Implemented trident

This commit is contained in:
Anuken
2018-08-24 23:32:08 -04:00
parent 8c3f3ac304
commit 9465497481
10 changed files with 572 additions and 538 deletions
+14 -6
View File
@@ -250,6 +250,7 @@ public class Mechs implements ContentList{
speed = 0.4f;
maxSpeed = 3f;
drag = 0.1f;
armor = 10f;
weaponOffsetX = -1;
weaponOffsetY = -1;
trailColor = Palette.lightTrail;
@@ -264,6 +265,7 @@ public class Mechs implements ContentList{
speed = 0.11f;
maxSpeed = 3.4f;
drag = 0.01f;
armor = 5f;
weapon = Weapons.missiles;
trailColor = Color.valueOf("d3ddff");
}
@@ -310,12 +312,18 @@ public class Mechs implements ContentList{
}
};
trident = new Mech("trident-ship", true){{
drillPower = 1;
speed = 0.4f;
maxSpeed = 3f;
drag = 0.1f;
}};
trident = new Mech("trident-ship", true){
{
drillPower = 4;
speed = 0.12f;
maxSpeed = 3.4f;
drag = 0.035f;
turnCursor = false;
armor = 30f;
trailColor = Color.valueOf("84f491");
weapon = Weapons.bomberTrident;
}
};
halberd = new Mech("halberd-ship", true){{
drillPower = 2;
@@ -127,6 +127,9 @@ public class Recipes implements ContentList{
//bodies
new Recipe(units, UpgradeBlocks.dartFactory, new ItemStack(Items.lead, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setDesktop(); //dart is desktop only, because it's the starter mobile ship
new Recipe(units, UpgradeBlocks.javelinFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
new Recipe(units, UpgradeBlocks.tridentFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
new Recipe(units, UpgradeBlocks.halberdFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.densealloy, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250)).setDesktop();
new Recipe(units, UpgradeBlocks.omegaFactory, new ItemStack(Items.densealloy, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250)).setDesktop();
new Recipe(units, UpgradeBlocks.tauFactory, new ItemStack(Items.densealloy, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250)).setDesktop();
@@ -8,7 +8,7 @@ import io.anuke.mindustry.type.ContentList;
import io.anuke.mindustry.type.Weapon;
public class Weapons implements ContentList{
public static Weapon blaster, droneBlaster, healBlaster, chainBlaster, shockgun, sapper, swarmer, bomber, flakgun, flamethrower, missiles;
public static Weapon blaster, droneBlaster, healBlaster, chainBlaster, shockgun, sapper, swarmer, bomber, bomberTrident, flakgun, flamethrower, missiles;
@Override
public void load(){
@@ -124,6 +124,18 @@ public class Weapons implements ContentList{
inaccuracy = 40f;
ammo = AmmoTypes.bombExplosive;
}};
bomberTrident = new Weapon("bomber"){{
length = 0f;
width = 2f;
reload = 9f;
shots = 2;
roundrobin = true;
ejectEffect = Fx.none;
velocityRnd = 1f;
inaccuracy = 40f;
ammo = AmmoTypes.bombExplosive;
}};
}
@Override