Made wave extinguish fires / Buffed fire

This commit is contained in:
Anuken
2018-09-04 15:15:25 -04:00
parent 26ae4edd63
commit 96766ece4e
8 changed files with 82 additions and 7 deletions

View File

@@ -2,8 +2,10 @@ package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import io.anuke.mindustry.content.bullets.TurretBullets;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.game.Team;
@@ -18,6 +20,7 @@ import io.anuke.ucore.scene.ui.Label;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Log.LogHandler;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
@@ -123,7 +126,11 @@ public class DebugFragment extends Fragment{
t.row();
t.addButton("map", () -> new GenViewDialog().show());
t.row();
t.addButton("noclip", "toggle", () -> noclip = !noclip);
t.addButton("fire", () -> {
for (int i = 0; i < 20; i++) {
Bullet.create(TurretBullets.fireball, player, player.x, player.y, Mathf.random(360f));
}
});
t.row();
t.addButton("team", "toggle", player::toggleTeam);
t.row();