WIP unit balancing

This commit is contained in:
Anuken
2022-02-26 13:22:58 -05:00
parent c98db84315
commit 966161f98a

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@@ -2478,7 +2478,7 @@ public class UnitTypes{
speed = 0.7f;
rotateSpeed = 2.6f;
health = 2000;
armor = 7f;
armor = 8f;
areaDamage = 8f;
treadRects = new Rect[]{new Rect(17, 10, 19, 76)};
researchCostMultiplier = 0f;
@@ -2503,7 +2503,7 @@ public class UnitTypes{
//TODO make this look nice
bullet = new RailBulletType(){{
length = 140f;
damage = 40f;
damage = 50f;
hitColor = Color.valueOf("feb380");
hitEffect = endEffect = Fx.hitBulletColor;
shootEffect = Fx.shootBig;
@@ -2827,7 +2827,7 @@ public class UnitTypes{
frontColor = Color.white;
width = 7.5f;
height = 10f;
lifetime = 55f;
lifetime = 40f;
trailWidth = 2f;
trailLength = 4;
shake = 0.5f;