Charge Progress (#6947)
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@@ -20,6 +20,10 @@ public class WeaponMount{
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public float heat;
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/** lerps to 1 when shooting, 0 when not */
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public float warmup;
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/** is the weapon actively charging */
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public boolean charging;
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/** counts up to 1 when charging, 0 when not */
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public float charge;
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/** lerps to reload time */
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public float smoothReload;
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/** aiming position in world coordinates */
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