Additional effect tweaks
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@@ -24,7 +24,7 @@ public class BulletFx {
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}),
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shootSmallSmoke = new Effect(20f, e -> {
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Draw.color(Color.GRAY);
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Draw.color(lighterOrange, Color.LIGHT_GRAY, Color.GRAY, e.ifract());
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Angles.randLenVectors(e.id, 5, e.powfract()*6f, e.rotation, 20f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fract()*1.5f);
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@@ -34,7 +34,7 @@ public class BulletFx {
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}),
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shellEjectSmall = new Effect(30f, e -> {
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Draw.color(Color.LIGHT_GRAY);
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Draw.color(lightOrange, Color.LIGHT_GRAY, Color.GRAY, e.ifract());
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Draw.alpha(e.fract());
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float rot = e.rotation + 90f;
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for(int i : Mathf.signs){
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