Better mod parsing
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@@ -39,7 +39,7 @@ public class SWorkshop implements SteamUGCCallback{
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workshopFiles.put(Map.class, folders.select(f -> f.list().length == 1 && f.list()[0].extension().equals(mapExtension)).map(f -> f.list()[0]));
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workshopFiles.put(Schematic.class, folders.select(f -> f.list().length == 1 && f.list()[0].extension().equals(schematicExtension)).map(f -> f.list()[0]));
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workshopFiles.put(LoadedMod.class, folders.select(f -> f.child("mod.json").exists()));
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workshopFiles.put(LoadedMod.class, folders.select(f -> f.child("mod.json").exists() || f.child("mod.js").exists()));
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if(!workshopFiles.get(Map.class).isEmpty()){
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SAchievement.downloadMapWorkshop.complete();
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