Eruptor legs
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@@ -14,7 +14,7 @@ import mindustry.type.*;
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public class UnitTypes implements ContentList{
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//ground
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public static @EntityDef({Unitc.class, Mechc.class}) UnitType titan, dagger, crawler, fortress, eruptor, chaosArray, eradicator;
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public static @EntityDef({Unitc.class, Mechc.class}) UnitType titan, dagger, crawler, fortress, chaosArray, eradicator;
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//ground + builder
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public static @EntityDef({Unitc.class, Mechc.class, Builderc.class}) UnitType tau;
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@@ -23,7 +23,7 @@ public class UnitTypes implements ContentList{
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public static @EntityDef({Unitc.class, Mechc.class, Builderc.class, Minerc.class, Commanderc.class}) UnitType oculon;
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//legs
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public static @EntityDef({Unitc.class, Legsc.class}) UnitType cix;
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public static @EntityDef({Unitc.class, Legsc.class}) UnitType cix, eruptor;
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//air
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public static @EntityDef({Unitc.class}) UnitType wraith, reaper, ghoul, revenant, lich;
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@@ -233,6 +233,11 @@ public class UnitTypes implements ContentList{
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targetAir = false;
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health = 600;
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immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
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legCount = 4;
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legLength = 9f;
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legTrns = 2f;
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legMoveSpace = 1.4f;
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weapons.add(new Weapon("eruption"){{
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shootY = 3f;
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reload = 10f;
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@@ -303,7 +308,6 @@ public class UnitTypes implements ContentList{
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drag = 0.016f;
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flying = true;
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range = 140f;
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//rotateShooting = false;
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hitsize = 18f;
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lowAltitude = true;
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