Input fixes
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@@ -576,6 +576,10 @@ public class DesktopInput extends InputHandler{
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boolean boosted = (unit instanceof Mechc && unit.isFlying());
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boolean boosted = (unit instanceof Mechc && unit.isFlying());
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movement.set(xa, ya).nor().scl(speed);
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movement.set(xa, ya).nor().scl(speed);
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if(Core.input.keyDown(Binding.mouse_move)){
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movement.add(input.mouseWorld().sub(player).scl(1f / 25f * speed)).limit(speed);
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}
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float mouseAngle = Angles.mouseAngle(unit.x, unit.y);
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float mouseAngle = Angles.mouseAngle(unit.x, unit.y);
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boolean aimCursor = omni && player.shooting && unit.type().hasWeapons() && unit.type().faceTarget && !boosted && unit.type().rotateShooting;
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boolean aimCursor = omni && player.shooting && unit.type().hasWeapons() && unit.type().faceTarget && !boosted && unit.type().rotateShooting;
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@@ -422,6 +422,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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lastSchematic = schem;
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lastSchematic = schem;
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}
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}
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@Override
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@Override
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public boolean touchDown(int screenX, int screenY, int pointer, KeyCode button){
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public boolean touchDown(int screenX, int screenY, int pointer, KeyCode button){
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if(state.isMenu()) return false;
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if(state.isMenu()) return false;
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@@ -568,8 +569,16 @@ public class MobileInput extends InputHandler implements GestureListener{
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}else if(mode == breaking && validBreak(linked.x,linked.y) && !hasRequest(linked)){
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}else if(mode == breaking && validBreak(linked.x,linked.y) && !hasRequest(linked)){
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//add to selection queue if it's a valid BREAK position
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//add to selection queue if it's a valid BREAK position
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selectRequests.add(new BuildPlan(linked.x, linked.y));
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selectRequests.add(new BuildPlan(linked.x, linked.y));
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}else if(!canTapPlayer(worldx, worldy) && !tileTapped(linked.build)){
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}else{
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tryBeginMine(cursor);
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if(!canTapPlayer(worldx, worldy) && !tileTapped(linked.build)){
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tryBeginMine(cursor);
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}
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//apply command on double tap
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if(count == 2 && Mathf.within(worldx, worldy, player.unit().x, player.unit().y, player.unit().hitSize * 2f) &&
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player.unit() instanceof Commanderc){
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Call.unitCommand(player);
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}
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}
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}
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return false;
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return false;
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