Removed WallOre class
This commit is contained in:
@@ -748,14 +748,19 @@ public class Blocks{
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oreCrystalThorium = new OreBlock("ore-crystal-thorium", Items.thorium);
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wallOreBeryl = new WallOreBlock(Items.beryllium);
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wallOreBeryl = new OreBlock("ore-wall-beryllium", Items.beryllium){{
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wallOre = true;
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}};
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graphiticWall = new StaticWall("graphitic-wall"){{
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itemDrop = Items.graphite;
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variants = 3;
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}};
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wallOreTungsten = new WallOreBlock(Items.tungsten);
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//TODO merge with standard ore?
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wallOreTungsten = new OreBlock("ore-wall-tungsten", Items.tungsten){{
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wallOre = true;
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}};
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//endregion
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//region crafting
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@@ -104,8 +104,8 @@ public class MapRenderer implements Disposable{
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Tile tile = editor.tiles().getn(wx, wy);
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Team team = tile.team();
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Block floor = tile.floor();
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Block overlay = tile.overlay();
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Floor floor = tile.floor();
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Floor overlay = tile.overlay();
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Block wall = tile.block();
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TextureRegion region;
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@@ -113,7 +113,7 @@ public class MapRenderer implements Disposable{
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int idxWall = (wx % chunkSize) + (wy % chunkSize) * chunkSize;
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int idxDecal = (wx % chunkSize) + (wy % chunkSize) * chunkSize + chunkSize * chunkSize;
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boolean center = tile.isCenter();
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boolean useSyntheticWall = wall.synthetic() || overlay instanceof WallOreBlock;
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boolean useSyntheticWall = wall.synthetic() || overlay.wallOre;
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//draw synthetic wall or floor
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if(wall != Blocks.air && useSyntheticWall){
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@@ -148,7 +148,7 @@ public class MapRenderer implements Disposable{
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offsetX = tilesize / 2f - region.width / 2f * Draw.scl;
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offsetY = tilesize / 2f - region.height / 2f * Draw.scl;
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}else if((wall == Blocks.air || overlay instanceof WallOreBlock) && !overlay.isAir()){
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}else if((wall == Blocks.air || overlay.wallOre) && !overlay.isAir()){
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region = overlay.editorVariantRegions()[Mathf.randomSeed(idxWall, 0, tile.overlay().editorVariantRegions().length - 1)];
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}else{
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region = clearEditor;
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@@ -41,7 +41,7 @@ public class MenuRenderer implements Disposable{
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private void generate(){
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world.beginMapLoad();
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Tiles tiles = world.resize(width, height);
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Seq<Block> ores = content.blocks().select(b -> b instanceof OreBlock && !(b instanceof WallOreBlock));
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Seq<Block> ores = content.blocks().select(b -> b instanceof OreBlock ore && !ore.wallOre);
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shadows = new FrameBuffer(width, height);
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int offset = Mathf.random(100000);
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int s1 = offset, s2 = offset + 1, s3 = offset + 2;
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@@ -177,7 +177,6 @@ public class ClassMap{
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classes.put("StaticTree", mindustry.world.blocks.environment.StaticTree.class);
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classes.put("StaticWall", mindustry.world.blocks.environment.StaticWall.class);
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classes.put("TreeBlock", mindustry.world.blocks.environment.TreeBlock.class);
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classes.put("WallOreBlock", mindustry.world.blocks.environment.WallOreBlock.class);
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classes.put("WobbleProp", mindustry.world.blocks.environment.WobbleProp.class);
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classes.put("BlockForge", mindustry.world.blocks.experimental.BlockForge.class);
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classes.put("BlockForgeBuild", mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild.class);
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@@ -529,7 +529,7 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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public @Nullable Item wallDrop(){
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return block.solid ?
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block.itemDrop != null ? block.itemDrop :
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overlay instanceof WallOreBlock ? overlay.itemDrop :
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overlay.wallOre ? overlay.itemDrop :
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null : null;
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}
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@@ -65,6 +65,8 @@ public class Floor extends Block{
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public boolean canShadow = true;
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/** Whether this overlay needs a surface to be on. False for floating blocks, like spawns. */
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public boolean needsSurface = true;
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/** If true, this ore is allowed on walls. */
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public boolean wallOre = false;
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protected TextureRegion[][] edges;
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protected Seq<Block> blenders = new Seq<>();
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@@ -35,7 +35,7 @@ public class OreBlock extends OverlayFloor{
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}
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public void setup(Item ore){
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this.localizedName = ore.localizedName;
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this.localizedName = ore.localizedName + (wallOre ? " " + Core.bundle.get("wallore") : "");
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this.itemDrop = ore;
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this.mapColor.set(ore.color);
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}
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@@ -36,8 +36,8 @@ public class StaticWall extends Prop{
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}
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//draw ore on top
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if(tile.overlay() instanceof WallOreBlock ore){
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ore.drawBase(tile);
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if(tile.overlay().wallOre){
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tile.overlay().drawBase(tile);
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}
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}
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@@ -1,24 +0,0 @@
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package mindustry.world.blocks.environment;
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import arc.*;
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import mindustry.type.*;
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/**An overlay ore that draws on top of walls. */
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public class WallOreBlock extends OreBlock{
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public WallOreBlock(Item ore){
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super("ore-wall-" + ore.name, ore);
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}
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//mods only
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public WallOreBlock(String name){
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super(name);
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}
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@Override
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public void init(){
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super.init();
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this.localizedName = this.localizedName + " " + Core.bundle.get("wallore");
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}
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}
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