WIP unit balancing
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@@ -2478,7 +2478,7 @@ public class UnitTypes{
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speed = 0.7f;
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speed = 0.7f;
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rotateSpeed = 2.6f;
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rotateSpeed = 2.6f;
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health = 2000;
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health = 2000;
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armor = 7f;
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armor = 8f;
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areaDamage = 8f;
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areaDamage = 8f;
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treadRects = new Rect[]{new Rect(17, 10, 19, 76)};
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treadRects = new Rect[]{new Rect(17, 10, 19, 76)};
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researchCostMultiplier = 0f;
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researchCostMultiplier = 0f;
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@@ -2503,7 +2503,7 @@ public class UnitTypes{
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//TODO make this look nice
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//TODO make this look nice
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bullet = new RailBulletType(){{
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bullet = new RailBulletType(){{
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length = 140f;
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length = 140f;
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damage = 40f;
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damage = 50f;
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hitColor = Color.valueOf("feb380");
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hitColor = Color.valueOf("feb380");
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hitEffect = endEffect = Fx.hitBulletColor;
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hitEffect = endEffect = Fx.hitBulletColor;
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shootEffect = Fx.shootBig;
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shootEffect = Fx.shootBig;
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@@ -2827,7 +2827,7 @@ public class UnitTypes{
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frontColor = Color.white;
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frontColor = Color.white;
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width = 7.5f;
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width = 7.5f;
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height = 10f;
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height = 10f;
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lifetime = 55f;
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lifetime = 40f;
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trailWidth = 2f;
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trailWidth = 2f;
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trailLength = 4;
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trailLength = 4;
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shake = 0.5f;
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shake = 0.5f;
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