Random sector sizes / Cleanup
This commit is contained in:
@@ -13,7 +13,6 @@ import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.entities.trait.Entity;
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import io.anuke.ucore.function.Predicate;
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import io.anuke.ucore.util.EnumSet;
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import io.anuke.ucore.util.Geometry;
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@@ -26,6 +25,7 @@ import static io.anuke.mindustry.Vars.*;
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//TODO maybe use Arrays instead of ObjectSets?
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/**Class used for indexing special target blocks for AI.*/
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@SuppressWarnings("unchecked")
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public class BlockIndexer{
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/**Size of one ore quadrant.*/
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private final static int oreQuadrantSize = 20;
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@@ -116,7 +116,7 @@ public class BlockIndexer{
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}
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public TileEntity findTile(Team team, float x, float y, float range, Predicate<Tile> pred){
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Entity closest = null;
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TileEntity closest = null;
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float dst = 0;
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for(int rx = Math.max((int) ((x - range) / tilesize / structQuadrantSize), 0); rx <= (int) ((x + range) / tilesize / structQuadrantSize) && rx < quadWidth(); rx++){
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@@ -142,7 +142,7 @@ public class BlockIndexer{
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}
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}
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return (TileEntity) closest;
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return closest;
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}
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/**
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@@ -5,7 +5,6 @@ import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.ObjectIntMap;
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import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.Player;
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@@ -16,9 +15,7 @@ import io.anuke.mindustry.entities.traits.BelowLiquidTrait;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.defense.ForceProjector.ShieldEntity;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Graphics;
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@@ -350,42 +347,6 @@ public class Renderer extends RendererModule{
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return avgPosition;
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}
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void drawDebug(){
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int rangex = (int) (Core.camera.viewportWidth / tilesize / 2), rangey = (int) (Core.camera.viewportHeight / tilesize / 2);
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for(int x = -rangex; x <= rangex; x++){
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for(int y = -rangey; y <= rangey; y++){
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int worldx = Mathf.scl(camera.position.x, tilesize) + x;
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int worldy = Mathf.scl(camera.position.y, tilesize) + y;
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if(world.tile(worldx, worldy) == null) continue;
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float value = world.pathfinder().getDebugValue(worldx, worldy);
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Draw.color(Color.PURPLE);
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Draw.alpha((value % 10f) / 10f);
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Lines.square(worldx * tilesize, worldy * tilesize, 4f);
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}
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}
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Draw.color(Color.ORANGE);
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Draw.tcolor(Color.ORANGE);
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ObjectIntMap<Tile> seen = new ObjectIntMap<>();
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for(BlockFlag flag : BlockFlag.values()){
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for(Tile tile : world.indexer().getEnemy(Team.blue, flag)){
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int index = seen.getAndIncrement(tile, 0, 1);
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Draw.tscl(0.125f);
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Draw.text(flag.name(), tile.drawx(), tile.drawy() + tile.block().size * tilesize / 2f + 4 + index * 3);
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Lines.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize / 2f);
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}
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}
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Draw.tscl(fontScale);
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Draw.tcolor();
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Draw.color();
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}
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public void setCameraScale(int amount){
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targetscale = amount;
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clampScale();
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@@ -27,8 +27,6 @@ import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.scene.ui.layout.Unit;
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import io.anuke.ucore.util.Structs;
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import java.util.Locale;
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import static io.anuke.mindustry.Vars.*;
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import static io.anuke.ucore.scene.actions.Actions.*;
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@@ -63,13 +61,11 @@ public class UI extends SceneModule{
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public SectorsDialog sectors;
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public MissionDialog missions;
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private Locale lastLocale;
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public UI(){
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Dialog.setShowAction(() -> sequence(
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alpha(0f),
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originCenter(),
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moveToAligned(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2, Align.center),
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moveToAligned(Gdx.graphics.getWidth() / 2f, Gdx.graphics.getHeight() / 2f, Align.center),
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scaleTo(0.0f, 1f),
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parallel(
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scaleTo(1f, 1f, 0.1f, Interpolation.fade),
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@@ -187,24 +183,6 @@ public class UI extends SceneModule{
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Events.fire(new ResizeEvent());
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}
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public Locale getLocale(){
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String loc = Settings.getString("locale");
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if(loc.equals("default")){
