Bugfixes / Sprite tweak

This commit is contained in:
Anuken
2019-03-05 09:53:37 -05:00
parent 526a61381d
commit 966efa0669
8 changed files with 17 additions and 16 deletions
@@ -40,7 +40,7 @@ public class HudFragment extends Fragment{
private Table lastUnlockTable;
private Table lastUnlockLayout;
private boolean shown = true;
private float dsize = 58;
private float dsize = 59;
private float isize = 40;
private float coreAttackTime;
@@ -58,7 +58,7 @@ public class HudFragment extends Fragment{
select.left();
select.defaults().size(dsize).left();
ImageButton menu = select.addImageButton("icon-menu", "clear", isize, ui.paused::show).get();
select.addImageButton("icon-menu", "clear", isize, ui.paused::show);
flip = select.addImageButton("icon-arrow-up", "clear", isize, this::toggleMenus).get();
select.addImageButton("icon-pause", "clear", isize, () -> {
@@ -96,11 +96,11 @@ public class HudFragment extends Fragment{
}
}).get();
select.addImage("blank").color(Pal.accent).width(6f).fillY();
});
select.addImage("blank").color(Pal.accent).width(3f).fillY();
}).left();
cont.row();
cont.addImage("blank").height(6f).color(Pal.accent).fillX();
cont.addImage("blank").height(3f).color(Pal.accent).fillX();
cont.row();
}
@@ -121,7 +121,7 @@ public class HudFragment extends Fragment{
addWaveTable(waves);
addPlayButton(btable);
stuff.add(stack).width(dsize * 4 + 6f);
stuff.add(stack).width(dsize * 4 + 3f);
stuff.row();
stuff.table("button", t -> t.margin(10f).add(new Bar("boss.health", Pal.health, () -> state.boss() == null ? 0f : state.boss().healthf()).blink(Color.WHITE))
.grow()).fillX().visible(() -> world.isZone() && state.boss() != null).height(60f).get();
@@ -147,9 +147,7 @@ public class HudFragment extends Fragment{
t.table("flat", c -> c.add("$nearpoint")
.update(l -> l.setColor(Tmp.c1.set(Color.WHITE).lerp(Color.SCARLET, Mathf.absin(Time.time(), 10f, 1f))))
.get().setAlignment(Align.center, Align.center))
.margin(6).update(u -> {
u.color.a = Mathf.lerpDelta(u.color.a, Mathf.num(world.spawner.playerNear()), 0.1f);
}).get().color.a = 0f;
.margin(6).update(u -> u.color.a = Mathf.lerpDelta(u.color.a, Mathf.num(world.spawner.playerNear()), 0.1f)).get().color.a = 0f;
});
//out of bounds warning