Bugfixes, cleanup, optimization
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@@ -3,6 +3,7 @@ package io.anuke.mindustry.ai;
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import com.badlogic.gdx.math.GridPoint2;
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import com.badlogic.gdx.utils.IntArray;
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import com.badlogic.gdx.utils.ObjectSet;
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import com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator;
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import com.badlogic.gdx.utils.Queue;
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import com.badlogic.gdx.utils.TimeUtils;
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import io.anuke.mindustry.game.EventType.TileChangeEvent;
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@@ -39,7 +40,9 @@ public class Pathfinder {
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}
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public void update(){
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for(TeamData team : state.teams.getTeams()){
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ObjectSetIterator<TeamData> iterator = new ObjectSetIterator<>(state.teams.getTeams());
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for(TeamData team : iterator){
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updateFrontier(team.team, maxUpdate);
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}
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}
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