Minor turret targeting fix

This commit is contained in:
Anuken
2021-01-04 11:06:11 -05:00
parent 5712190dab
commit 961331c832
@@ -210,7 +210,7 @@ public class Turret extends ReloadTurret{
} }
public void targetPosition(Posc pos){ public void targetPosition(Posc pos){
if(!hasAmmo() || target == null) return; if(!hasAmmo() || pos == null) return;
BulletType bullet = peekAmmo(); BulletType bullet = peekAmmo();
float speed = bullet.speed; float speed = bullet.speed;
//slow bullets never intersect //slow bullets never intersect
@@ -218,7 +218,7 @@ public class Turret extends ReloadTurret{
targetPos.set(Predict.intercept(this, pos, speed)); targetPos.set(Predict.intercept(this, pos, speed));
if(targetPos.isZero()){ if(targetPos.isZero()){
targetPos.set(target); targetPos.set(pos);
} }
} }