Shader cleanup
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@@ -13,7 +13,7 @@ void main() {
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vec4 c = texture2D(u_texture, v_texCoord.xy);
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c = mix(c, vec4(u_color.r, u_color.g, u_color.b, c.a), v_color.a);
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c = mix(c, vec4(u_color.rgb, c.a), v_color.a);
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gl_FragColor = c * vec4(v_color.rgb, 1.0);
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}
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