Bugfixes
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@@ -317,6 +317,7 @@ public class Control implements ApplicationListener, Loadable{
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}else{
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net.reset();
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logic.reset();
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sector.setSecondsPassed(0);
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world.loadSector(sector);
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state.rules.sector = sector;
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//assign origin when launching
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@@ -38,6 +38,7 @@ public class DefaultWaves{
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unitScaling = 1.7f;
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spacing = 2;
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max = 4;
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shieldScaling = 15f;
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}},
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new SpawnGroup(pulsar){{
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@@ -59,7 +60,8 @@ public class DefaultWaves{
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unitScaling = 1;
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unitAmount = 4;
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spacing = 2;
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shieldScaling = 10f;
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shieldScaling = 15f;
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max = 20;
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}},
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new SpawnGroup(mace){{
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@@ -215,7 +217,6 @@ public class DefaultWaves{
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spacing = 4;
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shields = 40f;
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shieldScaling = 20f;
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}},
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new SpawnGroup(atrax){{
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@@ -254,7 +254,7 @@ public class Shaders{
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public static class LoadShader extends Shader{
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public LoadShader(String frag, String vert){
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super(Core.files.internal("shaders/" + vert + ".vert").readString(), Core.files.internal("shaders/" + frag + ".frag").readString());
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super(Core.files.internal("shaders/" + vert + ".vert"), Core.files.internal("shaders/" + frag + ".frag"));
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}
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}
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}
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@@ -124,7 +124,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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@Remote(called = Loc.server, targets = Loc.both, forward = true)
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public static void requestItem(Player player, Building tile, Item item, int amount){
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if(player == null || tile == null || !tile.interactable(player.team()) || !player.within(tile, buildingRange)) return;
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if(player == null || tile == null || !tile.interactable(player.team()) || !player.within(tile, buildingRange) || player.dead()) return;
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amount = Math.min(player.unit().maxAccepted(item), amount);
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int fa = amount;
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@@ -271,7 +271,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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@Remote(targets = Loc.both, forward = true, called = Loc.server)
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public static void transferInventory(Player player, Building tile){
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if(player == null || tile == null || !player.within(tile, buildingRange) || tile.items == null) return;
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if(player == null || tile == null || !player.within(tile, buildingRange) || tile.items == null || player.dead()) return;
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if(net.server() && (player.unit().stack.amount <= 0 || !Units.canInteract(player, tile) ||
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!netServer.admins.allowAction(player, ActionType.depositItem, tile.tile, action -> {
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