Tweaks
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@@ -1320,7 +1320,7 @@ public class Blocks implements ContentList{
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requirements(Category.effect, BuildVisibility.campaignOnly, ItemStack.with(Items.copper, 350, Items.silicon, 140, Items.lead, 200, Items.titanium, 150));
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size = 3;
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itemCapacity = 100;
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launchTime = 60f * 15;
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launchTime = 60f * 20;
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hasPower = true;
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consumes.power(4f);
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}};
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@@ -1329,7 +1329,7 @@ public class Blocks implements ContentList{
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requirements(Category.effect, BuildVisibility.campaignOnly, ItemStack.with(Items.titanium, 200, Items.silicon, 150, Items.lead, 250, Items.plastanium, 75));
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size = 4;
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itemCapacity = 300;
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launchTime = 60f * 25;
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launchTime = 60f * 35;
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hasPower = true;
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consumes.power(6f);
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}};
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@@ -1217,13 +1217,18 @@ public class Fx{
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Unitc unit = e.data();
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float radius = unit.hitSize() * 1.3f;
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color(Pal.shield, e.fout());
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randLenVectors(e.id, (int)(radius * 0.7f), radius, radius * e.finpow(), (x, y) -> {
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Fill.poly(e.x + x, e.y + y, 3, e.fout() * 3f, Angles.angle(x, y));
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e.scaled(16f, c -> {
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color(Pal.shield);
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stroke(c.fout() * 2f + 0.1f);
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randLenVectors(e.id, (int)(radius * 1.2f), radius/2f + c.finpow() * radius*1.25f, (x, y) -> {
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lineAngle(c.x + x, c.y + y, Mathf.angle(x, y), c.fout() * 5 + 1f);
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});
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});
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color(Pal.shield, e.fout());
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stroke(1f * e.fout());
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Lines.circle(e.x, e.y, radius);
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}),
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