Charge Progress (#6947)

This commit is contained in:
MEEPofFaith
2022-06-08 06:13:11 -07:00
committed by GitHub
parent 4a6600b94d
commit 968651d9ed
7 changed files with 24 additions and 15 deletions

View File

@@ -22,16 +22,17 @@ public abstract class DrawPart{
/** Parameters for drawing a part in draw(). */
public static class PartParams{
//TODO document
public float warmup, reload, smoothReload, heat, recoil, life;
public float warmup, reload, smoothReload, heat, recoil, life, charge;
public float x, y, rotation;
public int sideOverride = -1, sideMultiplier = 1;
public PartParams set(float warmup, float reload, float smoothReload, float heat, float recoil, float x, float y, float rotation){
public PartParams set(float warmup, float reload, float smoothReload, float heat, float recoil, float charge, float x, float y, float rotation){
this.warmup = warmup;
this.reload = reload;
this.heat = heat;
this.recoil = recoil;
this.smoothReload = smoothReload;
this.charge = charge;
this.x = x;
this.y = y;
this.rotation = rotation;
@@ -65,6 +66,8 @@ public abstract class DrawPart{
smoothReload = p -> p.smoothReload,
/** Weapon warmup, 0 when not firing, 1 when actively shooting. Not equivalent to heat. */
warmup = p -> p.warmup,
/** Weapon charge, 0 when beginning to charge, 1 when finished */
charge = p -> p.charge,
/** Weapon recoil with no curve applied. */
recoil = p -> p.recoil,
/** Weapon heat, 1 when just fired, 0, when it has cooled down (duration depends on weapon) */