Bugfixes, cleanup, optimization
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@@ -55,11 +55,8 @@ public class Vars{
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public static float fontScale;
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//camera zoom displayed on startup
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public static int baseCameraScale;
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//how much the zoom changes every zoom button press (unused?)
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public static int zoomScale;
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//if true, player speed will be increased, massive amounts of resources will be given on start, and other debug options will be available
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public static boolean debug = false;
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public static boolean debugNet = true;
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public static boolean console = false;
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//whether the player can clip through walls
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public static boolean noclip = false;
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@@ -83,8 +80,6 @@ public class Vars{
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public static float baseControllerSpeed = 11f;
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public static final int saveSlots = 64;
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//amount of drops that are left when breaking a block
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public static final float breakDropAmount = 0.5f;
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//only if smoothCamera
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public static boolean snapCamera = true;
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@@ -172,6 +167,5 @@ public class Vars{
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fontScale = Math.max(Unit.dp.scl(1f)/2f, 0.5f);
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baseCameraScale = Math.round(Unit.dp.scl(4));
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zoomScale = Math.round(Unit.dp.scl(1));
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}
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}
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