathf.randomSeed(sector.getSeed()+1, 1, 3);
int height = Mathf.randomSeed(sector.getSeed()+2, 1, 3);
int finalWidth = 1, finalHeight = 1;
int finalX = sector.x, finalY = sector.y;
for(int x = 1; x <= width; x++){
for(int y = 1; y <= height; y++){
for(GridPoint2 point : Geometry.d8edge){
int shiftx = (int)(-width/2f + (point.x * (width - 1))/2f), shifty = (int)(-height/2f + (point.y * (height - 1))/2f);
if(canFit(sector.x + shiftx, sector.y + shifty, x, y)){
finalWidth = x;
finalHeight = y;
finalX = sector.x + shiftx;
finalY = sector.y + shifty;
}
}
}
}
sector.width = finalWidth;
sector.height = finalHeight;
sector.x = (short)finalX;
sector.y = (short)finalY;
//int missions = Math.max((int)(Math.log10(sector.difficulty/3.0) * 5), 1);
//for(int i = 0; i < missions; i++){
//}
if(!headless/* && Mathf.randomSeed(sector.getSeed() + 3) < 0.5*/){
//build list of locked recipes to add mission for obtaining it
Array<Recipe> recipes = new Array<>();
for(Recipe r : content.recipes()){
if(!control.unlocks.isUnlocked(r)){
recipes.add(r);
}
}
if(recipes.size > 0){
Recipe recipe = recipes.random();
sector.missions.add(new BlockMission(recipe.result));
}
}
if(Mathf.randomSeed(sector.getSeed() + 4) < 0.5){
}
//sector.missions.add(new ExpandMission());
//sector.missions.add(new WaveMission(sector.difficulty*5 + Mathf.randomSeed(sector.getSeed(), 0, 3)*5));
}
private void createTexture(Sector sector){

View File

@@ -5,8 +5,12 @@ import static io.anuke.mindustry.Vars.*;
/**An action mission which simply expands the sector.*/
public class ExpandMission extends ActionMission{
private boolean done = false;
private final int expandX, expandY;
public ExpandMission(int expandX, int expandY){
this.expandX = expandX;
this.expandY = expandY;
runner = () -> {
if(headless){
world.sectors().expandSector(world.getSector(), expandX, expandY);
@@ -34,4 +38,12 @@ public class ExpandMission extends ActionMission{
public void onComplete(){
done = false;
}
public int getExpandX(){
return expandX;
}
public int getExpandY(){
return expandY;
}
}

View File

@@ -14,6 +14,7 @@ import static io.anuke.mindustry.Vars.locales;
import static io.anuke.mindustry.Vars.ui;
public class LanguageDialog extends FloatingDialog{
private Locale lastLocale;
public LanguageDialog(){
super("$text.settings.language");
@@ -31,19 +32,37 @@ public class LanguageDialog extends FloatingDialog{
for(Locale loc : locales){
TextButton button = new TextButton(Platform.instance.getLocaleName(loc), "toggle");
button.setChecked(ui.getLocale().equals(loc));
button.setChecked(getLocale().equals(loc));
button.clicked(() -> {
if(ui.getLocale().equals(loc)) return;
if(getLocale().equals(loc)) return;
Settings.putString("locale", loc.toString());
Settings.save();
Log.info("Setting locale: {0}", loc.toString());
ui.showInfo("$text.language.restart");
});
langs.add(button).group(group).update(t -> {
t.setChecked(loc.equals(ui.getLocale()));
t.setChecked(loc.equals(getLocale()));
}).size(400f, 60f).row();
}
content().add(pane);
}
public Locale getLocale(){
String loc = Settings.getString("locale");
if(loc.equals("default")){
return Locale.getDefault();
}else{
if(lastLocale == null || !lastLocale.toString().equals(loc)){
if(loc.contains("_")){
String[] split = loc.split("_");
lastLocale = new Locale(split[0], split[1]);
}else{
lastLocale = new Locale(loc);
}
}
return lastLocale;
}
}
}