Refactor input, fix color crash bugs, prototype multi-block placement
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12
TODO.md
12
TODO.md
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_Keep in mind that this is just a basic outline of planned features, and will be constantly changing!_
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### 3.0 Release
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- [DONE] New tutorial with the power blocks
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- [DONE] New SFX for specific blocks, especially turrets
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- [DONE] Block drawing layers. Refactor/remove `Block#drawOver()`, add `Layer` enum. Should fix 'glitchy' lasers and conveyor clipping
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- [DONE] Balance nuclear reactor, improve effectiveness as they are currently underpowered
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- [DONE] Make generation frame independent
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- [DONE/MOVED] Investigate issue #5 (enemies stuck in blocks) - looks like it's caused by map loading lag, needs to be fixed with a slightly different physics system
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- [DONE] Faster mech movement, possibly with a "boost" key
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- [DONE] Balance enemy difficulty
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### 3.x Planned
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- New save system: toggleable autosave, named slots, less clunky save UI
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- Teleporter UI changes, more colors (?)
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@@ -21,7 +11,7 @@ _Keep in mind that this is just a basic outline of planned features, and will be
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- More indicators for when the core is damaged and/or under attack
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- Fix bugs with junction not accepting blocks(low FPS)
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- Fix bugs with tunnel merging and/or removing items (low FPS)
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- Investigate #6
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### 4.0 Planned
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- Multiplayer framework, possibly implementation
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