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return Locale.getDefault();
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}else{
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if(lastLocale == null || !lastLocale.toString().equals(loc)){
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if(loc.contains("_")){
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String[] split = loc.split("_");
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lastLocale = new Locale(split[0], split[1]);
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}else{
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lastLocale = new Locale(loc);
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}
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}
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return lastLocale;
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}
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}
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public void loadGraphics(Runnable call){
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loadGraphics("$text.loading", call);
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}
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@@ -223,12 +201,11 @@ public class UI extends SceneModule{
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public void loadLogic(String text, Runnable call){
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loadfrag.show(text);
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Timers.runTask(7f, () -> {
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Timers.runTask(7f, () ->
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threads.run(() -> {
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call.run();
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threads.runGraphics(loadfrag::hide);
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});
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});
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}));
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}
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public void showTextInput(String title, String text, String def, TextFieldFilter filter, Consumer<String> confirmed){
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@@ -24,17 +24,13 @@ import io.anuke.ucore.util.Translator;
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import static io.anuke.mindustry.Vars.*;
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/**
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* Utility class for damaging in an area.
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*/
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/**Utility class for damaging in an area.*/
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public class Damage{
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private static Rectangle rect = new Rectangle();
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private static Rectangle hitrect = new Rectangle();
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private static Translator tr = new Translator();
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/**
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* Creates a dynamic explosion based on specified parameters.
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*/
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/**Creates a dynamic explosion based on specified parameters.*/
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public static void dynamicExplosion(float x, float y, float flammability, float explosiveness, float power, float radius, Color color){
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for(int i = 0; i < Mathf.clamp(power / 20, 0, 6); i++){
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int branches = 5 + Mathf.clamp((int) (power / 30), 1, 20);
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@@ -43,7 +39,7 @@ public class Damage{
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}
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for(int i = 0; i < Mathf.clamp(flammability / 4, 0, 30); i++){
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Timers.run(i / 2, () -> Call.createBullet(TurretBullets.fireball, x, y, Mathf.random(360f)));
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Timers.run(i / 2f, () -> Call.createBullet(TurretBullets.fireball, x, y, Mathf.random(360f)));
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}
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int waves = Mathf.clamp((int) (explosiveness / 4), 0, 30);
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@@ -135,9 +131,7 @@ public class Damage{
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Units.getNearbyEnemies(team, rect, cons);
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}
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/**
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* Damages all entities and blocks in a radius that are enemies of the team.
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*/
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/**Damages all entities and blocks in a radius that are enemies of the team.*/
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public static void damageUnits(Team team, float x, float y, float size, float damage, Predicate<Unit> predicate, Consumer<Unit> acceptor){
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Consumer<Unit> cons = entity -> {
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if(!predicate.test(entity)) return;
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@@ -158,16 +152,12 @@ public class Damage{
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}
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}
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/**
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* Damages everything in a radius.
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*/
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/**Damages everything in a radius.*/
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public static void damage(float x, float y, float radius, float damage){
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damage(null, x, y, radius, damage);
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}
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/**
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* Damages all entities and blocks in a radius that are enemies of the team.
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*/
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/**Damages all entities and blocks in a radius that are enemies of the team.*/
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public static void damage(Team team, float x, float y, float radius, float damage){
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Consumer<Unit> cons = entity -> {
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if(entity.team == team || entity.distanceTo(x, y) > radius){
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@@ -103,7 +103,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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@Override
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public void getHitboxTile(Rectangle rectangle){
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rectangle.setSize(4).setCenter(x, y);
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rectangle.setSize(mech.hitsize * 2f / 3f).setCenter(x, y);
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}
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@Override
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@@ -412,9 +412,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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Draw.tscl(fontScale);
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}
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/**
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* Draw all current build requests. Does not draw the beam effect, only the positions.
