Temporary measure to reduce atlas size
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@@ -21,7 +21,8 @@ import static arc.Core.*;
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import static mindustry.Vars.*;
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public class BlockRenderer{
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public static final int crackRegions = 8, maxCrackSize = 9;
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//TODO cracks take up far to much space, so I had to limit it to 7. this means larger blocks won't have cracks - draw tiling mirrored stuff instead?
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public static final int crackRegions = 8, maxCrackSize = 7;
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private static final int initialRequests = 32 * 32;
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private static final Color shadowColor = new Color(0, 0, 0, 0.71f), blendShadowColor = Color.white.cpy().lerp(Color.black, shadowColor.a);
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@@ -69,7 +69,6 @@ public class LightRenderer{
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float u2 = lmid.u2;
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float v2 = lmid.v;
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Vec2 v1 = Tmp.v1.trnsExact(rot + 90f, stroke);
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float lx1 = x - v1.x, ly1 = y - v1.y,
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lx2 = x + v1.x, ly2 = y + v1.y,
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@@ -21,6 +21,8 @@ import mindustry.world.blocks.environment.*;
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import static mindustry.Vars.*;
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public class Tile implements Position, QuadTreeObject, Displayable{
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private static boolean tileChangeLock = false;
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private static boolean tilePreChangeLock = false;
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private static final TileChangeEvent tileChange = new TileChangeEvent();
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private static final TilePreChangeEvent preChange = new TilePreChangeEvent();
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private static final ObjectSet<Building> tileSet = new ObjectSet<>();
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@@ -530,9 +532,7 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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}
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protected void preChanged(){
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if(!world.isGenerating()){
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Events.fire(preChange.set(this));
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}
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firePreChange();
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if(build != null){
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//only call removed() for the center block - this only gets called once.
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@@ -552,7 +552,7 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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//reset entity and block *manually* - thus, preChanged() will not be called anywhere else, for multiblocks
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if(other != this){ //do not remove own entity so it can be processed in changed()
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//manually call pre-change event for other tile
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Events.fire(preChange.set(other));
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other.firePreChange();
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other.build = null;
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other.block = Blocks.air;
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@@ -619,7 +619,34 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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protected void fireChanged(){
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if(!world.isGenerating()){
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Events.fire(tileChange.set(this));
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//A TileChangeEvent may cause other TileChangeEvents to occur, and if that happens, allocate a new instance.
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boolean wasLocked = tileChangeLock;
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var eventInst = wasLocked ? new TileChangeEvent() : tileChange;
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tileChangeLock = true;
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Events.fire(eventInst.set(this));
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//unlock after it's done
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if(!wasLocked){
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tileChangeLock = false;
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}
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}
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}
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protected void firePreChange(){
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if(!world.isGenerating()){
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//same as above
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boolean wasLocked = tilePreChangeLock;
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var eventInst = wasLocked ? new TilePreChangeEvent() : preChange;
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tilePreChangeLock = true;
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Events.fire(eventInst.set(this));
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if(!wasLocked){
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tilePreChangeLock = false;
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}
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}
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}
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