Temporary measure to reduce atlas size
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@@ -21,7 +21,8 @@ import static arc.Core.*;
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import static mindustry.Vars.*;
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public class BlockRenderer{
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public static final int crackRegions = 8, maxCrackSize = 9;
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//TODO cracks take up far to much space, so I had to limit it to 7. this means larger blocks won't have cracks - draw tiling mirrored stuff instead?
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public static final int crackRegions = 8, maxCrackSize = 7;
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private static final int initialRequests = 32 * 32;
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private static final Color shadowColor = new Color(0, 0, 0, 0.71f), blendShadowColor = Color.white.cpy().lerp(Color.black, shadowColor.a);
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