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*/
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/**Draw all current build requests. Does not draw the beam effect, only the positions.*/
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public void drawBuildRequests(){
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synchronized(getPlaceQueue()){
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for(BuildRequest request : getPlaceQueue()){
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@@ -455,7 +453,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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hitTime -= Timers.delta();
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if(Float.isNaN(x) || Float.isNaN(y)){
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//throw new RuntimeException("NaN found!");
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velocity.set(0f, 0f);
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x = 0;
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y = 0;
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@@ -4,7 +4,11 @@ import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.content.Mechs;
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import io.anuke.mindustry.content.blocks.*;
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import io.anuke.mindustry.content.UnitTypes;
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import io.anuke.mindustry.content.blocks.CraftingBlocks;
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import io.anuke.mindustry.content.blocks.ProductionBlocks;
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import io.anuke.mindustry.content.blocks.UnitBlocks;
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import io.anuke.mindustry.content.blocks.UpgradeBlocks;
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import io.anuke.mindustry.entities.units.UnitCommand;
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import io.anuke.mindustry.maps.missions.*;
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import io.anuke.mindustry.type.Item;
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@@ -26,9 +30,10 @@ public class SectorPresets{
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1));
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//command center mission
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add(new SectorPreset(2, 0,
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add(new SectorPreset(0, 1,
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Structs.array(
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new BlockMission(UnitBlocks.daggerFactory),
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Missions.blockRecipe(UnitBlocks.daggerFactory),
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new UnitMission(UnitTypes.dagger),
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Missions.blockRecipe(UnitBlocks.commandCenter),
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new CommandMission(UnitCommand.retreat),
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new CommandMission(UnitCommand.attack),
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@@ -3,8 +3,8 @@ package io.anuke.mindustry.maps;
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import com.badlogic.gdx.graphics.Pixmap;
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import com.badlogic.gdx.graphics.Pixmap.Format;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.math.GridPoint2;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Json;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.units.BaseUnit;
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@@ -13,29 +13,28 @@ import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.io.SaveIO;
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import io.anuke.mindustry.maps.SectorPresets.SectorPreset;
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import io.anuke.mindustry.maps.generation.WorldGenerator.GenResult;
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import io.anuke.mindustry.maps.missions.BlockMission;
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import io.anuke.mindustry.maps.missions.Mission;
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import io.anuke.mindustry.maps.missions.WaveMission;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.type.Recipe;
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import io.anuke.mindustry.world.ColorMapper;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.entities.Entities;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.entities.trait.Entity;
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import io.anuke.ucore.util.Bits;
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import io.anuke.ucore.util.GridMap;
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import io.anuke.ucore.util.Log;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.*;
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import static io.anuke.mindustry.Vars.*;
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public class Sectors{
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private static final int sectorImageSize = 32;
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private static final boolean checkExpansion = false;
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private static final boolean checkExpansion = true;
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private final GridMap<Sector> grid = new GridMap<>();
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private final SectorPresets presets = new SectorPresets();
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private final Array<Item> allOres = Array.with(Items.copper, Items.lead, Items.coal, Items.titanium, Items.thorium);
