Charge Progress (#6947)
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@@ -22,16 +22,17 @@ public abstract class DrawPart{
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/** Parameters for drawing a part in draw(). */
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public static class PartParams{
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//TODO document
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public float warmup, reload, smoothReload, heat, recoil, life;
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public float warmup, reload, smoothReload, heat, recoil, life, charge;
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public float x, y, rotation;
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public int sideOverride = -1, sideMultiplier = 1;
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public PartParams set(float warmup, float reload, float smoothReload, float heat, float recoil, float x, float y, float rotation){
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public PartParams set(float warmup, float reload, float smoothReload, float heat, float recoil, float charge, float x, float y, float rotation){
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this.warmup = warmup;
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this.reload = reload;
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this.heat = heat;
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this.recoil = recoil;
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this.smoothReload = smoothReload;
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this.charge = charge;
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this.x = x;
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this.y = y;
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this.rotation = rotation;
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@@ -65,6 +66,8 @@ public abstract class DrawPart{
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smoothReload = p -> p.smoothReload,
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/** Weapon warmup, 0 when not firing, 1 when actively shooting. Not equivalent to heat. */
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warmup = p -> p.warmup,
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/** Weapon charge, 0 when beginning to charge, 1 when finished */
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charge = p -> p.charge,
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/** Weapon recoil with no curve applied. */
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recoil = p -> p.recoil,
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/** Weapon heat, 1 when just fired, 0, when it has cooled down (duration depends on weapon) */
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@@ -127,7 +127,7 @@ public class RegionPart extends DrawPart{
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float sign = (i == 1 ? -1 : 1) * params.sideMultiplier;
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Tmp.v1.set((x + mx) * sign, y + my).rotate(params.rotation - 90);
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childParam.set(params.warmup, params.reload, params.smoothReload, params.heat, params.recoil, params.x + Tmp.v1.x, params.y + Tmp.v1.y, i * sign + mr * sign + params.rotation);
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childParam.set(params.warmup, params.reload, params.smoothReload, params.heat, params.recoil, params.charge, params.x + Tmp.v1.x, params.y + Tmp.v1.y, i * sign + mr * sign + params.rotation);
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childParam.sideMultiplier = params.sideMultiplier;
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childParam.life = params.life;
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childParam.sideOverride = i;
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@@ -174,4 +174,4 @@ public class RegionPart extends DrawPart{
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child.getOutlines(out);
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}
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}
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}
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}
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@@ -20,6 +20,10 @@ public class WeaponMount{
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public float heat;
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/** lerps to 1 when shooting, 0 when not */
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public float warmup;
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/** is the weapon actively charging */
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public boolean charging;
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/** counts up to 1 when charging, 0 when not */
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public float charge;
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/** lerps to reload time */
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public float smoothReload;
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/** aiming position in world coordinates */
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