why are noisemesh seeds planet id dependent? (#10374)
* NoiseMesh and HexSkyMesh seed no longer based on planet id * asteroid seed fix
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@@ -14,7 +14,7 @@ public class NoiseMesh extends HexMesh{
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this.mesh = MeshBuilder.buildHex(new HexMesher(){
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@Override
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public float getHeight(Vec3 position){
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return Simplex.noise3d(planet.id + seed, octaves, persistence, scale, 5f + position.x, 5f + position.y, 5f + position.z) * mag;
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return Simplex.noise3d(7 + seed, octaves, persistence, scale, 5f + position.x, 5f + position.y, 5f + position.z) * mag;
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}
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@Override
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@@ -31,12 +31,12 @@ public class NoiseMesh extends HexMesh{
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this.mesh = MeshBuilder.buildHex(new HexMesher(){
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@Override
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public float getHeight(Vec3 position){
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return Simplex.noise3d(planet.id + seed, octaves, persistence, scale, 5f + position.x, 5f + position.y, 5f + position.z) * mag;
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return Simplex.noise3d(7 + seed, octaves, persistence, scale, 5f + position.x, 5f + position.y, 5f + position.z) * mag;
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}
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@Override
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public Color getColor(Vec3 position){
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return Simplex.noise3d(planet.id + seed + 1, coct, cper, cscl, 5f + position.x, 5f + position.y, 5f + position.z) > cthresh ? color2 : color1;
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return Simplex.noise3d(8 + seed, coct, cper, cscl, 5f + position.x, 5f + position.y, 5f + position.z) > cthresh ? color2 : color1;
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}
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}, divisions, false, radius, 0.2f);
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}
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