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public void playSector(Sector sector){
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if(sector.hasSave() && SaveIO.breakingVersions.contains(sector.getSave().getBuild())){
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@@ -94,13 +93,6 @@ public class Sectors{
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throw new IllegalArgumentException("Sector is not being played in!");
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}
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//remove old sector data to clear things up
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for(int x = sector.x; x < sector.x+sector.width; x++){
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for(int y = sector.y; y < sector.y+sector.height; y++){
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grid.put(x, y, null);
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}
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}
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if(expandX < 0) sector.x += expandX;
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if(expandY < 0) sector.y += expandY;
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@@ -110,8 +102,9 @@ public class Sectors{
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if(checkExpansion) {
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for (int x = sector.x; x < sector.x + sector.width; x++) {
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for (int y = sector.y; y < sector.y + sector.height; y++) {
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if (grid.get(x, y) != null && grid.get(x, y).complete) {
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if (grid.get(x, y) != null && (grid.get(x, y).hasSave() /*|| !canMerge(sector, grid.get(x, y))*/)) {
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//if a completed sector is hit, expansion failed
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//put back the values of the sector
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if (expandX < 0) sector.x -= expandX;
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if (expandY < 0) sector.y -= expandY;
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sector.width -= Math.abs(expandX);
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@@ -191,6 +184,28 @@ public class Sectors{
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return true;
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}
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/*
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private boolean canMerge(Sector s1, Sector s2){
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int minx = Math.min(s1.x, s2.x);
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int miny = Math.min(s1.y, s2.y);
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int maxx = Math.max(s1.x + s1.width, s2.x + s2.width);
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int maxy = Math.max(s1.y + s1.height, s2.y + s2.height);
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}*/
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/**Returns whether a sector of this size and position can be fit here.*/
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public boolean canFit(int x, int y, int width, int height){
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for(int cx = x; cx < x + width; cx++){
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for(int cy = y; cy < y + height; cy++){
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if(grid.get(cx, cy) != null){
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return false;
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}
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}
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}
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return true;
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}
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public Difficulty getDifficulty(Sector sector){
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if(sector.difficulty == 0){
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@@ -207,7 +222,7 @@ public class Sectors{
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}
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public Array<Item> getOres(int x, int y){
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return presets.getOres(x, y) == null ? Array.with(Items.copper) : presets.getOres(x, y);
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return presets.getOres(x, y) == null ? allOres : presets.getOres(x, y);
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}
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/**Unlocks a sector. This shows nearby sectors.*/
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@@ -296,7 +311,7 @@ public class Sectors{
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sector.x = (short)p.x;
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sector.y = (short)p.y;
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}else{
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genMissions(sector);
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generate(sector);
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}
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sector.spawns = new Array<>();
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@@ -314,15 +329,65 @@ public class Sectors{
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sector.startingItems = Array.with(new ItemStack(Items.copper, 950), new ItemStack(Items.lead, 300), new ItemStack(Items.densealloy, 190), new ItemStack(Items.silicon, 140));
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}else if(sector.difficulty > 3){ //now with carbide
