Local multiplayer initial commit
This commit is contained in:
@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.input.GestureDetector;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import io.anuke.mindustry.core.GameState.State;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.mindustry.net.NetEvents;
|
||||
import io.anuke.mindustry.resource.ItemStack;
|
||||
@@ -26,7 +27,8 @@ public class AndroidInput extends InputHandler{
|
||||
private float warmup;
|
||||
private float warmupDelay = 20;
|
||||
|
||||
public AndroidInput(){
|
||||
public AndroidInput(Player player){
|
||||
super(player);
|
||||
Inputs.addProcessor(new GestureDetector(20, 0.5f, 2, 0.15f, new GestureHandler(this)));
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ package io.anuke.mindustry.input;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import io.anuke.mindustry.core.GameState.State;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.mindustry.net.NetEvents;
|
||||
import io.anuke.mindustry.resource.Weapon;
|
||||
@@ -23,7 +24,10 @@ public class DesktopInput extends InputHandler{
|
||||
float endx, endy;
|
||||
private boolean enableHold = false;
|
||||
private boolean beganBreak;
|
||||
private boolean rotated = false, rotatedAlt, zoomed;
|
||||
|
||||
public DesktopInput(Player player){
|
||||
super(player);
|
||||
}
|
||||
|
||||
@Override public float getCursorEndX(){ return endx; }
|
||||
@Override public float getCursorEndY(){ return endy; }
|
||||
@@ -75,27 +79,13 @@ public class DesktopInput extends InputHandler{
|
||||
|
||||
if(Inputs.getAxisActive("zoom") && (Inputs.keyDown("zoom_hold") || controller)
|
||||
&& !state.is(State.menu) && !ui.hasDialog()){
|
||||
if((!zoomed || !controller)) {
|
||||
renderer.scaleCamera((int) Inputs.getAxis("zoom"));
|
||||
}
|
||||
zoomed = true;
|
||||
}else{
|
||||
zoomed = false;
|
||||
renderer.scaleCamera((int) Inputs.getAxisTapped("zoom"));
|
||||
}
|
||||
|
||||
renderer.minimap().zoomBy(-(int)Inputs.getAxisTapped("zoom_minimap"));
|
||||
|
||||
if(!rotated) {
|
||||
rotation += Inputs.getAxis("rotate_alt");
|
||||
rotated = true;
|
||||
}
|
||||
if(!Inputs.getAxisActive("rotate_alt")) rotated = false;
|
||||
|
||||
if(!rotatedAlt) {
|
||||
rotation += Inputs.getAxis("rotate");
|
||||
rotatedAlt = true;
|
||||
}
|
||||
if(!Inputs.getAxisActive("rotate")) rotatedAlt = false;
|
||||
rotation += Inputs.getAxisTapped("rotate_alt");
|
||||
rotation += Inputs.getAxis("rotate");
|
||||
|
||||
rotation = Mathf.mod(rotation, 4);
|
||||
|
||||
@@ -192,7 +182,7 @@ public class DesktopInput extends InputHandler{
|
||||
}
|
||||
|
||||
if(recipe != null){
|
||||
showCursor = validPlace(tilex(), tiley(), control.input().recipe.result) && control.input().cursorNear();
|
||||
showCursor = validPlace(tilex(), tiley(), recipe.result) && cursorNear();
|
||||
}
|
||||
|
||||
if(canBeginShoot){
|
||||
|
||||
@@ -5,6 +5,7 @@ import com.badlogic.gdx.InputAdapter;
|
||||
import com.badlogic.gdx.math.Interpolation;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import io.anuke.mindustry.entities.ItemAnimationEffect;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.mindustry.net.NetEvents;
|
||||
import io.anuke.mindustry.resource.ItemStack;
|
||||
@@ -25,6 +26,7 @@ public abstract class InputHandler extends InputAdapter{
|
||||
public float breaktime = 0;
|
||||
public Recipe recipe;
|
||||
public int rotation;
|
||||
public Player player;
|
||||
public PlaceMode placeMode = mobile ? PlaceMode.cursor : PlaceMode.hold;
|
||||
public PlaceMode breakMode = mobile ? PlaceMode.none : PlaceMode.holdDelete;
|
||||
public PlaceMode lastPlaceMode = placeMode;
|
||||
@@ -35,6 +37,10 @@ public abstract class InputHandler extends InputAdapter{
|
||||
|
||||
private Translator stackTrns = new Translator();
|
||||
|
||||
public InputHandler(Player player){
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
public abstract void update();
|
||||
public abstract float getCursorX();
|
||||
public abstract float getCursorY();
|
||||
|
||||
Reference in New Issue
Block a user