Made wave extinguish fires / Buffed fire
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@@ -2,8 +2,10 @@ package io.anuke.mindustry.ui.fragments;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import io.anuke.mindustry.content.bullets.TurretBullets;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.entities.units.UnitType;
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import io.anuke.mindustry.game.Team;
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@@ -18,6 +20,7 @@ import io.anuke.ucore.scene.ui.Label;
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import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.util.Log;
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import io.anuke.ucore.util.Log.LogHandler;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.*;
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@@ -123,7 +126,11 @@ public class DebugFragment extends Fragment{
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t.row();
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t.addButton("map", () -> new GenViewDialog().show());
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t.row();
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t.addButton("noclip", "toggle", () -> noclip = !noclip);
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t.addButton("fire", () -> {
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for (int i = 0; i < 20; i++) {
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Bullet.create(TurretBullets.fireball, player, player.x, player.y, Mathf.random(360f));
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}
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});
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t.row();
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t.addButton("team", "toggle", player::toggleTeam);
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t.row();
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