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sector.startingItems = Array.with(new ItemStack(Items.copper, 700), new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 130));
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}else if(sector.difficulty > 1){ //more starter items for faster start
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}else if(sector.difficulty > 2){ //more starter items for faster start
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sector.startingItems = Array.with(new ItemStack(Items.copper, 400), new ItemStack(Items.lead, 100));
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}else{ //empty default
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sector.startingItems = Array.with();
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}
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}
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private void genMissions(Sector sector){
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sector.missions.add(new WaveMission(sector.difficulty*5 + Mathf.randomSeed(sector.getSeed(), 0, 3)*5));
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private void generate(Sector sector){
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int width = Mathf.randomSeed(sector.getSeed()+1, 1, 3);
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int height = Mathf.randomSeed(sector.getSeed()+2, 1, 3);
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int finalWidth = 1, finalHeight = 1;
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int finalX = sector.x, finalY = sector.y;
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for(int x = 1; x <= width; x++){
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for(int y = 1; y <= height; y++){
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for(GridPoint2 point : Geometry.d8edge){
|
||||
int shiftx = (int)(-width/2f + (point.x * (width - 1))/2f), shifty = (int)(-height/2f + (point.y * (height - 1))/2f);
|
||||
if(canFit(sector.x + shiftx, sector.y + shifty, x, y)){
|
||||
finalWidth = x;
|
||||
finalHeight = y;
|
||||
finalX = sector.x + shiftx;
|
||||
finalY = sector.y + shifty;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sector.width = finalWidth;
|
||||
sector.height = finalHeight;
|
||||
sector.x = (short)finalX;
|
||||
sector.y = (short)finalY;
|
||||
|
||||
//int missions = Math.max((int)(Math.log10(sector.difficulty/3.0) * 5), 1);
|
||||
|
||||
//for(int i = 0; i < missions; i++){
|
||||
|
||||
//}
|
||||
|
||||
if(!headless/* && Mathf.randomSeed(sector.getSeed() + 3) < 0.5*/){
|
||||
//build list of locked recipes to add mission for obtaining it
|
||||
Array<Recipe> recipes = new Array<>();
|
||||
for(Recipe r : content.recipes()){
|
||||
if(!control.unlocks.isUnlocked(r)){
|
||||
recipes.add(r);
|
||||
}
|
||||
}
|
||||
|
||||
if(recipes.size > 0){
|
||||
Recipe recipe = recipes.random();
|
||||
sector.missions.add(new BlockMission(recipe.result));
|
||||
}
|
||||
}
|
||||
|
||||
if(Mathf.randomSeed(sector.getSeed() + 4) < 0.5){
|
||||
|
||||
}
|
||||
|
||||
//sector.missions.add(new ExpandMission());
|
||||
//sector.missions.add(new WaveMission(sector.difficulty*5 + Mathf.randomSeed(sector.getSeed(), 0, 3)*5));
|
||||
}
|
||||
|
||||
private void createTexture(Sector sector){
|
||||
|
||||
@@ -5,8 +5,12 @@ import static io.anuke.mindustry.Vars.*;
|
||||
/**An action mission which simply expands the sector.*/
|
||||
public class ExpandMission extends ActionMission{
|
||||
private boolean done = false;
|
||||
private final int expandX, expandY;
|
||||
|
||||
public ExpandMission(int expandX, int expandY){
|
||||
this.expandX = expandX;
|
||||
this.expandY = expandY;
|
||||
|
||||
runner = () -> {
|
||||
if(headless){
|
||||
world.sectors().expandSector(world.getSector(), expandX, expandY);
|
||||
@@ -34,4 +38,12 @@ public class ExpandMission extends ActionMission{
|
||||
public void onComplete(){
|
||||
done = false;
|
||||
}
|
||||
|
||||
public int getExpandX(){
|
||||
return expandX;
|
||||
}
|
||||
|
||||
public int getExpandY(){
|
||||
return expandY;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ import static io.anuke.mindustry.Vars.locales;
|
||||
import static io.anuke.mindustry.Vars.ui;
|
||||
|
||||
public class LanguageDialog extends FloatingDialog{
|
||||
private Locale lastLocale;
|
||||
|
||||
public LanguageDialog(){
|
||||
super("$text.settings.language");
|
||||
@@ -31,19 +32,37 @@ public class LanguageDialog extends FloatingDialog{
|
||||
|
||||
for(Locale loc : locales){
|
||||
TextButton button = new TextButton(Platform.instance.getLocaleName(loc), "toggle");
|
||||
button.setChecked(ui.getLocale().equals(loc));
|
||||
button.setChecked(getLocale().equals(loc));
|
||||
button.clicked(() -> {
|
||||
if(ui.getLocale().equals(loc)) return;
|
||||
if(getLocale().equals(loc)) return;
|
||||
Settings.putString("locale", loc.toString());
|
||||
Settings.save();
|
||||
Log.info("Setting locale: {0}", loc.toString());
|
||||
ui.showInfo("$text.language.restart");
|
||||
});
|
||||
langs.add(button).group(group).update(t -> {
|
||||
t.setChecked(loc.equals(ui.getLocale()));
|
||||
t.setChecked(loc.equals(getLocale()));
|
||||
}).size(400f, 60f).row();
|
||||
}
|
||||
|
||||
content().add(pane);
|
||||
}
|
||||
|
||||
public Locale getLocale(){
|
||||
String loc = Settings.getString("locale");
|
||||
if(loc.equals("default")){
|
||||
return Locale.getDefault();
|
||||
}else{
|
||||
if(lastLocale == null || !lastLocale.toString().equals(loc)){
|
||||
if(loc.contains("_")){
|
||||
String[] split = loc.split("_");
|
||||
lastLocale = new Locale(split[0], split[1]);
|
||||
}else{
|
||||
lastLocale = new Locale(loc);
|
||||
}
|
||||
}
|
||||
|
||||
return lastLocale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user